WvW trap roamer
10/30/30/0/0 should be the general outline. I use 0/30/30/10/0 for more survivability like this. http://www.intothemists.com/calc/?build=-F;5Fky-x2ZEV-0;9k4O;2TT9;217A38A5;3K;03a;1NX8aNX8aPxkl0-mYI0;0VPVRWg1rYxZ259eWPk4RW6TV19c;9;9;9;9;9;4V6s5h
It’s certainly viable. And a lot of fun. Using sword 2 leaps and dropping spike trap and frost trap behind you will allow you to escape from almost anything. The build is strong in small group play as you can use the trap and shortbow cc to help your teammates spike priority targets quickly. It fares well in most 1v1 matchups as well. Your constant stream of poison eats right through guardian and warrior heals. Traps are great to aoe down mesmer clones. And I find trapper very effective against thieves, who I can sometimes struggle against on Ranger. Traps maintain condition pressure when they stealth and can also be used to reveal their position.
Standard trap build is 10/30/30/0/0 with rabid gear as a base, mixed with rampagers, carrion, dire, or apothecary as you see fit. For weapons, shortbow, sword, mh axe, dagger, and torch are all strong options.
(edited by Sebastian Knight.4736)