changes needed for the pets.
Thumbs up! This could go in a new elite spec… wishful thinking intensifies
To be honest, I think you are stepping into an over-complicated idea and giving a traitline for each kind of pet would be to huge of a work.
The traits that improve pet already exist. The traits that improve specific pets, I’m glad they no longer exist.
I’ll be honest, If they were to do something to the pets, It would be hundred time better that they work on :
- The ranger ability to prevent the pet to use unneeded skills at an unneeded moment. At the moment the ranger is still fighting against his pet due to these skills.
- Bird : Quickening screech kill the efficiency of the birds
- Devourer : Lash tail and Devourer retreat are a hindrance without active control
- Bear : Defy pain is good and all but again, without controle it’s useless
- Vivern : Wind buffet and tail lash like all control skill are a hindrance without active control from the ranger.
- Moa : Harmonic cry is good and all but, again, it would be hundred time better to be able to use it when it’s needed.
- A huge balance patch on F2 skills.
- Forage from Pigs need some work in order to be user friendly
- Pets shout that are meant to buff ally absolutely don’t need the cast time and the useless animation that break the already difficult ability of these pet to actually hit their target. I understand the need for a “tell” on offensive shout but buff shout absolutely don’t need it.
- Looking at the usefullness of each F2 skill wouldn’t hurt
- Improve pet’s attack speed which is pitiable and most likely contribute a lot to the laughable inabiliy of the pet to hit reliably a moving target.
- Last and not least, NPC totally ignore the movement speed penality when entering in combat. The pets are the only NPC who are affected by this penality. So either apply the penality to all NPC or remove it from the pet.
Flying birds? Digging canines!? How overpowered do you want it to be. Youre basically asking for Smokescale relentless assault on each pey.
Flying birds? Digging canines!? How overpowered do you want it to be. Youre basically asking for Smokescale relentless assault on each pey.
if you mean for the pets to hit consistently their target then yes, we need something like that for every single pet, as soon as possible, for yesterday would be best. also you forgot \s at the end.
but in any case in a wvw\pvp sense, because in pve really doesnt matter, there is no such a difference.
birds are the glassiest family pet, and carrions (no canines) do a weak damage, thats why you couldnt see almost any ranger with those, even before hot.
allowing the birds\carrions to reach targets that otherwise the ranger could not because of the absolute lack of ranged AOE would be very interesting.
and because you actually can kill those “weapons” is not like any ranged aoe. I would think those pets as a way to harass enemy players that hide on the top or behind the walls.
but all those are suggestion to give some strategic sense to the kind of pet you choose. right now they are just dps thus the choice is always reduced to the top dps.
Flying birds? Digging canines!? How overpowered do you want it to be. Youre basically asking for Smokescale relentless assault on each pey.
If by “overpowered” you mean “basically functional”, then yes. People only think the smokescale is “overpowered” because it can hit people reliably and has skills that are actually good, its actual stats are awful (identical to bears, that walking punchline of a pet family, except with even worse vitality).
(this is also true of the bristleback, which has almost identical stats to devourers, but a skillset that’s actually useful).