(edited by Eggyokeo.9705)
condi gen builds still viable?
Guys,
i was asking about WvW roaming, and i ussualy go alone. So i dont care about team help/pressure xD
Thats my doubt… for WvW roaming, whats better? Dire/Raib/Apo and the shoutheal or soft trait xD
Are you roaming to clear camps or roaming for 1v1s?
Rabid trapper will clear camps faster than anything.
Apoth regen would be best 1v1 build.
Dire SotF would be the more aggressive/less defensive build in between.
Hyjaxx another major change worth point out to you is MH Axe now grants might on auto attack, so this coupled with NM#3 give you an instant beastmaster build as you pet is walking around with 12ish stack of might in a 1v1 and 25 in 2v1.
This was a huge buff, in PvP anyway. Rangers can stack personal might pretty effectively with mighty swap and battle sigils too. The longer the fight goes on the stronger your conditions get and sooner or later the shoutbow wars just melt under your might stacked bonfires
Space Marine Z [GLTY]
It’s not how I like to play my trap builds.. but the common build people use is here:
Gunnar’s Hold
Condi bunker ranger is a decent roaming spec. It has little escape from getting overrun with opponents who join in because the ranger spec kills slowly, and against anyone with a brain who uses their roots well, you won’t escape a group where you become outnumbered.
It’s the best attrition build ranger has, but it’s countered by warriors, engineers, and good necromancers (which you’ll rarely encounter because necromancer has no mobility whatsoever so even if it’s a good duelist it sucks at roaming as it can’t disengage).
If you’re gonna roam, just pick thief or engineer, even cele d/d ele works but a halfway decent s/d thief takes a crap on any ele.