a build afterpatch for spvp
It looks to me like you’re setting up the build to deliver a Might-infused bird to your opponent’s face.
Personally, I’m not a fan of Might off Ranger signets because all but SotH have fairly long recharge times.
It’d be helpful to know what prefix you plan on running on your gear. Runes and Sigils too. I imagine something with precision at least as a secondary given your use of Pet Might on-crit.
I’m not see much benefit to spending a major trait on reducing your Eagle’s F2 by 1.25s. It is already a very short cooldown. I’d probably only invest in that if I was trying to make a perma-cripple build with my Eagle and/or Hawk where I also took the new Intimidation Training since it now affects all pets, not just Canines and Spiders. If you’re looking for a place to move those 10 points then putting them into Nature Magic will net your pet an additional +5% damage (and you) whenever you have a boon. Since the Eagle will have Might (and Swiftness) in spades with this build, that is a reliable damage increase. Same for you when using Axe.
Pet might on crit might be overkill between Might from Axe w/ Fortifying Bond and Might from MH Sword #1 chain. Then again, it could synergize quite well with #4 on the Horn.
As far as pet effectiveness, I think you have picked 2 of the best MH weapons and OH weapons for helping your pet stay on target since MH Sword can perma-cripple, Dagger can cripple at range and Axe can Chill at range.
Aside from Healing Spring once every 30 seconds (for 10 seconds), you’re going to be eaten by a dedicated condition build if they can land their applications on you.
Additionally, you will need to be wary of a smart opponent. If I realize you’re running Sword+Dagger / Axe+Horn, then when I see you weapon swap to Axe+Horn I know it is time to put the pressure on you as you are suddenly much less mobile and down 2 evades … just something to be aware of though, personally, it’s a bit of an issue to me given that I don’t see much vigor in your build.
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Better yourself.