Your dream patch!

Your dream patch!

in Ranger

Posted by: naphack.9346

naphack.9346

This should not be a discussion topic. Do not clutter this thread with discussion about miniscule details in some slight idea someone had. All I want in here is an overview of what you guys actually expect/wish from a big ranger patch.
Full, detailed changelogs, no “made x better”. If you don’t know what’s wrong with the class, you’d like to play, how the hell should the changelog look like to suit your tastes to begin with?
Also, changes on other classes only when they directly affect the ranger, e.g. “CnD does not cloak against summoned creatures and pets” would be acceptable here.

My wishlist:

Pets:
-Improved the damage point on attack animations, removed the self-root on some attacks(no specifics given here)
-Pets now trail directly behind the ranger when put on passive to reduce unwanted aggro

Longbow:
-Increased the arcing over all skills to reduce terrain issues
-Barrage no longer requires LoS(honestly… it just looks stupid… You fire up in the air and can’t let arrows rain down behind some random stone.)
-Long range shot is now a 100% projectile finisher

Greatsword:
-Maul is now a blast finisher, slightly reduced damage to reflect this change
-Crippling Throw no longer roots you

Shortbow:
-Fixed Crossfire interaction with quickness

Sword:
-You can now dodge out of the autoattack chain
-Slightly decreased the damage on Autoattack chain

Axe:
-Whirling Defense now only lasts 4 seconds
-You can move while using Whirling Defense
-Path of Scars now inflicts Weakness(4 seconds)
-Fixed Splitblade interaction with Sharpening Stone

Warhorn:
-Hunter’s Call is only affected by LoS on cast.(once the cast is succesfull, the birds will continue to damage, even if LoS is lost)

Spear:
-Slightly decreased the damage scaling on Dart(this skill is just too good right now)


Utility Skills:
Sick’ Em:
-Reduced cooldown to 50 seconds

Search and Rescue:
-Now Ground targeted. Pet will revive the ally closest to the center of the spell

Protect Me:
-Instantly teleports pet to your side

Signet of Stone:
-Reduced cooldown to 90 seconds to match similar skills of other professions

Signet of the Wild:
-Reduced cooldown to 100 seconds

Lightning Reflexes:
-Reduced the pullback range under water

Quickening Zephyr:
-Now lasts 4 seconds.
-Now has a cooldown of 45 seconds.

Traps:
-[OKAY, I REQUESTED A FULL CHANGELOG, BUT I FAIL TO DO SO MYSELF…]
-[insert some nerfs and rebalances to certain aspects here to make them slightly less powerfull in Spvp.]


Spirits:
Complete overhaul. Now have more interactive effects.

Sun Spirit:
-Grants Allies in the Area a chance to burn foes(unchanged), 5 seconds cooldown.
Active:
Sunburst
-Blinds the closest 5 enemies facing the Sun Spirit(Similar to that very annoying temple event. You probably know what I’m talking about :>) for 3 seconds every second.
-Duration: 5 seconds

Earth Spirit:
-Chance to gain Protection, … totally unchanged
Active:
Ring of Earth
-Creates a Ring around the Earth Spirit. Everyone who crossed the ring will be immobilized for 1.5 seconds.
-Duration: 5 seconds
(I love this effect because it gives Rangers access to unlimited AoE)

Storm Spirit:
-Chance to grant allies Fury on attack. 8 seconds cooldown
Active:
“The I of the Storm”
-Creates a Storm around the Spirit which destroys projectiles.
-Duration: 5 seconds

Frost Spirit:
-Chance to grant allies +15% damage on attack
Active:
Blizzard
-Creates swirls of ice particles, bleeding and damaging foes in the Area per pulse
-Duration: 5 seconds

Spirit of Nature:
-Passive remains

Active:
-Now pulses similar to Elixir R
-Removes Conditions per pulse
-Duration: 5 seconds
—————

Traits:

Sharpened Edges:
-Critical hits deal 5% bonus damage, if the target has a boon and 1% bonus damage for each additional boon on the target

-Reduced Vigor duration on Vigorous Renewal by a second

Spirits Unbound:
-No longer causes spirits to follow you
-Spirits have ground targeting
-Activated Effects of Spirits have Ground targetting, causing the spirits to teleport to the target location aupon casting their abilities and activate the effects there

Rending Attacks:
-Bleeding to certain pet families stays as it is
-Grants all pets +1% damage per Boon on their target

Stability Training:
-Stability to certain pet families stays as it is
-Grants all pets 50% reduction on conditions applied to them

Intimidation Training:
-Cripple effect for certain families stays as is
-Grants all pets +1% damage for each condition on their target

Vigorous Training:
-Vigor to certain families stays as is
-Grants all pets 10% damage reduction

Edit: Change for clarification:
Earth Spirit: Everyone trying to cross the ring -> Everyone who crossed the ring
Edit2: added Sharpened Edges

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Your dream patch!

in Ranger

Posted by: Cempa.5619

Cempa.5619

“This should not be a discussion topic.” errr this is a forum, you don’t want a discussion?

Your dream patch!

in Ranger

Posted by: naphack.9346

naphack.9346

Nope, I want some lists, so I can see, what the rest of you has in mind for the patch.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Your dream patch!

in Ranger

Posted by: Lyonell.1753

Lyonell.1753

I want pets to be 100% player controlled, with no AI pass running toward my target when ordered to. Skills, come back target switching and the rest should be controlled by me with raw skill behind it.

I want my shark to grow legs and become a land let, I love my shark it was the reason I made a ranger and the reason why I love going under water so much. Seriously sharks = awesome !

Your dream patch!

in Ranger

Posted by: EvilZombie.6801

EvilZombie.6801

i wish WARHORN lower the COOLDOWN !!!!

  1. 10 sec
  2. 20 sec

Your dream patch!

in Ranger

Posted by: HotHit.6783

HotHit.6783

My perfect patch? Hmm… This isn’t everything that would be in the patch, but it is the things I’d be looking out for.

General
- Made activation and animation times better clarified for all skills.
- Ysvelta and Jormag’s Claw can now correctly be killed in a single hit if the damage is high enough.

Elementalist
Utilities
- Water arrow is now ground targetted and the healing effect scales with healing power.

Rangers
Animal companions
- Improved pet AI for fighting a fleeing target, causing them to miss less frequently.
- Changed the name of most porcine pets’ forage to reflect the different items they will dig up.
- – Boars now use Excavate.
- – Siamoths now use Scrounge.
- – Warthogs now use Scavenge.

Utilities
- Spirits
- – Spirits should now correctly scale off of the abilities of the ranger, unless the ally who triggered would have applied a stronger effect.
- – All spirits, except spirit of nature renewal, now heal a small amount when their effects are triggered scaling with stats similarly to their normal effects.
- – All spirits have had their toughness improved and should take less damage from attacks.
- – All spirit attacks are now blast finishers.

Longbow
- Rapid fire now attacks faster, reducing the cast time to 4 1/2 seconds.
- Hunter’s shot vulnerability duration has been increased to 10 seconds from 8.
- Barrage’s cast time has been reduced to 2 1/2 seconds, the hit rate and number of hits remains the same.

Greatsword
- Maul wasn’t killing some opponents in one hit (even when including the bleed) so the power ratio has been improved to fix this issue.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

Your dream patch!

in Ranger

Posted by: Bran.7425

Bran.7425

Overall a bit less dependency on the pet for performance baseline (with increases built in to the beastmaster trait line).

Greatsword: shorten the cast time/animation length on hilt bash. Maybe add some addtional damage over all still feel a bit under performing. The ability to move while using crippling throw would be nice.

Longbow: Increase on rate of fire on Long Ranged Shot, maybe add a cripple into the it at certain ranges. Increase the range on Point Blank Shot. Perhaps lowering the cool down on barrage.

Shortbow (Some honesty on why it interact with quickness the way it does if not reverting ‘animation fix’) Crossfire decrease the base damage, remove the flanking for the bleed, add additional damage on a flank. Poison Volley, make it a smaller ground targeting field.

Sword: Hornet Sting have the proper evade effect also have it be a leap finisher. Serpent’s Strike extend the duration of the evade a bit to make the skill not so easy to line of a hit on from it animation finishing.

Axe: Ricochet have more terrain base bouncing available for single target usage. Split Blade: Redesign the skill to apply the 5 stack of bleed on the main target then split from them. Winter’s Bite, have it bounce to additional targets crippling them while still having the original effect on the main target. Path of Scars needs an additional effect, cripple, confusion or daze are good options. Whirling Defense allow movement while channeling.

Warhorn: Lower cool downs. Hunters Call add a blind/chance to blind on skill. Call of the Wild increased based range have it break immobilize.

Utility Skills: Shouts regrouped as Pet skills. Signet lower cooldowns, have them effect the ranger baseline.
Guard: make it worth a space on skill bar.

Protect Me have the pet take reduce damage while this skill is being used.

Search and Rescue Increase the rate of healing.

Sick’Em remove the interaction where F2 skill cancel the effect.

Signet of Renewal: Passive Removes a condition for You and your pet every ten seconds.

Signet of Stone: Passive Static Damage reduction (off topic give that to the Warrior one as well)

Signet of the Hunt Active: Replace the Attack of Opportunity effect with a 15% increase in damage to the next X attacks

Signet of the Wild: Reduce base healing and add healing power scaling.

Spirit: Decide what they are. Are they minion/turrets or are they banners. Then fix accordingly.

Lightning Reflexes: Have it break immobilize, remove the disabling of the skill while knock downed.

Sharpening Stone: Increase the bleed damage and duration (adjusting the cooldown as needed)

Traits in next post.

Pets have been hidden due to rising Player complaints.

Your dream patch!

in Ranger

Posted by: Bran.7425

Bran.7425

Traits (Need looking at as they suffered a lot during the applying of Tiers during the beta weekends)

Markmanship.
Malicious Training added effect Pets condition grant the ranger X might for Y sec (balance numbers as needed)

Piercing Arrows merged in Quick Draw add harpoon gun to list.

Beastmaster’s Might Increase the stacks of might to either 3 for 10 seconds or 5 for 5 seconds on use.

Eagle Eye add shortbow to list.

Signet of the Beastmaster replace with a Written in Stone style trait.

Remorseless: change to Regain Opening Strikes every X second in combat.

Skirmishing (Remove Traps from the line to create more synergy)
Pet Prowess additional effect pet critical hit great the ranger Attack of Opportunity

Trapper Defense Replaced with Main Hand Training Lower the cool down on sword and main hand axe skills increases damage on them by 5%)

Trapper’s Expertise Replace with Off-hand Training from Wilderness Survival

Trap Potency Replaced with Evasive Purity From Nature Magic Strengthened to a proper grand master tier trait.

Moment of Clarity add the increase to stun/daze duration to the pet as well.

Wilderness Survival

Healer’s Celerity change swiftness to 2 or 3 seconds of quickness

Shared Anquish remove

Expertise Training: additional effect pets and ranger deal additional damage to target with conditions

Off-hand Training Replaced with Traper’s Expertise

Hide in Plain Sight change list to include sink and float.

Empathic Bond Remove the transfer of Condition just have it cure 3 randoms.

Bark Skin move to Nature Magic

Nature Magic
Circle of Life Replace death with Downed and add cool down as needed

Concentration Training added effect Ranger is healed a small amount from Pet granted boons or maybe place a boon hate bonus here.

Beastmastery
Zephyr’s Speed increase quickness to 3 seconds.
Master’s Bond have it scale with time the pet is out, perhaps have this add in the addition dependency on the pet for scaling
Shout Mastery renamed Companion Mastery reduce the recharge of Pet Skills
Compassion Training additional effect increase the Rangers damage X% while pet is at 90% or greater health.

Pets
General overhaul they need skill effect that effect the ranger the way ranger attacks like hilt bash effect pets. As well as some additional AoE survival, if only in the form of distortion on recall or something to that effect.
Change in the Porcine Family have the F2 on use be replaced with environmental weapon forage while spawning one on the ground as well.

Pets have been hidden due to rising Player complaints.

Your dream patch!

in Ranger

Posted by: Kiran.2705

Kiran.2705

Spirits can no longer be harmed. All non-elite spirit CDs increased to 90 seconds. Spirit health and death trait choices removed and replaced with 20% spirit cast and active CD reduction.

Crippling throw can be used while moving.

Pet abilities can be used while moving.

Longbow improved to avoid “obscured” annoyance. Longbow auto-attack maximum damage threshold reduced to 500 unit distance. Reduced channel time on rapid fire. Reduced channel time on barrage.

Sword auto-attack made not so annoyingly quirky. Can now be evaded out of. Can now not make you feel like a paraplegic.

Zephyr duration increased to 4 seconds.

Pets now evade when you evade. Pet vitality and toughness increased across the board.

Your dream patch!

in Ranger

Posted by: Chopps.5047

Chopps.5047

Maul is now a blast finisher.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

Your dream patch!

in Ranger

Posted by: jpnova.4572

jpnova.4572

Longbow: Overall arrow flight speed increased.
Auto-attack- Needs to have a greater rate of fire or natural piercing effect but each target it pierces reduces damage done. No terrain obstruction unless its a big wall or boulder.
Rapid Fire- Channeled quicker with greater flight speed.
Barrage- No need for LoS.

Sword: Every to target jumping effect should be a leap finisher.
Auto-attack- Can be interrupted at any time with a dodge, the backward leap on second attack is lower or stops if there is terrain change-i.e. a cliff or a bridge

Axe:
Mainhand: Auto-attack: Faster casting
Offhand: Lower cooldowns, be able to move or grant protection during Whirling Defense

Warhorn: Lower cooldowns
-Hunter’s Call blinds

Greatsword:
Autoattack: Damage buff
Maul: Blast finisher, bleeds replaced with vulnerability/weakness
Crippling Throw: Movement during casting.

Torch:
Bonfire: Lower cooldown or flame field lasts longer
Throw torch: Replaced, doesn’t fit in with swords or axes, perhaps something like a small flamethrower auto-attack effect or a large cleaving wave that hits hard and blinds foes.

Traits:
Marksmanship: Opening Strikes needs a rework.
-It needs to refresh periodically instead of on kill or on kill and on heal from Remorseless. Remorseless shouldn’t be a GM trait, Major at most.
-Every hit of an attack with Opening Strikes needs to apply it instead of just the first hit. So the full cast of Barrage/Rapid Fire will have Opening Strike. Allowing Rangers to apply Vulnerability more reliably.
-Quick Eye/Eagle Eye needs piercing worked in to it.
-Piercing Arrows needs to be replaced with a trait that adds a gimick to Opening Strikes, a small AoE on the first hit of an attack with Opening Strikes/a status effect dependent on the environment/an interrupt that can be used with Moment of Clarity. This could replace Remorseless as a GM trait.

Skirmishing:
-Honed Axes: Needs to add critical damage to Mainhand and Offhand axe attacks while reducing the cooldown.
-Sharpened Edges: Bleeds to be longer.
-Carnivorous Pets: Buff heal to pet and add an AoE heal in a small radius(added ICD)

Wilderness Survival:
-Empathic Bond heals conditions instead of transferring them to the pet.
-Bark Skin works for under 35-40% health as opposed to 30%
-Healer’s Celerity adds swiftness when healing and reviving someone else.
-Shared Anguish has a shorter cooldown

Nature Magic:
-Evasive Purity- Removes two newest conditions from you and nearest team mate.
-Spirits Unbound- Spirits become immune to all AoE attacks
-Nature’s protection- Protection lasts 10 seconds and is granted to nearby allies too

Beastmastery
-Instinctual Bond- When disabled master/pet grants quickness to the other.
-Stability Training- They grant AoE Stability when disables
-Speed Training and Commanding Voice are merged
-Commanding Voice is replaced with Team Player, pet grants a species specific boon on F2 activation to allies in a 180 radius.

Utilites:
Heal As One- Shorter cast time
Sharpening Edges- All bugs fixed, ticks used per attack and not per hit, cooldown reduces to 30s.
Sic’ Em- 45s cooldown
Protect Me: Pet jumps to you
Guard: Pet gets armor bonus while under the effect of the skill
Spike Trap: Can be triggered twice
Rampage As One: Shorter cast time

Pets:
F3 should add an inbuilt evade to pets with a small ICD
All pets should buff the ranger’s stats somehow, them being unique to their family. Size of the buffs increase with investing in BM traitline
-Felines- critical chance
-Bears- HP
-Devourers- toughness/condition damage
-Spiders- vitality/condition damage

What this would give rangers:
-Greater bursting capabilities with vulnerability stacking from opening strike
-Greater team support with spirit usage or granting AoE boons and condition removal
-Pets being more team friendly and buff the ranger

(edited by jpnova.4572)

Your dream patch!

in Ranger

Posted by: SLOTH.5231

SLOTH.5231

Pets:
Perma 25% speed buff doubled to 50% if SoH is equipped!!

Utility/Trap:
White powder – shows thieves location while stealth for 3 seconds when triggered!

Your dream patch!

in Ranger

Posted by: Scott.7163

Scott.7163

This thread is filled with some of the most ridiculous, game breaking and just plain over powered ideas I have ever seen. Then again I guess it is a “dream” update.

Personally I would like another blast finish that isn’t on our pet and something that would actually make me consider taking spirits. Oh and if pets could move and attack that would be awesome, even if it came with a slight damage reduction.

Your dream patch!

in Ranger

Posted by: naphack.9346

naphack.9346

This thread is filled with some of the most ridiculous, game breaking and just plain over powered ideas I have ever seen. Then again I guess it is a “dream” update.

Personally I would like another blast finish that isn’t on our pet and something that would actually make me consider taking spirits. Oh and if pets could move and attack that would be awesome, even if it came with a slight damage reduction.

I find it funny, I am the only one till now who actually included some nerfs in the list
The best idea so far(by far) was the one to overhaul splitblade into one projectile which splits on impact.

I just love that idea. Need more skills like that anyway.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Your dream patch!

in Ranger

Posted by: Paz Shadow.9715

Paz Shadow.9715

Longbow:

  1. skill changed distance damage-scale
  2. quicker action time
    (in an ideal world) all skills have an increased damage
Green Eye of Grenth | PR Officer | JQ

Your dream patch!

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

longbow
faster attack speed
faster projectile speed
increase damage of auto attack
rapid fire now wont stop when someone walks through you
all attacks now automatically make you face target (like shortbow #3)

axe
faster projectile speed
higher damage coefficient
the axe thrown does not turn to a generic axe for all weapons

Your dream patch!

in Ranger

Posted by: Taym.8326

Taym.8326

Pets:

  • Ability to move and attack at the same time
  • Auto Attack damage significantly reduced
  • Pet survivability increase
  • Rangers are now given the option to rez their pets (in and out of combat) by a non bindable key near the f1-f4 abilities.
  • F2 Ability now operates like a kit with access to all pet abilities (no autocast), skill abilities keep the same damage. (This also allows abilities to be used out of combat (bird speed), easier collaboration with drake and blast finishers etc)

Axe Offhand:

  • Whirling Defense only lasts 2 seconds, but has a greatly reduced cooldown, its damage and vuln stacks are scaled accordingly. <— the reason no one uses this in PvP is you are immobile for too long and when you cancel it it takes forever to recharge.

Dodge:

  • Add an option which will now empty the attack queue on dodge roll, meaning it cancels autoattacks. This is a fix for shortsword autoattack for people that cannot manually queue its attacks (QoL)

Trait

Shared Anguish:

  • Properly works versus Basilisk Venom.

Off-Hand Training:

  • No longer makes bonfire radius larger

Companion’s Defense:

  • Triggers at the end of the evade portion of the dodge roll instead of the begging granting a true 2s of protection instead of 1.

Spiritual Knowledge:

  • Spirits now gain stability while using their active ability.

Natural Healing:

  • No longer grants health regeneration to the ranger.

Healing

Troll Unguent:

  • Base cooldown increased to 30 seconds
  • Troll Unguent now counts as a survival type ability

Utilities

Sharpening Stone:

  • Now properly interacts with Splitblade and Poison Volley, either stacking all bleeds or only using one stack of the ability.

Protect Me:

  • Pets no longer take double damage from AoE’s while using this ability.

Signet of Stone:

  • PvP Only – Changed the on use effect to automatically affect the ranger (no need of 30 pt trait)
  • PvP Only – Duration changed to five seconds
  • PvP Only – Now operates as a stun break
  • With these changes it effectively becomes endure pain with a longer CD due to being a signet.

Signet of the Hunt:

  • PvP Only – Changed the on use effect to automatically affect the ranger (no need of 30 pt trait)

Signet of the Wild:

  • PvP Only – Changed the on use effect to automatically affect the ranger (no need of 30 pt trait)

Spirits in General:

  • Spirits active ability now is cast upon your current target instead of around themselves (give them a 1200 range). Elite spirit always targets you if your target is non-friendly.

Muddy Terrain:

  • Duration lowered to 12 seconds
  • Pulses now happen every 1 second instead of every 2 seconds.

Traps:

  • If something has to be nerfed with these, lower or remove the physical damage. This would allow a ranger to collab with a thief, throw traps in stealth and not have it broken by the traps.

Search And Rescue:

  • Will actively attempt to find dead people for 10s (can be used pre death to rez yourself)
  • Will no longer attempt a hard rez

Elites

Entangle:

  • Is now a blast finisher

Rampage As One:

  • Duration of ability is now 10s
  • Cooldown is now 60 seconds
  • Animation brought in line with the obviousness of other classes abilities (no longer giant red stream saying “hey you should boon strip me”)

Downed Abilities

Lick Wounds:

  • Properly works all the time
  • Is scaled up in healing
  • The pet no longer continues rezing after being interupted
  • Is available earlier as the interupted effect makes it much weaker.

Too bad it will never happen

Your dream patch!

in Ranger

Posted by: garethh.3518

garethh.3518

GW2 construction kit!!!
20~ bucks to tweak all you want and setup custom servers with custom maps.
:D

It’d be the best patch ever and might actually keep instanced PvP from dieing.

(edited by garethh.3518)

Your dream patch!

in Ranger

Posted by: Bran.7425

Bran.7425

This thread is filled with some of the most ridiculous, game breaking and just plain over powered ideas I have ever seen. Then again I guess it is a “dream” update.

Personally I would like another blast finish that isn’t on our pet and something that would actually make me consider taking spirits. Oh and if pets could move and attack that would be awesome, even if it came with a slight damage reduction.

I find it funny, I am the only one till now who actually included some nerfs in the list
The best idea so far(by far) was the one to overhaul splitblade into one projectile which splits on impact.

I just love that idea. Need more skills like that anyway.

I just find it better to not give Anet any help with nerfs design they are good enough at it on their own.

Pets have been hidden due to rising Player complaints.

Your dream patch!

in Ranger

Posted by: Deamhan.9538

Deamhan.9538

Longbow:

LRS causes cripple and/or does the same damage regardless of range but instead shoots farther (default 1500 instead of 1200).

Rapid Shot stacks bleeding.

Barrage, instead of crippling, rains down fire arrows creating a fire field and causes burning to foes within the field. This way if they dodge/run or otherwise move out of it, they will continue to take burning damage for x seconds.

Sword:

Pounce, the third attack of the auto attack chain, should be an evade while performed.

Spirits:

These suckers should not be targeted and should not take any damage. Honestly, the only other class that has skills that can be killed before they can be used is the Necro with minions but at least the minions stay out unlike the spirits which are only out for a minute. Also the minions follow you without having to spec for it and have more base hp.

Your dream patch!

in Ranger

Posted by: Einlanzer.1627

Einlanzer.1627

It’s extremely clear that the rate of fire on Long Range Shot is the LB’s biggest problem by far and is probably a bug.

No offense, but anybody dancing around this with other suggestions for it needs to get a clue.

Your dream patch!

in Ranger

Posted by: stale.9785

stale.9785

Longbow:

Decrease Long Range Shot cast time to 1/2 second, set to max damage regardless of range.
Increase all longbow projectile speed by 50%.
Decrease Rapid Fire channel time to 3 seconds.
Decrease Barrage channel time to 1 1/2 seconds.

Shortbow:

Fix Crossfire animation “fix”.

Axe:

Remove rooting effect of Whirling Defense.

Pets:

Pet commands (F1-F3) now work instantly, interrupting the pets’ current action.
Melee pets no longer stop moving to attack.
Ranged pets range set to 1200, AI change to have them stay at max range.

Traits:

Signet of the Beastmaster – Make this the default state of signets, change trait to “Brutal Arrows” – Apply cripple on critical hit with Longbow or Shortbow – 50% chance, 5 second recharge.

Trapper’s Expertise and Trap Potency swap with Primal Reflexes and Martial Mastery, respectively. This puts weapons traits into Skirmishing (which makes sense) and traps into the condition damage line (where they should have been.)

Vigorous Spirits changed to Invulnerable Spirits: Change being Spirits are invulnerable.

Skills:

Signet of Renewal – change active to “Cure 3 conditions. You and your pet are healed for X for each condition on you.”

Quickening Zephyr shorten recharge time to 30 seconds.

Lick Wounds – change to “Companion’s Sacrifice”. Functionality being “Sacrifice your animal companion – Rally at Animal Companion’s location.”

(edited by stale.9785)

Your dream patch!

in Ranger

Posted by: Arekai.5698

Arekai.5698

My perfect patch:
- Bring ranger on par with other classes

Your dream patch!

in Ranger

Posted by: Eliteseraph.4970

Eliteseraph.4970

Dream patch = new elite skill that removes pet from play and buffs the ranger 30-40% in all areas.

Your dream patch!

in Ranger

Posted by: BackToSchool.7318

BackToSchool.7318

i wish WARHORN lower the COOLDOWN !!!!

  1. 10 sec
  2. 20 sec

lol AoE permanent fury from just warhorn. i’m sure they’ll go for that

Your dream patch!

in Ranger

Posted by: BackToSchool.7318

BackToSchool.7318

My perfect patch:
- Bring ranger on par with other classes

quite descriptive

Your dream patch!

in Ranger

Posted by: EvilZombie.6801

EvilZombie.6801

i wish WARHORN lower the COOLDOWN !!!!

  1. 10 sec
  2. 20 sec

lol AoE permanent fury from just warhorn. i’m sure they’ll go for that

SHHHH !!!!! it’s JEDI MIND TRICK !!!!
of course i will expect them to lower the buff but i would rather have low cooldown then anything

Your dream patch!

in Ranger

Posted by: Substance E.4852

Substance E.4852

Spear/speargun become terrestrial weapons and keep their skill sets in functionality and damage.

Will never happen but they are better than anything else we have and this is supposed to be a fantasy thread anyway.

Connection error(s) detected. Retrying…

Your dream patch!

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

My dream patch…………..

Optional pet and a buff to make up for not having a pet.

The “Master bowman” with a bow that does more damage than the greatsword. (Ooops they will probably nerf the greatsword now !).

Oh and barrage that works like barrage did in GW1, not the stupid small ranged barrage it is now.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Your dream patch!

in Ranger

Posted by: solrik.6028

solrik.6028

My Wishlist:
-Fix Pet Pathing
-Change Pet Attack range so they actually hit the target when they catch up.

Marksmanship Traitline
-Merge Opening Strike and Alpha Training, Make the resulting trait an Adept (Non-choosable) trait
-Move Precise Strike to the Master (Non-choosable) slot
-Create new Grand (Non-choosable) trait, Crippling Strike “Opening Strike now cripples (3—5sec)”

Skirmishing Traitline
-Move Trap Potency and Trapper’s Expertise to wilderness survival.
-Make Hunter’s Tactics a choosable Grand trait.
-New Grand (non-choosable) trait Steady Grip “Gain Might when swapping weapons in combat”

Wilderness Survival Traitline
-Merge Off-Hand Training and Martial Mastery into a new Master Martial Mastery trait
-Move Expertise Training to Skirmishing.

Nature Magic traitline (I haven’t thought much about this)
-Permanently double/triple spirit health.
-Merge Concentration Training and Nature’s Bounty
-Create new trait Spiritual Knowledge “Increases spirit duration and range by 20%. Decrease abilities and cooldown time by 20%”
-Move Fortifying Bond to Beastmastery
-Create new Master (Non-choosable) trait Nature Knowledge “Spirits regenerate health” (Granted they can survive and can be saved)

Beastmastery Traitline
-Fix Master’s Bond to "You have a bond with your pet that increases its attributes each time you kill a foe. When either of them (you have 2 active pets) is defeated (dies) or deactivated (removed from their slot in pet menu), the bond is reset. (The Bond should be reset if and only if the above mentioned happens or the player dies)
-Add Fortifying Bond to Compassion Training

Spirits
-Half spirit ability casting time

Your dream patch!

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

Longbow :
-Longbow 1 has a higher rate of fire
-Longbow 2 unloads the same amount of arrows but twice as fast
-Longbow 5 cool down reduced from 30 to 25 seconds

Sword :
-Auto attack chain can be interrupted by dodge

Axe :
-Off hand 4 does knock back traveling both ways
-You can move while whirling defense is active

Pets :
-Pets consistently hit targets that are moving (if OP adjust damage later )

Warhorn :
-warhorn 4 inflicts chill for 3 seconds

This is my wishlist regarding weapons