Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

Thoughts? Opinions? I am thinking of coming back to my ranger again after a long absence but I think I need to retrait and regear to the current meta.

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Indoles.1467

Indoles.1467

For wvw zergs, you can go power based and try to frontline with moderate effectiveness, or trap condi and stick near frontline but play as a caster because you lack stability and stunbreakers. Either way, when it comes to zerg fights, you won’t be very effective against competent foes. If you want to roam, go condi and pick either spirits or traps.

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

For wvw zergs, you can go power based and try to frontline with moderate effectiveness, or trap condi and stick near frontline but play as a caster because you lack stability and stunbreakers. Either way, when it comes to zerg fights, you won’t be very effective against competent foes. If you want to roam, go condi and pick either spirits or traps.

Wouldn’t spirits be more useful in zergs vs roaming?

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Indoles.1467

Indoles.1467

No, and here is why. First, you would be forced to play as caster in the zerg (not frontline) so that your spirits don’t get instantly cleaved to death rendering all your non weapon/heal skills gone. And while they do cast their effects when they die, they won’t blind, immob, cripple, and burst damage an entire zerg, more like 3-5 people, so it isn’t worth it. You also have a severe lack of aoe outside of spirit actives, which are on somewhat long cooldowns. Without any of your spirits, (of which you traited heavily for) you’re just a weak condi ranger. Traps on the other hand, can be thrown fairly often to decent effect against groups of players, hitting typically a minimum of 5, up to a possible maximum of 25 (frost trap pulses 5 times). The only problem here is that these conditions are fairly easily cleansed in most zerg fights. Also, you can bring entangle or rampage as one instead of the nature spirit, which can both provide you or your team some much needed utility.

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

No, and here is why. First, you would be forced to play as caster in the zerg (not frontline) so that your spirits don’t get instantly cleaved to death rendering all your non weapon/heal skills gone. And while they do cast their effects when they die, they won’t blind, immob, cripple, and burst damage an entire zerg, more like 3-5 people, so it isn’t worth it. You also have a severe lack of aoe outside of spirit actives, which are on somewhat long cooldowns. Without any of your spirits, (of which you traited heavily for) you’re just a weak condi ranger. Traps on the other hand, can be thrown fairly often to decent effect against groups of players, hitting typically a minimum of 5, up to a possible maximum of 25 (frost trap pulses 5 times). The only problem here is that these conditions are fairly easily cleansed in most zerg fights. Also, you can bring entangle or rampage as one instead of the nature spirit, which can both provide you or your team some much needed utility.

So basically what I’m hearing is, for zerg fights go zerk, for roaming go condition?

Doesn’t seem like much has changed in the meta.

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Indoles.1467

Indoles.1467

No, and here is why. First, you would be forced to play as caster in the zerg (not frontline) so that your spirits don’t get instantly cleaved to death rendering all your non weapon/heal skills gone. And while they do cast their effects when they die, they won’t blind, immob, cripple, and burst damage an entire zerg, more like 3-5 people, so it isn’t worth it. You also have a severe lack of aoe outside of spirit actives, which are on somewhat long cooldowns. Without any of your spirits, (of which you traited heavily for) you’re just a weak condi ranger. Traps on the other hand, can be thrown fairly often to decent effect against groups of players, hitting typically a minimum of 5, up to a possible maximum of 25 (frost trap pulses 5 times). The only problem here is that these conditions are fairly easily cleansed in most zerg fights. Also, you can bring entangle or rampage as one instead of the nature spirit, which can both provide you or your team some much needed utility.

So basically what I’m hearing is, for zerg fights go zerk, for roaming go condition?

Doesn’t seem like much has changed in the meta.

The meta for wvw? No, much hasn’t changed at all. It’s the pvp meta that has changed (for better or worse).

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: McWolfy.5924

McWolfy.5924

wvw solo roamer: spirit ranger
other: power

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: DeathPanel.8362

DeathPanel.8362

wvw solo roamer: spirit ranger
other: power

When you say power do you which utilities and gear choice do you mean specifically?

This is what I’m currently looking at.

http://gw2skills.net/editor/?fMAQJATVjEVR2BWWWsWCgli86rVgT2jERkRXhRB-jkxAYrhoRQGiWyrIasF1ioxqrxUuER1A-w

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Indoles.1467

Indoles.1467

wvw solo roamer: spirit ranger
other: power

When you say power do you which utilities and gear choice do you mean specifically?

This is what I’m currently looking at.

http://gw2skills.net/editor/?fMAQJATVjEVR2BWWWsWCgli86rVgT2jERkRXhRB-jkxAYrhoRQGiWyrIasF1ioxqrxUuER1A-w

God no. First, I hate sb/lb ranger. Second, you are about as glassy as you can get (you will be giving free rezzes). A fairly well known power ranger zerging build atm is axe/axe & gs for the high burst damage and defense. You usually build with a mix of valk and knights or go all pvt. Your main goal in zvz combat should be surviving. Your secondary goal is damage output.

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Chopps.5047

Chopps.5047

I have a crowd sourced theorycrafting thread on this very topic. I’m calling it “Hydralisk”. Here’s v1.1, please, help work on it:

http://gw2skills.net/editor/?fMAQRBHfdG2IRVbdeliFrdgY9gQ7fQ8DGyzYU+PljUF1eA-jkyAIsASCApKA59ioxWFLiGrWHQ1gpVXUtXBwJwoVLCgZOA-w

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Wvw. Zerk vs Cond, Traps, Shouts, Or Spirit?

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

Berserker gear isn’t a good option for this class because you’ll die quickly. If you want to run berserker gear, longbow is a better option than shortbow imo. Greatsword is also a given as you’ll need all the survivability options longbow doesn’t offer.

You’ll be better off just going condition based regardless of your playstyle though imo. You can go with a 20/20/30/0/0 build (which I run currently). You can also go with a 30/10/30/0/0 build (which I ran before my celestial finished and when I was in apothecary gear). If you go power, the 30/20/20 build is good. If you don’t need the signets, then the first build mentioned is also good with a power build.

I find I need empathic bond to survive though because I’m more of a backline pusher than a front line area denial class like others typically suggest. With me in the back I tend to not be near enough to other classes to get conditions removed. When roaming, conditions are a nightmare as well since everyone and their brother is running a condi build.

You won’t beat guardians, warriors, or engineers with these builds though. Not enough interrupts. Shortbow daze is very valuable when fighting these classes.

Good luck.