Hi guys, this is my build for anyone that likes running around taking camps and even towers solo during quiet times on any particular zone. It’s not bad at 1v1/2v1 during roaming but it can take some work to stay alive. It’s very simple but I hope some of the subtle parts of the build are useful to some.
Weapons:
Set 1 – Sword/Axe.
This is the best Power weapon combination I personally decided on, it has some really good burst potential and some extent of control. Of course Longbow is a great power weapon and better for group play, but trying to take camps with it is like pulling teeth..
Auto-attack: Try and turn this off and control application of the cripple, especially when fighting other players. Paired with some quickness in this build, the pure output from this can be devastating.
Hornet’s Sting/Monarch’s Leap: A crit will do decent damage, but use for evasive and combo purposes in Healing Spring. The first part of the ability can also be a fairly useful disengage to give you some breathing room when you switch to Set 2.
Serpent’s Strike: On NPCs, apply at around 40% to ensure their heals are nerfed. On players, focus more on using it for the evade.
Path of Scars: The base damage of this ability is very high, for me, doing up to 3500×2 if both boomerang hits connect, even more dangerous when you can line a few enemies up.
Whirling Defense: Not bad for the combo possibilities and vulnerability. Most NPCs will happily crowd around you and some players too. If not, the reflect projectiles portion of this ability can give you some damage while giving you a bit of breathing room. Surprisingly few ranged players will turn off their auto attack when they see you doing this.
Set 2: Axe/Warhorn
This set gives you some range, group damage and utility, which is important on a melee focused set.
Auto attack: Unfortunately, on single targets, damage is very lackluster and slow compared to sword. However, on at least two enemies, the damage is nice, and better than nothing against enemies you can’t reach, or can’t afford to be in their face, such as a pack of lv82 guards.
Splitblade: Very weak in a power build, but use on cooldown if you like, or when up in someone’s face.
Winter’s Bite: Cripples many enemies’ damage output and escape capabilities, use sensibly. Rangers don’t have native boon removal, but kiting and chilling is the closest parallel we have.
Hunter’s Call: Decent damage, follows people around, use on cooldown. Just be sure you don’t waste it by being slightly out of range.
Call of the Wild: Also use on cooldown, the buffs are very important. Swiftness helps you get along between objectives.