buffing the most boring set of utilities?
Don’t think of it as a buff, but as a normalization.
I’d say they were only boring because you couldn’t use the actives. Now you will have to verify carefully choose when to use them, which promotes active play.
Space Marine Z [GLTY]
Most people in the cdi suggested some of these changes and the devs answared
Do traps need some love ? yes, but they are very viable in both PvP and WvW roaming, while the power build lacks sustain without the signet of the beast mastery and it’s too easy to dodge arrows without read the wind (which really need the attack speed buff), without read the wind it’s almost useless to equipe eagle eye.
I’m looking forward to the signet change. Been needing it since I started playing.
Now we just need some trap love and perma-stow to buff changes and I’ll be back to maining my Ranger again
i think survival skills are okay in the place.
Muddy Terrain is nice for zerg. i often use it on Tower, when the foes first stacked, then start moving and probably the commander is stucked in my mudder. Even ist just for a short time, my zerg can do more dmg.
LR gives 10s vigor, an evade and dmg, ist the best survival skill ever.
QZ is good for burst attacks. Back in time i never understand the heal cap. at start it nullified ALL heal, the buff to just 50% was nice. With the coming dps buff on LB it is well balanced, we gain a great burst while we loose some survivability.
okay sharpening Stone is just good in bleed burst builds, a slight Change would be okay.
Traps are okay, the Problem of Trapper ranger is, imo, that we melt under condis cause of our low PvP healthpool, Zerker gain a bit Vita from the Amulett, rabid not.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!