Zealot after patch?

Zealot after patch?

in Ranger

Posted by: Razor.9872

Razor.9872

Q:

I’m currently math-lazy. I think Magi Druids should fair fine if not better after this recent balance patch.

However, I’m curious to know if full-Zealot Druids are better, same-y, or worse off than before the patch due to the base-healing shaves and scaling buffs.

I’m asking purely from a numbers-perspective (not whether Zealot is an acceptable stat or not). Can anyone provide the difference?

NSPride <3

Zealot after patch?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

A:

Soilder and OGDeadHead already put up some numbers for reference. Assuming full ascended Zealot gear, Monk runes, and Rice Ball food – you should be sitting comfortable at 1235. Cross-reference that with the numbers Soilder has posted and you can get a very close idea of how much less healing you will be doing.

To answer your question: Full Zealot Druid is worse off than before the patch, but not by much, assuming how many times you use Lunar Impact. We can now use it only twice with and without Quick Draw, and 3 times if we use Quick Draw and alacrity.

Updated with old and new values after patch:

CA healing values @ 676 healing power (unbuffed). New values in bold.

1. 920 – 783 (heals for 85% of previous value)
2. 838 – 810 (heals for 97% of previous value)
3. 3196 – 2837 (heals for 88% of previous value)
4: 1047 – 988 (heals for 94% of previous value)

Anyone found the break-even spot (if there is one)?

Very high, it seems.

Old Values at 1225 HP:
CA 1 – 1140
CA 2 – 1113
CA 3 – 3800
CA 4 – 1239

New Values at 1225 HP:
CA 1 – 1034
CA 2 – 1102
CA 3 -3510
CA 4 – 1175

We can infer the break even point to be around 1250-1300 healing power.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.