any staff pvp builds?
This is a pretty fun one with good burst. I realize it isn’t full healing and focuses more around the GS than the staff but the healing aspect kind of stays the same no matter what. It’s not the largest healing but it’s 1v1 or 1v2 is a lot more manageable given the burst potential. If there is a better ammy still avalible for it please let me know. Crits come from fury and sigils so I like the ferocity heavy stuff. However it is a shame that only vitality is avalible for that. It might prove out to be worth while as the meta favors condi classes. But squish squish against thieves and high burst.
Are talking about league or normal contracted( between seasons)?
http://metabattle.com/wiki/Ranger
You can find a better healer build here im sure take a look if you havent yet
Papa’s Lady Luck- Necro
(HELL)
A better question is are there any PvP builds that don’t use staff.
try Poison master druid SB or LB(with sigils of earth and geomancy on both sets+vipers gear) followed by Sword+dagger and a choice of
Rune of leadership.
rune of the soilder (use with Heal as one if you prefer this shout it supports the glyphs)
rune of the dolyak(pips of regen from this rune apply to Asteral energy in addition to Troll ungent this is the main way of gaining CA for playing a poison master druid the Glyphs are added pips.)
Superior Rune of Melandru ( additonal help vs short term condis so glyphs are not wasted plus more toughness+hp meaning better for Longer fights less reliant on bursts of poisons.
" warning note the LB is not used for its AA!"
Skirmishing
bottom,mid,top
Wilderness
Mid,mid,bottom
Druid
top,mid,bottom.
(use LB pointblank + ancient seeds combo to root > into pet leap f2 poison+bleed combo very effective decap, then plant a viper nest to prepair defence if they break roots and re-enter the node, swap pets finish with smokescale and LB 3 huntershot then swap back to evade+damage set s/d)
run
Troll ungent
Viper nest
Glyph (tides)
glyph(Alignment weakness+poison+cripple)
glyph (elite) or Strenght of the pack)
using weakness,poison fields, projectiles and pet f2 to upkeep weakness+Vun and poison to 100% with additional condi sources of damage mostly Rapid bursts of bleeds.
pets , smokescale, feline f2 leap for bleeds+poison stacks or Chill+ poison stacks but a f2 leap is a requirement so it can apply right after petswap.
it has consistant evades
stealths (3 with lb in addition to smoke field+ sword 2 leap as Utility),
2-3 x condi clears or even 4 if leadership runes for a near instant 2 condi converts, or runes of soilder for 1-2 shouts protect me + heal as one for instant 1 xcondi removal.
main goal apply poison where possiable support with Projectile finisher + light fields cure condis of team mates and apply poison from ranged , then swap to sword attack defence ontop of a viper nest , then if you have to kite through the node using sword 2 180 trick pop a trap or glyph of tides to clear node mid between leaps and leap back out (needs perfect timing and poistioning)
i will say running a druid without staff is defo Much harder than it is using a easy to use Staff build but defo for sure this poison master Bombs hard and supports hard but lacks any middle ground so you will need Decent team mates that know what you are doing or atleast notice .
the amount of poison on a viper nest>sword+pet swap combo should deal a lot of Poison vs single / multipul foes.
If ya really don’t like it and give in swap LB for “Staff” , Sword+axe for poison Bolts on vipers nest after staff 3 ontop a point blast that poison field with good timing and Poison bolt everything around you for 12xpoison bolts ontop of the 14 from vipers+poison master+refined toxins combo .
kiting evading applying some stacks put down viper nest> staff 3 back to viper nest after a juke>Pos(if they run) / petswap+pet f2+ whirling defence (if a ally does a Stun or if you followed up from a Luna impact instead of Staff 3 to blast the poison field) it will trigger ancient seeds vs all dazed foes within the whirling defence radius.
you may say but its a power weapon , no its been traited to use the projeciles to rapidly spread poison+Vun to ramp up poison damage to its max within a few seconds and the condi clears are countered by the instant use of glyph of tides right after the WD to prevent any condi clearing from Shouts ect as it pushes them out of the 450-600 yard radius from supporting players , leaving them only with a few condi removals to remove the poison , followed by a second poison attempt by a following pet swap and smokescale port (if you are using heal as one this is the right time to gain some might to help those poison stacks)
from my use of this build the poison master alone does 4.8k (14seconds if using runes of thorns) buffed up it does close to 6.1k(14seconds) for 2x stacks.
the average output of the poison stacks is 9-21 (if you land a perfect glyph Alignment>viper nest>luna impact >WD of poison bolts) the trick is to not place viper nest where it can be triggered instantly but enough gap so you can time the activation of CA Luna or a LB pbs with the triggered trap or push them back into the prepaired trap.
this build is not for the faint hearted it will test anyones metal and if you bottle out or mess up your survival rotations you will die , also trying to use Signet of stone on a build of this type will get you killed as soon as it wears off, as you need every Useable Utility slot for condi clearing+CC tides is a requirement.
the peeling of the build is staff 3 or sword 2+smokescale f2 leap out distract by triggering smoke assualt from the smoke scale , if the foes doesn;t fall for it or you see him use a condi clear to counter the poison because of low HP go back Path of scar his face pull him into a viper nest+sword 3.