WvW trap roamer

WvW trap roamer

in Ranger

Posted by: BondageBill.4021

BondageBill.4021

Just curious if a trapper build is still viable in WvW roaming. I didn’t see anything in the build thread, except a video link in the section of “May no longer be viable.”

If so, what would the general outline of this build look like?

“We don’t need to make mandatory gear treadmills” -Colin Johanson

WvW trap roamer

in Ranger

Posted by: Zeronova.1526

Zeronova.1526

10/30/30/0/0 should be the general outline. I use 0/30/30/10/0 for more survivability like this. http://www.intothemists.com/calc/?build=-F;5Fky-x2ZEV-0;9k4O;2TT9;217A38A5;3K;03a;1NX8aNX8aPxkl0-mYI0;0VPVRWg1rYxZ259eWPk4RW6TV19c;9;9;9;9;9;4V6s5h

Devona’s Rest

WvW trap roamer

in Ranger

Posted by: Sebastian Knight.4736

Sebastian Knight.4736

It’s certainly viable. And a lot of fun. Using sword 2 leaps and dropping spike trap and frost trap behind you will allow you to escape from almost anything. The build is strong in small group play as you can use the trap and shortbow cc to help your teammates spike priority targets quickly. It fares well in most 1v1 matchups as well. Your constant stream of poison eats right through guardian and warrior heals. Traps are great to aoe down mesmer clones. And I find trapper very effective against thieves, who I can sometimes struggle against on Ranger. Traps maintain condition pressure when they stealth and can also be used to reveal their position.

Standard trap build is 10/30/30/0/0 with rabid gear as a base, mixed with rampagers, carrion, dire, or apothecary as you see fit. For weapons, shortbow, sword, mh axe, dagger, and torch are all strong options.

(edited by Sebastian Knight.4736)