You Nerfed Lingering Light Too Hard

You Nerfed Lingering Light Too Hard

in Ranger

Posted by: Soilder.3607

Soilder.3607

I’ll agree that the trait was much too strong in its base form. This stemmed from the fact that the trait could affect up to five allies near the druid instead of just the druid himself, allowing for a huge amount of blinds against enemies.

However, the healing per second should not have been nerfed nearly as hard. 3 second cool down to 12 is a very big decrease in HPS, especially since the base healing of the trait wasn’t adjusted. I’m not asking for you to increase the base heal four fold to compensate, but at least enough to make it less than pitful.

Stormbluff Isle

You Nerfed Lingering Light Too Hard

in Ranger

Posted by: Amber.2637

Amber.2637

The blind really did need a nerf. Even in pve, it was pretty strong. It is kind of a shame that the healing potential of the trait was hurt so much from the nerf though. I hope the cd gets reduced for the sake of the heal. :P I think having the blind apply every 5-8 seconds would be pretty good. Is it not possible to have the blind effect function differently than it does currently, or possible have it work on a different cd from the heal?

(edited by Amber.2637)

You Nerfed Lingering Light Too Hard

in Ranger

Posted by: adrienne.6983

adrienne.6983

I agree on the blinds as well, and I love my Druid, so I’d like them to figure out what it’s supposed to do in Guild Wars 2. It seems like since they first announced it, it was gutted, remade, and it’s been all over the place since. What they say it’s supposed to do, it is now not allowed to do anywhere else besides PvE. So, I’m waiting till they decide. ***PLEASE decide. :’(

It’s had a some fair nerfs like the damage on the Smokescale and the way that Astral Force is built up. As for Amber’s suggestion on making the blinds function differently than they do currently, I’m sure there’s a way, but this is the second time they’ve changed this trait radically since beta weekend 3. It used to create a wisp every now and then that circled around the Druid, and that helped to build up Astral Force when offensive strikes weren’t cutting it. That became unnecessary when they re-worked Astral Force completely. So they threw together this idea of blinds, and it’s not bad in general, but the problem is, they ignored what was actually OP about it and took the “easy” way out to appease those who complained, rendering this trait useless. Hopefully they will give more on the subject, but they have yet to explain exactly why and in what context of gameplay type this trait was OP, not that we can’t guess. Even a few details on where this was causing issues would tell us what they expect the Druid to do in those areas of the game, according to what it was supposedly designed for. I do hope they look deeper into the way LL actually functions and into the way the Druid itself works, so they can tell us what they really want this class to be, instead of pulling it into different, ineffective directions. Some of these nerfs coupled with the removal of Minstrel stats in PvP makes me wonder if anything they initially said about the intent of the Druid was solid then, or if they have a few conflicting designers who are in constant disagreement and are buying time, unsure of where the Druid fits into the game. Please tell us, guys! We love our Druids, and some of us still have hope!

(edited by adrienne.6983)