Xsorus's Redesigned Ranger Traits

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: nagymbear.5280

nagymbear.5280

Pet Cemetery – Whenever your pet dies, The ghost of said pet will now follow the target who killed him for 15 seconds in an unwavering rage.

Does this mean the ghost will attack the killer? If so this sounds really overpowered. Some area effect when the pet dies maybe would be better. This way rangers could play around with this, like the Necro concept video of bone minions exploding. Rangers then could send their pets into the enemy zerg and get something out of their pet dying for a change. Or maybe if they just released their F2 effects in aoe, would be nice.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Xsorus.2507

Xsorus.2507

Pet Cemetery – Whenever your pet dies, The ghost of said pet will now follow the target who killed him for 15 seconds in an unwavering rage.

Does this mean the ghost will attack the killer? If so this sounds really overpowered. Some area effect when the pet dies maybe would be better. This way rangers could play around with this, like the Necro concept video of bone minions exploding. Rangers then could send their pets into the enemy zerg and get something out of their pet dying for a change. Or maybe if they just released their F2 effects in aoe, would be nice.

Yea, it means it’d attack the killer, the basic idea of the trait would it’d be used by a lot of builds where the pet does die a lot, like Berserker Rangers for example, They could use it with Protect me for example, people kill the pet and it rises from the dead and attacks them while the Ranger swaps to a new pet.

Doesn’t have to be a full power pet, but it’d still be interesting never the less.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Xsorus.2507

Xsorus.2507

Nice ideas from Xsorus again..The only thing that i disagree is that you add to much cond removal,its a nice idea to remove the necessity of Empathetic Bond and the 30 points in WS traitline but it would be OP imo

But all these changes will made Rangers a very strong class and defently we dont want that..We want Ranger to have broken-useless traits-skills cause every class have a lot too and it wouldnt be fair..
Thats why it took em 7 months to fix Companions Might,its not like they are so ignorant to actually think that 1 might for 1sec on pets it would be an interesting option

Most of the Condition Removal I added was actually GM Traits, and I made them require Weapons or abilities from that line

Notice that Grandmaster BM doesn’t have a Condition Removal Trait because most people with 30 BM go 30 Natures or 30 Wilderness, the Wilderness one is actually probably a nerf over its current version, but it gives us more active control on when we want to use condition removal.

the 30 Natures one requires Spirits, so it’s not used by either of the Heavy Bunker Builds right now.

The setups with actual large amounts of condition removal will be the ones that aren’t bunker, the 30 Marksman/30 Skirmish setups for example

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: awge.3852

awge.3852

Sharpened Edges is still a joke, especially if you compare it to your “Poison Tipped Arrow” suggestion.

I would like to see Keen Edges trait with a 30 second reuse time, 45 seconds is too much in terms of constant action.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: hyjaxxx.1584

hyjaxxx.1584

just as long as we get some stability and more blast finishers along with active condition removal i will be a happy ranger!

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: runeblade.7514

runeblade.7514

I dislike the grandmaster Marksmanship line.

Remoreless should give 20% more damage with Longbow. Thus making Longbow the Power weapon.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: somsom.5201

somsom.5201

I like that condi removal on evade change-up. That would be god-like for the build I run.

Too bad ANet doesn’t listen more to the Ranger(and other) communities.

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Shiren.9532

Shiren.9532

A lot of these suggestions look very PvP focused, it’s the arena where rangers need the least amount of help. Turning the trap build into a single 20 point trait seems OP, especially when the 30 point trait only returns the SB to it’s former not-OP state. 1,200 range on main hand axe seems unnecessary given how axes play (point blank Split Blade) although the extra range on Winter’s Bite would help chasing down fleeing targets. I might be wrong on this, but their flight speed isn’t as fast as arrows is it? This would put them in a similair situation to the longbow and the shortbow where dodging them at max range is too easy. I’m still bias against the shortbow range nerf, but I don’t think a 1,200 range trait is deserving enough to be a grandmaster one. Once again though, these suggestions seem very PvP focused.

Would it be worth redesigning the attributes in ranger traits? Move crit damage to the power line and condition duration to the precision line. This allows players to spec for condition builds through conditions on crit without having to into power for condition duration. It also makes some sense to have traps in the Skirmishing line because they will benefit in some way from condition duration. Either that or move traps to Wilderness Survival. Traps aren’t precision based utilities, they are condition based, they should be in the condition damage line.

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Xsorus.2507

Xsorus.2507

Moving Traps to Wilderness would actually be a nerf to Trap Builds believe it or not.

Most of our good defensive and weapon traits are in Wilderness Line, something Trap Builds are going to go up anyway.

As for Precision not being useful to traps, That is untrue, By going Rabid for example you will have fairly high crit rate, which allows you to pickup things like Sharpened Edges and use Sigil of Earth, these will all proc from you actual Traps themselves, So things like Flame Trap can proc bleeds, and Spiked Trap as well…

Condition Duration in the Power line is meant for things like Vunerability, and allowing Rampager Builds to exist with Longbow (I run a builds like this, Barrage Becomes a massive AOE Bleed with the right setup)

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Aeri.5738

Aeri.5738

Most of this is completely over the top.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Shiren.9532

Shiren.9532

Most of our good defensive and weapon traits are in Wilderness Line, something Trap Builds are going to go up anyway.

I suspect you are talking about offhand training and to a lesser extent maybe martial mastery. It might be good to have these traits to combine with trap builds, but their placement in Wilderness Survival means that other builds can’t access them without traiting Wilderness Survival when they otherwise might not want to. It might be good for trappers to access both at the same time, but look at the precision traits. They do very little to promote a crit damage build (despite that being the stat added by this line). The devs talked about how rangers are kind of forced into condition builds, if Off-Hand Training was swapped with Trapper’s Expertise rangers could have a more powerful warhorn to fuel their crit damage build (although the dagger and torch probably better thematically match Wilderness Survival). The removal of Trap Potency allows them to add a more precision/crit damage based grandmaster trait. If I invest 30 points in a precision/crit damage line, I want my grandmaster trait to take advantage of crit damage and crits.

Maybe one of the reasons that rangers are funnelled into condition damage builds is that the precision line doesn’t actually have proper crit damage builds (aside from Honed Axes, which is a fairly weak single target weapon to begin with). They’ve got condition damage traits in the precision line, taking up slots that could be used for more appropriate crit damage traits.

I don’t think Moment of Clarity needs to be changed into condition removal. I’d rather they use the grandmaster trait to give us a more effective crit damage build. If I want survival I will spec Wilderness Survival, Nature Magic or even Beast mastery. I’d like to see a more honed focus in the offensive lines on offensive traits.

Crit damage is the PvE meta but our crit damage traits make our pets better at utilising it than rangers.

Xsorus's Redesigned Ranger Traits

in Ranger

Posted by: Zenith.7301

Zenith.7301

I just think if the pet is going to be mandatory and 30-40% of our damage, it should work like phantasms and inherit all our stats, have fortifying bond as baseline, have agility training at 33% speed to help with uptime, and it should not root on attack and cleave baseline if it is melee.

Ranged pets either need better aoe options or their projectiles should be quicker and pierce targets to make them more useful in group fights.

The pets should be functional in ALL formats, not just wvw team fights. Any heavy ramp up traits/mechanisms straight out discredit them from PvE, so I don’t approve of the stacks while in combat mechanics. The pet needs to be at optimal performance from the getgo just like rge other classes we’re competing with.