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Posted by: Mystogan.4157

Mystogan.4157

I can’t decide between cavaliers or valks for armor

Cavaliers:
http://en.gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TlBBAB7pLAgnAwlq/klyvi2f4MlgkCgJlRA-w

Valks:
http://en.gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TlBBAB7pLAgnAwlq/klyvi2f4MlgkCgJlRA-w

Im leaning towards valks but i just don’t want to spend the gold lol

Edit: also on runes too. pack or rage:
Rage 11% crit and 5% dmg under fury

pack
175 pow
125 prec
swift might 50% up time, fury 100% with gs out/ utilities

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(edited by Mystogan.4157)

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Posted by: WyrdenCN.8329

WyrdenCN.8329

Well, The advantage that Valkyries will give you in comparrison to Cavalier is an increase in power. However the additional HP will not really make that much impact on your defenses against a physical power damage opponent.
Assuming you ask for WvW:
I’d say if you want to go for offensive, you can use valkyrie, but berserker will do the trick in that case just as well because the 2,3k higher HP pool wont make that much of a difference.
For a higher survival rate, go for Cavalier, toughness will make for a better defense option then HP against physical damage, though in that case I suggest mixing it up with knights to increase the crit chance.

As for runes, Rune of the ranger will fit with either Valkyrie and Cavalier, seeing you can use the crit chance. If you have problems with fury uptime you could switch out greatsword for sword/warhorn seeing this is mainly a longbow build, so you can use the warhorn to buff up your crit chance before engaging an enemy.
Otherwise runes of the pack might be better then rune of rage in terms of damage and rune of rage if you just want the fury uptime.

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Posted by: Mystogan.4157

Mystogan.4157

heres what i went with. the fury time was not realistic because you would have to spam the utilities to much so yeaaa
http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TFCBABfq+jR7PsnuAAeCAYcBAyS5XIHCgzUCSKAmUGB-w

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Posted by: awge.3852

awge.3852

I made a few improvements based on the above build:
http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusw1ag9gadAUAndrhw9WcEtNA-TFCBABfq+jR7PAwTAAjLAQWK/UUXQDHCgzUCSGAmFA-wQ

My one dynamic comment about the build is that, depending on the situation, you should change read the wind for remorseless by getting out of combat. That opening strike is VERY beneficial due to the 100% crit chance on enemy kill. Just think about this: a) going through an enemy zerg swinging your great sword, when your zerg is on the winning side of battle, you will get tons of benefits from remorseless. b) Read the wind when the battle becomes ranged, during defensive maneuvers, during enemy chases (you can swap traits here if you get out of combat).

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Mystogan.4157

Mystogan.4157

I dontsee any changes lol

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Posted by: awge.3852

awge.3852

I dontsee any changes lol

You arent looking close enough, let me explain:

Weapons – Cavalier, your toughness is a little higher which is vital and your loss of DPS is minimal.
Oil: master maintenance oil bumps your passive critical chance to 32%
Superior sigil of perception in long bow: with 25 stacks your chance bumps up to 44% which is not bad at all, allowing you to crit more often via Fury from survival skills.
Elite: rampage as one is more efficient for your purposes, you can still use entangle for the benefits, but in your case the benefits are from both elites. I just find rampage as one to be more useful on your build.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Mystogan.4157

Mystogan.4157

i have the condi remove on survival skills, and that makes me hesitant to take rampage as one i did switch to perception but I’ve been testing my armor and it feels nice as is. I’ve been thinking about switching gs for s/wh and throw in frost trap for more defense and mopre swiftness.. I’m jet afraid of the lost dps. lol

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Posted by: awge.3852

awge.3852

i have the condi remove on survival skills, and that makes me hesitant to take rampage as one i did switch to perception but I’ve been testing my armor and it feels nice as is. I’ve been thinking about switching gs for s/wh and throw in frost trap for more defense and mopre swiftness.. I’m jet afraid of the lost dps. lol

Try not to steer too far away from the build’s purpose though… longbow #3 + great sword #2 is a very strong way to engage, or great sword #3 is a great way to disengage when in stealth. Truth be told the best way to gain defense in this build is adopting signet of stone traited. This build is more about dealing big damage, staying alive and repeat, so if you accept that then all you need to do is master 1 vs 1 situations.

Mon Fils — Favorable Winds [Wind] — Blackgate
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

with your boon Duration i’d opt for Rampage as one too.
if your using a damage/ boon set of weapon like S/W+lb take Sigils of Strengh and Sigil of battle on the warhorn.
with longbow Sigil of fire + Sigil of perception fire will make some very good damage with the kind of build your working towards.

and finaly Runes of Hoebrek(defence against some short term conditions)
or Strenght for the might Boon Duration should be 8secs of might to your pet on every chain of Sword auto with battle and shared boons you stack crits/damage. Aoe sigils of fire and very good damage from the pet.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

I’ve Revised your build for more Survivial time, and more damage overall though there is a 11% crit damage reduction the boons will make up for that with every attack makign better overall damage for you and the pet.

the Vit to power trait isn’t worth that much in your build as you only have abotu 450 vit in total and 7% of that is only about (edit just checked you get a 110odd additional power , so thats been swapped for Natures protection for yourself and pet defence making the most of your boon Duration time from nature magic.

when you click the link don’t forget to add about 10-15 stacks of might as you’ll be stacking about 8-10 yourself while using your sword set and longbow won’t generate any might and the sword should be used to maintain it with attacks and battle

check out the damage if you stack to 25 might.
works on ether gs or s/w , ether way one cleaves and chops granting you the same amount of might, but gs leaves the pet without the bonus might from the S/w.

http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusw1ag9gadAEwndrhw9BfEtNA-TlCBABYcBAUUXQN7PslygGOEAnpEUijAwnq/AwDAILleBAQA25OTn7MgduzduzduzyAwsAA-w

(edited by Zenos Osgorma.2936)

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Posted by: Mystogan.4157

Mystogan.4157

nots seeing where the might is coming from, sword auto gives might to pet

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Posted by: Mystogan.4157

Mystogan.4157

also I’m thinking about using remorseless and take off intelligence so i can do big damage on maul and get a diff sigil. yes/ no?

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Posted by: gawker.8340

gawker.8340

Cavaliers is garabage.

Optimal damage and defense is valkyrie mixed with knights. You should sprinkle beserker in there to maintain at least 30% crit chance.

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Posted by: Mystogan.4157

Mystogan.4157

Cavaliers is garabage.

Optimal damage and defense is valkyrie mixed with knights. You should sprinkle beserker in there to maintain at least 30% crit chance.

lol.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Cavaliers is garabage.

Optimal damage and defense is valkyrie mixed with knights. You should sprinkle beserker in there to maintain at least 30% crit chance.

Lol

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

nots seeing where the might is coming from, sword auto gives might to pet

Sword auto gives it to the pet, but you get 3stacks of might from battle passed to pet, and Sigil of Strengh 10secs of might per 1or 2 secs. with the boon duration that sigil would be 12-14secs per auto. though the longbow can’t maintain the might.
rampage as one would let you maintain it if you pop that using the longbow but its better used when bursting with Sword to generate even more might on your pet.
generaly with this the pet will have twice the amount of might you’ll have using the Sword.
but with the greatsword with the sigil you’ll have the same amount of might as your pet.

^

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Posted by: Mystogan.4157

Mystogan.4157

Im not sure if uve tested but when you use frailty i hit for more then when i have sig of battle. Havent tried str runes im waiting for the nerf haha ill try it in pvp later and i didnt think str runes generated that much might it was jst the duration + a few stacks and the might sigils. But im kinda trying for a round build that wont get hard countered by anything. Example boon strip mes, condi thief hammer war: i can stand my ground against almost any build and at least have a small chance of winning

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

ya those runes will be nurfed its crazy strong.
if your after that kind of build try it with a Celestial Amulet.

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Posted by: Mystogan.4157

Mystogan.4157

Mmmm to far spread haha im focusing on power but the idea is to be ready for all situations. The survivial aspect went well because it gave hp and the grandmaster gives condi remove/ fury i dont like to be weak in one aspect :p

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Posted by: gawker.8340

gawker.8340

Mmmm to far spread haha im focusing on power but the idea is to be ready for all situations. The survivial aspect went well because it gave hp and the grandmaster gives condi remove/ fury i dont like to be weak in one aspect :p

Damage is a multiple of power, precision, ferocity. You should know by now that approx 200 Crit damage at 50% crit chance is 2 times DPS. So having a ton of power is not optimal.

Also, you have to play according to the meta. The chances of running into condition bomb classes is certain, therefore in my build I grab 24k hp so I at least could retreat. I have 2.4k armour to at least survive 2 BS.

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Posted by: shadowpass.4236

shadowpass.4236

according to the power of math, u will hit about 7.6-8k rapid fires with that build while u have fury up

not bad for a glassy-ish build but with 2.4-5k armor, u won’t do so well if u get ganked or anything by a power build (like a backstab thief or warrior)

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Mystogan.4157

Mystogan.4157

Me? Rapid his for 8-10k. Most ive hit was 12k. I havebnt had time to test in wvw do all this was pvp

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Posted by: gawker.8340

gawker.8340

according to the power of math, u will hit about 7.6-8k rapid fires with that build while u have fury up

not bad for a glassy-ish build but with 2.4-5k armor, u won’t do so well if u get ganked or anything by a power build (like a backstab thief or warrior)

Rapid fire damage varies a lot depending on the rune set.

it’s around 15k for scholar at full health
12k for ranger runes
with traveler I am getting 9k… good trade off for one more utility slot.

I came to terms with ranger damage, all i want to do is tag kills lol.

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Posted by: shadowpass.4236

shadowpass.4236

@Gawker
I was talking about this one.

heres what i went with. the fury time was not realistic because you would have to spam the utilities to much so yeaaa
http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TFCBABfq+jR7PsnuAAeCAYcBAyS5XIHCgzUCSKAmUGB-w

25% crit chance naturally
45% crit chance with fury.

so rapid fire hits for 4k give or take (from the vulnerability, opening shot, the actual channel itself, etc. etc.)

4000 * .45 = 1800
1800 * (2.11 + .15) = 2070 (critical damage + steady focus, +5% dmg while under the effects of fury)
4000 * .55 = 2200
2200 * 1.15 = 2530 (steady focus, +5% dmg while under the effects of fury)
2070 + 2530 = 4600…

sorry, in my previous post I was wrong.

you would actually hit for 4.6k (give or take, depending on how lucky u are with ur crits) but this is pretty much what you’ll hit for.

if he had 100% crit chance and rapid fire hit for 4k, then yes, overall, he’d do 8k damage

but with 25% crit chance (its rlly 45% cuz he pretty much has permanent fury), ur only doing a fraction of what u think you’d do
__________________________________________________________________

Edit: Ignore the math, its wrong… lol. I rushed to get it done =P

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: gawker.8340

gawker.8340

@Gawker
I was talking about this one.

heres what i went with. the fury time was not realistic because you would have to spam the utilities to much so yeaaa
http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TFCBABfq+jR7PsnuAAeCAYcBAyS5XIHCgzUCSKAmUGB-w

25% crit chance naturally
45% crit chance with fury.

so rapid fire hits for 4k give or take (from the vulnerability, opening shot, the actual channel itself, etc. etc.)

4000 * .45 = 1800
1800 * (2.11 + .15) = 2070 (critical damage + steady focus, +5% dmg while under the effects of fury)
4000 * .55 = 2200
2200 * 1.15 = 2530 (steady focus, +5% dmg while under the effects of fury)
2070 + 2530 = 4600…

sorry, in my previous post I was wrong.

you would actually hit for 4.6k (give or take, depending on how lucky u are with ur crits) but this is pretty much what you’ll hit for.

if he had 100% crit chance and rapid fire hit for 4k, then yes, overall, he’d do 8k damage

but with 25% crit chance (its rlly 45% cuz he pretty much has permanent fury), ur only doing a fraction of what u think you’d do

Let me know if i’m wrong, but from experience rapid fire does more than 4k consistently. Even in full soldier gear my ranger does 6k rapid fire. I guess you must be factoring in fairly high armour in your calculation.

Not going to lie, I used to destroy average thieves with rapid fire and point blank shot as full valkyrie glass.

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Posted by: shadowpass.4236

shadowpass.4236

yes… and no.

u can have 225% critical chance, and it can go even higher with damage modifiers (im talking about around 250% and above, give or take) but if u have 10% critical chance, ur rlly not doing too much dmg…

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Mystogan.4157

Mystogan.4157

@Gawker
I was talking about this one.

heres what i went with. the fury time was not realistic because you would have to spam the utilities to much so yeaaa
http://gw2skills.net/editor/?fNAQJARTjEq0xaJLusQ1ag9gadAUAndrhw9WcEtNA-TFCBABfq+jR7PsnuAAeCAYcBAyS5XIHCgzUCSKAmUGB-w

25% crit chance naturally
45% crit chance with fury.

so rapid fire hits for 4k give or take (from the vulnerability, opening shot, the actual channel itself, etc. etc.)

4000 * .45 = 1800
1800 * (2.11 + .15) = 2070 (critical damage + steady focus, +5% dmg while under the effects of fury)
4000 * .55 = 2200
2200 * 1.15 = 2530 (steady focus, +5% dmg while under the effects of fury)
2070 + 2530 = 4600…

sorry, in my previous post I was wrong.

you would actually hit for 4.6k (give or take, depending on how lucky u are with ur crits) but this is pretty much what you’ll hit for.

if he had 100% crit chance and rapid fire hit for 4k, then yes, overall, he’d do 8k damage

but with 25% crit chance (its rlly 45% cuz he pretty much has permanent fury), ur only doing a fraction of what u think you’d do

Like i said before. I havent had time to test in wvw. This is pvp im talking about thieves melt. I hit average 9k on med armor targs. Lowest ive hit was about 6k

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Posted by: Mystogan.4157

Mystogan.4157

Math is really wrong. Even with out criting each rapid hits around 978

Ne ways doesnt matter ik what i hit and for my survivability its good.

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Posted by: shadowpass.4236

shadowpass.4236

actually, yeah, ignore my math post… lmao, I rushed to get that done before I left to go eat…

I messed that up lol, hold on

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: shadowpass.4236

shadowpass.4236

400 each shot of rapid fire.
45% crit chance with fury (let’s just say 50% to make it easier)
211% crit dmg
10 shots
and +15% dmg from steady focus and runes of rage

400 * 2.26 = 904
904 * 5 = 4520
400 * 5 = 2000
4520 + 2000 = 6520 damage

that should be right, but again, overall damage depends on how lucky u are with crits

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]