about traps

about traps

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Posted by: Maliken.5630

Maliken.5630

So i play around with the trapper runes. If i lay down a fire trap near a person, i get the stealth for half a second or so, cause it immediatly procs some damage.
Only the frost trap “guarantees” me the stealth since it has no damage. The spike trap also gives me some stealth cause of the delay, but when traps are being altered with the future update, the spike trap will also reveal you immediatly when someone walks over it.
The thing is, why do i need damage from my traps. They really are only good for condition damage. Even in a full power build the traps still do just a tiny bit of damage, but they will also reveal you, so the damage part hurts yourself more then the opponent.
So it should be changed that trap damage dont get you revealed.
I mean if a thief attacks you in stealth and you block, the thief will not be revealed (WTF). A mesmer can even use a phantasm and will not be revealed. But if someone walks in a trap, you get revealed. That just isnt fair. Even thematicly it doesnt feel good.
So, my proposal, make trap damage not reveal you. That also applies ofcourse for thief and guardian traps. IF its not possible to do that, just get rid of the trap damage and add a something like a second more bleeding on spike or so.

about traps

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Traps pulse damage, which is good for on crit/hit traits & sigils. like the bleed on crit trait. however with only 3 pulses per trap it does kinda…medium for that purpose. Then again they all only pluse 3 times.

maybe a trait that extends their pulse duration by 1s at cost of doing no direct damage would be nice.

about traps

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Don’t throw the trap directly on people then? If you want stealth, intentionally throw the traps where they won’t be stepped on right away.

Necromancer, Ranger, Warrior, Engineer
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about traps

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Posted by: Maliken.5630

Maliken.5630

You can only throw when you have traited for it as ranger, thief traps cant do it. And thats not the point im trying to make. If i use longbow 3 skill i get stealth, but if someone then enters my trap i get revealed, and thats just stupid. Traps just shouldnt reveal.
If im stealthed and i hit someone but he blocks (or evades with succes), THAT should reveal me, but it doesnt.

about traps

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Posted by: Justine.6351

Justine.6351

They wont make this change. Thief poison arrow got damage tic added to it so they wernt running around blobbing poison on people from stealth. Running trapper runes is an investment, you really should be taking the throw trap trait, its only master tier.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yeah, fully investing into trapper runes and taking traps without Trappers Expertise is… Yeah. Why?

At least you can then throw the trap somewhere to get the SS and Stealth to re-position or stack them together for a burst, lead people over them etc.

about traps

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Posted by: LughLongArm.5460

LughLongArm.5460

1) Your realy want the pulses on traps, works very well on precisio+condi builds.
https://www.youtube.com/watch?v=RxtTF6e8P6g

2)After pach traps will have activation time and you gain the stealth from trapper rune after using the skill. So the change is actually realy strong for trapper rune, u’ll get the stealth every time if you use it wisly even without appers Expertise(which will be the defult BTW after patch).

3) After patch HS is going to be a trap and it doesnt do damage so here you go, another free source of stealth.

4) Even now trapper rune is insanely good, with hide in plain sight+ LB 3 , rangers have as much stealth on them as a stealth theif. Good rangers know how to keep like 20 sec of stealth or even more with siamoth.

5) what you want from traps is actually more pulses and longer field durations to balance the activation time change.

So no problems, its a bright future fro trapper rune.

about traps

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Posted by: Justine.6351

Justine.6351

1) Your realy want the pulses on traps, works very well on precisio+condi builds.
https://www.youtube.com/watch?v=RxtTF6e8P6g

2)After pach traps will have activation time and you gain the stealth from trapper rune after using the skill. So the change is actually realy strong for trapper rune, u’ll get the stealth every time if you use it wisly even without appers Expertise(which will be the defult BTW after patch).

3) After patch HS is going to be a trap and it doesnt do damage so here you go, another free source of stealth.

4) Even now trapper rune is insanely good, with hide in plain sight+ LB 3 , rangers have as much stealth on them as a stealth theif. Good rangers know how to keep like 20 sec of stealth or even more with siamoth.

5) what you want from traps is actually more pulses and longer field durations to balance the activation time change.

So no problems, its a bright future fro trapper rune.

Im expecting an icd on trapper runes tbh. Certainly with incoming trapper guardians.

about traps

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Their traps are on such long CDs that no DH in their right mind would use trapper runes, I can’t see it being needed. Maybe with trap thief however… Needle trap on heal with Withdraw every 12s plus venoms and sneak attack would be absurd.

about traps

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Posted by: Justine.6351

Justine.6351

Their traps are on such long CDs that no DH in their right mind would use trapper runes, I can’t see it being needed. Maybe with trap thief however… Needle trap on heal with Withdraw every 12s plus venoms and sneak attack would be absurd.

Trapper rune stealth stacks right? 15sec stealth on class that doesn’t naturally have stealth is weird. Its weird rangers even get 9 with stacking if they really tried. No I’m not suggesting 5 traps = op, its just not right.

about traps

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Posted by: LughLongArm.5460

LughLongArm.5460

Their traps are on such long CDs that no DH in their right mind would use trapper runes, I can’t see it being needed. Maybe with trap thief however… Needle trap on heal with Withdraw every 12s plus venoms and sneak attack would be absurd.

Trapper rune stealth stacks right? 15sec stealth on class that doesn’t naturally have stealth is weird. Its weird rangers even get 9 with stacking if they really tried. No I’m not suggesting 5 traps = op, its just not right.

Hi, its not really “stacking” its more like a stealth chain. If timed right you can keep long duration of stealth. I do agree trapper could use like (5 sec) ICD just to prevent that chain. Regarding gurds, I also think it will not see that much of the play. gurds traps are on long CD and more about controlling a location, compared to ranger’s traps which can be used in a “skirmishing play style”. Lets wait and see if the changes to traps will also change the style of the skill.

about traps

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I dunno, if a DH wants to take trapper runes, 5 traps and somehow lay them all (can’t throw them) without anyone hitting one to get 15s of stealth and super speed, fine, its not like they have a lot of mobility or anything and it’s a huge investment for something so situational. The only place I can see it being effective is laying all 5 traps in a choke point right before a zerg hit it. Even then, its hardly OP imo because of the massive investment to get it, without the stealth, they would be meat in no time as they now have zero utility, heal or elite.

If you had a whole group of 5 DHs doing this, stacking 25 traps in chokes, then it would be OP, but so are two thieves working together.

about traps

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Posted by: Justine.6351

Justine.6351

I dunno, if a DH wants to take trapper runes, 5 traps and somehow lay them all (can’t throw them) without anyone hitting one to get 15s of stealth and super speed, fine, its not like they have a lot of mobility or anything and it’s a huge investment for something so situational. The only place I can see it being effective is laying all 5 traps in a choke point right before a zerg hit it. Even then, its hardly OP imo because of the massive investment to get it, without the stealth, they would be meat in no time as they now have zero utility, heal or elite.

If you had a whole group of 5 DHs doing this, stacking 25 traps in chokes, then it would be OP, but so are two thieves working together.

What I said went right over your head…

about traps

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I was not replying to your post…

about traps

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Their traps are on such long CDs that no DH in their right mind would use trapper runes, I can’t see it being needed. Maybe with trap thief however… Needle trap on heal with Withdraw every 12s plus venoms and sneak attack would be absurd.

Trapper rune stealth stacks right? 15sec stealth on class that doesn’t naturally have stealth is weird. Its weird rangers even get 9 with stacking if they really tried. No I’m not suggesting 5 traps = op, its just not right.

Hi, its not really “stacking” its more like a stealth chain. If timed right you can keep long duration of stealth. I do agree trapper could use like (5 sec) ICD just to prevent that chain. Regarding gurds, I also think it will not see that much of the play. gurds traps are on long CD and more about controlling a location, compared to ranger’s traps which can be used in a “skirmishing play style”. Lets wait and see if the changes to traps will also change the style of the skill.

Lol, why should there be an internal cooldown? The Ranger needs the stealth, the Dragon Hunter can’t work with it (getting 15s stealth for atleast 40and5s CD on traps?) and the Thief can stealth anyways all the time. So there is absolutely no need for an ICD.

(edited by Wuselknusel.4082)