condi gen builds still viable?

condi gen builds still viable?

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Heya heya folks,ive been gone quite a while but with the expansion coming in planning on jumping back in with both feet. My question is,are the regen\support condi builds that people like charr cat and myself made still viable or has enough changed with rangers that there is something new and fancy to think about?

For people not familiar with the build on speaking of you can check my prev posts or the sticky at the top of the ranger boards.

Anyhow,I’m excited to come back and play with all the new rangers!

Jaxx.

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: uberbandit.6413

uberbandit.6413

Not sure what build you’re talking about (I only glanced over the sticky, because why am I searching for your build to answer your question?).

Not sure what setting you’re talking about; PvE, PvP, WvW, or otherwise.

I can say that in general the generic S/T, A/D: 2/0/6/6/0 (or something very similar) is definitely still a thing for PvP. Very powerful burns, bleeds, and poisons. Good condi removal and evasion. Condi builds in PvE are hardly a thing for Rangers if you’re trying to be “Optimal”, but that shouldn’t be much of a surprise.

Overall I like the spot that rangers are in. We have a viable builds across the spectrum, though I haven’t explored how close we can get to true bunker.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Lol sorry i was in the car so I cut my thread short. I was speaking in reference to wvw. And when I was extremely active from launch to about a year ago. My re-port331 build thread was the most looked at ranger build on the boards. I didn’t think folks would want me to necro a year old thread haha.

Besides the new trait system that came out about a year ago I’m not certain of any other changes to rangers so id be interested in hearing if anything huge has come down the pipe.

In short the build was a s/d a/t condi regen build. That had 100%uptime on regen in combat and was amazing at keeping conditions applied. In addition with the drake and skills chosen you could create water fields and blast them at your leisure.

Just curious if these kinds of builds are still used frequently as when I left bow rangers were fairly poor regardless of traits.

Thanks again

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: Eggyokeo.9705

Eggyokeo.9705

Hyjaxx welcome back, I use to run your 331 (0/6/6/2 for though who do remember the old trait system) build back in that day.

the 331 NV builds a still just as strong as they every have been, how ever we have a few more choices that we can use that are quite strong.

Glassbow rangers are now quite competitive and there are a few variations on that.
Survival of the Fittest Rabid condi builds are very popular. 0/2/6/6/0
and there are some strong trap builds based around the new trapper rune
And signet builds are very strong as you don’t need “Signet of the beastmaster” any more

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Posted by: Fluffball.8307

Fluffball.8307

It’s still extremely strong for trolling* or dueling, and decent for general roaming. Berserker LB rangers are the most popular build right now thanks to a few buffs.

Also I really hope you weren’t behind the wheel when you were making forum posts. :O

*There is a ranger on YB that sets up camp at the sentry right outside red keep and just baits people in to attacking him. Between the regen and water escape route, I’ve never seen him die. Accomplishes very little, but whatever is fun…

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Refresh my memory,signet of the beastmaster is that the one that allows buffs on the pet to be also put on the ranger?

Its been quite a while lol…and thanks for the warm welcome. I haven’t logged back in yet so I’m sure ill have to find myself a new wvw guild to call home. And get some practice in so I can get back to frustrating thieves…lol

By the way…with massively shutting down where do folks go to get their mmo info and news?

Thanks again
Jaxx.

Whoajaxx the Ranger
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Posted by: Cufufalating.8479

Cufufalating.8479

Signet of the Beastmaster was the GM trait which meant the Signet Active Effects affected the Ranger as well as the pet. This now happens by default, no trait required.

Basicly means people can, and do, use signets in any build.

To answer you original question though.. Regen builds are pretty uncommon these days, although they are largely the same as they were before. People just prefer either glass LB builds, Trap builds or Survival condition builds (probably the most simular to the builds you used to run, only without the regen).

EDIT: Oh, and I dont know where people go for news or other info.. but for builds go look here

http://metabattle.com/wiki/MetaBattle_Wiki

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

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Posted by: Eggyokeo.9705

Eggyokeo.9705

Signet of the beastmaster was the grandmaster trait in Marks that allowed the actives of signets affect the player as well, no that trait is gone and the signets active affects the player by default.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Ahhh thanks. I’m reinstalling the game right now…so I should be able to log on…in about 3 weeks….jesus its taking forever lol.

Also,in another thread someone mentioned a stealth trap build. Does one of the traps cast a smoke field? Or are people using that bow ability that gives 3 sec stealth?

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: Fluffball.8307

Fluffball.8307

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Well isn’t that fancy….i guess I need to bury my face in the wiki for a few nights..it sucks being the new guy again lol.

Is there an internal cd on that rune? This makes me super excited for the expansion,plus all these things I haven’t seen. I’m looking forward to focusing on some new builds!

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Posted by: Cufufalating.8479

Cufufalating.8479

There’s no CD, so you can quite happily use 3 traps back to back and disappear from a fight (thanks also to the super speed).

The only thing to note with the runes is that the traps pulsing damage will pull you out of stealth, so placement of the traps becomes even more important.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Hmm…that could show some promise.before I took my break I could fight two thieves forever,but could never kill them due to them stealthing ,healing up and popping back in
I’d like to tweak my build to be able to finish them off.

Haha I’m super excited now!

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Posted by: Fluffball.8307

Fluffball.8307

Celestial longbow trapper can pretty easily kill 2 thieves. Berserker LB as well (depending on thief skill level of course.)

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Yeah when I left bow rangers couldn’t pull a greasy string out of a cats kitten . So its nice to see some changes have made them a bit more viable.

I’m super interested in seeing what all the new customizations and druid stuff does for the class.

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Posted by: Sube Dai.8496

Sube Dai.8496

Never mind the wiki, just play with:

http://en.gw2skills.net/editor/

A lot has changed since the regen days. I don’t think dire stats existed back then: condition, toughness, vitality.

I would say people are tending to build more offensively for roaming builds compared to then.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Crapgame.6519

Crapgame.6519

I would say people are tending to build more offensively for roaming builds compared to then.

Yeah. Skill and comfort level dictate how offensive one can go. Of course solo, duo, small group or zerg also factor in – so glad retraiting fees are done.

I’ll even factor in server match up with the wall clock coverage vs. when I play and their tendency to zerg. Sometimes I need more defense for the 4th meta of hide n seek so trapper runes come in handy whereas others I need the speed so go full zerker to flip camps more quickly.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Puck.9612

Puck.9612

Hmm…that could show some promise.before I took my break I could fight two thieves forever,but could never kill them due to them stealthing ,healing up and popping back in
I’d like to tweak my build to be able to finish them off.

Haha I’m super excited now!

I don’t ever run with this skill on my bar but if I run into a shadow arts or condi thief that keeps resetting the fight on me I just get out of combat and equip this https://wiki.guildwars2.com/wiki/%22Sic_'Em%22

Make sure to stock up on packets of salt to send them after they flood you with hate whipsers and tears

Jim Hunter when my other account isn’t suspended

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Posted by: Eggyokeo.9705

Eggyokeo.9705

So i decided to run NV for the first time in over a year.

I ran this and it worked a treat, in 2 hours or so i won most of my 1v1 (had a few stale mates where we could not kill each other) quite a few 2v1s went well and managed to troll a 3v1 for quite some time until i got changed CC with every thing on cool down. bit slow at flipping camps though.

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Posted by: Deepfreeze.1048

Deepfreeze.1048

I see occasional people with the condi gen builds.

Compared to about a year ago you still have the new people roaming about and people who are just trying to get back to their zerg, but there is a big focus right now in roaming builds on being able to reset fights easily.

Most warrior, theif, ele, and to a lesser extent ranger, engi, and mesmer roaming builds have a lot of reset potential and will just run away from you if you’re trying to kill them with a regen / condi build.

To counter this the first evolution was probably moving to a dire gear s/t a/d build that takes evasive purity over the increased regen duration and wilderness knowledge over shared anguish from your build. This ups the condition damage by about 600 I think and increases your “burst” potential a lot.

From there we had the longbow buffs where glassbows became a thing. They are immensely powerful if you can keep an enemy at 1500 range and beat the majority of specs 1v1. Many people still run these.

Around the same time we had the release of trapper runes. These can be used in a pure condi/trapper build or a slightly hybrid power/trapper that uses the runes to provide 2 or 3 additional stealth repositions for pew pewing at the cost of damage.

The condi trapper build probably has out best 1vx potential since you can reset at any time, have more aoe condition application, and keep the high evasion of the original condi/regen builds.

The dire gear s/t a/d offensive variant of the old builds is probably the strongest duelist right now since the regen versions can’t get an opponent to stay in the fight.

Power builds are strong although I don’t run those as often. I can tell you that the power build with trapper runes generally gives up enough offense that you never really die but stalemate a lot of fights.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

So after doing some research last night and trying to get caught back up with everything in going to focus my energy on a re-port style build but incorporate some of the trapper nuances. The goal being a front line healing\support with an emphasis on debuff and escape. A build like this would be wonderful for small team skirmish.

I’m going to sit down and throw it together on the calculator today. If anyone has thoughts or ideas let me know,id love to hear them!

Jaxx

Whoajaxx the Ranger
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Posted by: WilnerGW.3275

WilnerGW.3275

Guys, i have a question(maybe its stupid, but lets go…)

Why is the Survival Fittest Condi Rabid build ‘superior’ as the Settler/Apotecary regen build? (Both builds with S/T A/D). Ive playing both builds in SPVP Hot Joins, and IMO, the regen is so much stronger then the survival fittest.

I will explain: Both builds have almost the same skills and condi aplicattion, but the regen one allows you to kitte ppl in 1v2 while ur condis kill them and your HP is regenering. The survival fittest build doesnt have this power, it only give u some more bleeds and condi removal, as well fury.

But honestly, i dont see how ppl say survival fittest is stronger. Ive only played SPVP, maybe in WvW its superior? Any tips?

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Posted by: Ryan.9387

Ryan.9387

The GM trait isn’t needed as you can maintain 100% regen uptime using:

healing spring + the regen duration trait + the 1 point NM minor trait
or
healing spring + oakheart salve + the 1 point NM minor trait

Bringing the shout trait logically leads to taking troll unguent. If you do you will only have emp bond, evasive purity and maybe SoR for condi clear. You will get eaten up by any player that waits for your emp bond to tick before bursting with condis. You will be more power-tanky but at the expense of condi weakness and loss of healing spring for team support.

Sotf makes you an very anti condi, with cleanses on emp bond, evasive purity, healing spring, keen edge, sharpening stone, lightning reflexes, and entangle. You can handle condi builds with the same effectiveness as a shoutbow warrior, making sotf broader than the nature’s voice build in the builds it can beat 1v1.

Ranger | Elementalist

(edited by Ryan.9387)

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Posted by: Shanks.2907

Shanks.2907

Just a side note Hyjaxxx. You should give Offhand Training a shot. They buffed the default radius of Bonfire to 180 (the size of it previously traited) and now it goes to 240 traited. Stalker’s Strike is also a lot easier to land with it, and of course cooldown reductions are always nice. The Torch Throw projectile speed also got buffed a little while ago.

Guys, i have a question(maybe its stupid, but lets go…)

Why is the Survival Fittest Condi Rabid build ‘superior’ as the Settler/Apotecary regen build? (Both builds with S/T A/D). Ive playing both builds in SPVP Hot Joins, and IMO, the regen is so much stronger then the survival fittest.

I will explain: Both builds have almost the same skills and condi aplicattion, but the regen one allows you to kitte ppl in 1v2 while ur condis kill them and your HP is regenering. The survival fittest build doesnt have this power, it only give u some more bleeds and condi removal, as well fury.

But honestly, i dont see how ppl say survival fittest is stronger. Ive only played SPVP, maybe in WvW its superior? Any tips?

I suppose it all comes down to preference and what utilities you like to run. I have good luck running 4 survival skills which nets me 8 conditions cleansed (10 with the trait Keen Edge included). You’ll get about 3k healing every 15 seconds with regen, which can easily be covered with timely cleanses. The extra protection from Nature’s Protection goes pretty far too for sustain over Nature’s Bounty with regen.

The only real reason I go for rabid amulet is for the torment sigil procs, which are great for a perma-cover condition and ~100 damage a tick. Though, I do prefer the toughness over vitality from carrion amulet. You can see how I piece together my variation of the condi survival in my signature.

If you like to use signets like SoS or SoR I could see a regen build offering more. Really depends what you want on your utility bar. If Entangle and Lightning Reflexes are your only two survival skills, it may not be worth the investment.

(edited by Shanks.2907)

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Posted by: Deepfreeze.1048

Deepfreeze.1048

Guys, i have a question(maybe its stupid, but lets go…)

Why is the Survival Fittest Condi Rabid build ‘superior’ as the Settler/Apotecary regen build? (Both builds with S/T A/D). Ive playing both builds in SPVP Hot Joins, and IMO, the regen is so much stronger then the survival fittest.

I will explain: Both builds have almost the same skills and condi aplicattion, but the regen one allows you to kitte ppl in 1v2 while ur condis kill them and your HP is regenering. The survival fittest build doesnt have this power, it only give u some more bleeds and condi removal, as well fury.

But honestly, i dont see how ppl say survival fittest is stronger. Ive only played SPVP, maybe in WvW its superior? Any tips?

2 answers. 1 – in spvp people have to fight you if you’re on the point, so you can force the other guy to fight the drawn out engagement as a settler’s build. In wvw they typically just run away from you if they aren’t making any headway.

2 – ranger condi builds don’t exactly have a lot of team fight presence. You are useful if the other team decides to focus you, and basically useless if they leave you alone since you provide pretty limited support. Taking more offensive options at least makes you sting more if you’re ignored in a team fight.

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Posted by: Samis.1750

Samis.1750

I ran Hyjaxx’s build for awhile with a minor change or 2. . Build was very relaxing when it came to taking camps and the perma swiftness was nice. As time went on, I found most roamers could run away easily and the build didn’t offer much pressure. Splitblade needs the enemy to be close. And as Sube Dai said, roamer builds seem far more bursty these days.

SoTF seems to have eclipsed Nature’s Voice.

Tarnished Coast

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Posted by: WilnerGW.3275

WilnerGW.3275

The only real reason I go for rabid amulet is for the torment sigil procs, which are great for a perma-cover condition and ~100 damage a tick. Though, I do prefer the toughness over vitality from carrion amulet. You can see how I piece together my variation of the condi survival in my signature.

So the big question is figthing condi-based players?

Cuz the stats Toughness+Healing power+Condition damage sounds better to me to condi ranger than Toughess+Precision+Condi damage, since the only benefict i see from Precision is to proc your torment sigil, right? Is it viable to combo ur torment sigil with earth sigil? Since both ull get benefecit from the precision u have.

How about fights against a power burst thief/mesmer/ranger/warrior/guardian? I dont see the rabid soft build stronger than the regen 1 against those builds.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

One thing to remember is my re-port build is for small group skirmish.it shines in a group of 5 or 6 being able to heal and support group mates while debuffing large groups of people all while being completely safe with tons of evades,gap openers and the such.

In 1v1 fights the build can drag on quite a bit if your opponent can strip conditions. But as I said above ,with all the changes coming I look forward to changing the build into something new while still holding onto its small skirmish roots.

Whoajaxx the Ranger
Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge

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Posted by: Shanks.2907

Shanks.2907

The only real reason I go for rabid amulet is for the torment sigil procs, which are great for a perma-cover condition and ~100 damage a tick. Though, I do prefer the toughness over vitality from carrion amulet. You can see how I piece together my variation of the condi survival in my signature.

So the big question is figthing condi-based players?

Cuz the stats Toughness+Healing power+Condition damage sounds better to me to condi ranger than Toughess+Precision+Condi damage, since the only benefict i see from Precision is to proc your torment sigil, right? Is it viable to combo ur torment sigil with earth sigil? Since both ull get benefecit from the precision u have.

How about fights against a power burst thief/mesmer/ranger/warrior/guardian? I dont see the rabid soft build stronger than the regen 1 against those builds.

Yes, the chance of playing against a condition build gives SotF the general edge. The active cleansing is nice to have on top of Empathetic Bond. Even against power builds it’s good to cleanse the soft CC thrown around.

You can make a regen SotF build though. That’s what I was using before the torment sigil hit pvp. I believe it looked something like this. Not a whole lot different between my current build. It builds up regen with Oakheart Salve, Rejuvenation and Healing Spring. There’s 33% regen duration plus another 15% boon duration on the runes. I use to have hydromancy sigils on before, which I actually do miss a lot. Signet of Resolve can be swapped in over MT or SS for a break stun/full cleanse. The biggest thing it doesn’t have is Offhand Training, which I don’t think I can go without anymore.

I wouldn’t use earth sigils without shortbow. Not enough of a consistent proc to take advantage of it over a geomancy sigil. Rabid is a tough tradeoff to be able to use torment sigils, I’ve wondered if the fury from SotF would be enough to proc them. You lose about 2k healing over 10 seconds from the regen, while gaining a bit extra condition damage, a cover condition and ~25% more physical damage through crits.

Between SotF and Offhand Training though I can’t keep up 100% regen duration, so settler is kind of a waste as TU doesn’t scale well with healing power (extra 800hp over duration). Plus with Nature’s Protection I’ve noticed a bit more sustain through that, so I haven’t really felt the loss of the regen. It’s a tossup, one of those things you’d have to play out to see if it works for you.

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Posted by: Eggyokeo.9705

Eggyokeo.9705

Hyjaxx another major change worth point out to you is MH Axe now grants might on auto attack, so this coupled with NM#3 give you an instant beastmaster build as you pet is walking around with 12ish stack of might in a 1v1 and 25 in 2v1.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Yeah,ive noticed tons of changes since I last played. Ive spent about 10 hours reading changes and patch notes. The min maxer in me is going crazy haha.

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Posted by: Fluffball.8307

Fluffball.8307

Pets hit for like 2500 in team fights, it’s very nice.

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Well,in small group skirmish I use lightning drake for burst and on command blast finishers using guard. For smaller fights I use wolf and spider. The wolf fears away the stomps if I go down and the spider applies poison and ranged immobs. I tend not to worry about the damage too much as the utility is paramount imho

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Posted by: Eggyokeo.9705

Eggyokeo.9705

I took the opportunity last night when i was using NV to run a jaguar which i don’t normal do i pvp/wvw because it so easy to kite, i normally use an owl (for chill and swiftness) if i choose a dps pet. But with swiftness and stealth from Guard and NV the jag was connecting a lot more often. So between might stacks, Bountiful Hunter and pet prowess i was seen some good sized numbers from the jag on a regular basis.

I was using Jag/wolf combo, most other builds i use Jungle spider/wolf

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Posted by: RoRo.8270

RoRo.8270

I’ve started playing a condition ranger with shortbow/axe/dagger. I can beat pretty much every class except warriors and decent eles. I stand 0 chance against a warrior good or not. The problems I’m having is cleansing ire+berserker stance makes it impossible to keep a decent amount of bleeds which is where the majority of my damage comes from. Then there is healing signet which outheals any other form of damage I do and yes I try keep poison on them as much as possible. Any advice?

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Posted by: Eggyokeo.9705

Eggyokeo.9705

I don’t have a lot of trouble with Warriors, i find its just a case of out living them.

Try not to use any big CD’s when berserker stance is active just kite them like mad (SB#3 is good for this) other then that it a case of don’t die and eventually there health bar will whittle away.

With melee builds in general Torch is a grate weapon to punish people for getting too close as well.

(edited by Eggyokeo.9705)

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Posted by: Puck.9612

Puck.9612

I’ve started playing a condition ranger with shortbow/axe/dagger. I can beat pretty much every class except warriors and decent eles. I stand 0 chance against a warrior good or not. The problems I’m having is cleansing ire+berserker stance makes it impossible to keep a decent amount of bleeds which is where the majority of my damage comes from. Then there is healing signet which outheals any other form of damage I do and yes I try keep poison on them as much as possible. Any advice?

When I run shortbow I usually use sword/torch for the weapon swap, the burning + bleeds makes pretty short work of warriors. If they don’t go down quickly you can use the sword to keep your distance, leap through your fire field to get a fire shield, or the auto attack to keep him crippled in your fire field.

Jim Hunter when my other account isn’t suspended

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Posted by: Fluffball.8307

Fluffball.8307

I’ve started playing a condition ranger with shortbow/axe/dagger. I can beat pretty much every class except warriors and decent eles. I stand 0 chance against a warrior good or not. The problems I’m having is cleansing ire+berserker stance makes it impossible to keep a decent amount of bleeds which is where the majority of my damage comes from. Then there is healing signet which outheals any other form of damage I do and yes I try keep poison on them as much as possible. Any advice?

I run a celestial amulet and poison master. The autoattack damage is nothing to be scoffed at. In team fights, even the lowly axe will hit 3 times for just shy of 1k… that’s some pretty significant damage! This is especially useful on SB with its fast attack.

Combined with the sheer spamminess of poison master, cripple, and bleed on crit (I usually run both the trait and the sigil, and you might consider agony as well) you can overwhelm the condi clear of just about anyone. Warriors can’t heal, so just make sure the poison master keeps their signet ineffective and they’ll drop eventually.

You probably won’t be able to finish them before someone else arrives to the fight, but you won’t die either. Warriors usually have very little pressure.

Well,in small group skirmish I use lightning drake for burst and on command blast finishers using guard. For smaller fights I use wolf and spider. The wolf fears away the stomps if I go down and the spider applies poison and ranged immobs. I tend not to worry about the damage too much as the utility is paramount imho

Oh absolutely, me too. But the great thing is even your control pet will be hitting for thousands of damage.

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Posted by: Kjeld.9730

Kjeld.9730

Regen/condi ranger is still viable, it actualy got alot better imo, there are still flaws ofcourse such as the cleanse that is easiliy outplayed and it tends to be a bit slow sometimes mainly because of the way the sword leap works.
http://gw2skills.net/editor/?fNUQRAsf3YnUqQLLWxC+CCXLGAToanAdaA8aUdfBLwEXyKiC-T1yCABAcEAwTLwJ6GIUJ4kqCwlyvNV75iTAwEPAAKOIA6t/QAAEgkZAM0hO0hO0h2MXuMP6MPapAWUZF-w

my build is a might stacker and my might sits between 6 and 15 stacks while fighting, add guard stacks and corruption to it and you’re over 2k condi dmg with 3k armor and 1120 healing power + a pet loaded with might and it actualy hits becasue of the swiftness from your shouts.
it dominates 1v1’s ( i feel bad using it for that), it’s quite nice in smallscale fights up to 5v5 and i think it goes down hill from there.
https://www.youtube.com/watch?v=0wncEwdCbQ8 Here’s some gameplay footage

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Yeah, there is a variation of my re-port that is very similar. With stacks and buffs it has 2700 condi damage 1350 healing and close to 2k toughness. And with the perms regen up and gap openers its mighty deadly while serving the group in a great way. One thing in surprised peole dont use more is the sword/lightning evade pop twist. Use monarch to leap back,while in the air turn 180degrees and finish the monarch then use the lightning reflex ….you get close to 1700 gap opener while evading during most of it. It can
Also be used to close the gap on a bow using ranger almost immediately . Once you close the gap on them, its CC and condi and they go down like cheap date.

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Posted by: Kjeld.9730

Kjeld.9730

i use that trick for running or catching up to people mostly. sometimes to close gaps but it’s a risky move i could afford on ST/AD but it’s a diffrent story on a longbow build because you dont have to close the gap most of the time.

on the dire vs apothecary thing:
why do people say dire is better? yes you gain condi damage(300ish?) and vitality(about 5k hp) but you lose healing power and the ability to keep your hp and your pet’s hp high. apothecary stays in fights longer and recovers from being focused faster so it spends less time without allies and more time dealing damage. i guess it comes down to playstyle and personal opinion.

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Posted by: Deepfreeze.1048

Deepfreeze.1048

Dire isn’t objectively better, this is a game with a lot of factors available. We have no idea which is better.

Wearing Apothecary’s gear seems to be the natural response if you find that you’re in fights a long time and need more staying power.

Dire is more of the natural response if you have no problems outliving the other guy but do have problems getting through his own healing and defenses.

Personally, I run into the second problem a lot more than I do the first, so I run dire. If you find that you need to live for longer periods but don’t have a problem taking people down you might run apothecary.

It’s also not normally just “oh I’ll swap dire gear for apothecary.” For example your whole build is fairly different from one that would be run with dire gear. You give up entangle for more might stacks from rao, bleeds / torment from krait runes for might duration, and 5 extra stacks of bleed on axe 2 in favor of guard. That’s a big shift in favor of the “I need to live longer” side of the spectrum where dire is moved a lot towards “I need more offensive pressure.” They’re both personal preference.

(edited by Deepfreeze.1048)

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Posted by: Kjeld.9730

Kjeld.9730

i was going to edit my post and ask for build to a dire build to compare mine with but your post seems to do as well I see why people would pick dire over apothecary.
I’m still sticking with apothecary though!

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Posted by: hyjaxxx.1584

hyjaxxx.1584

I found that settlers works better for the build over apoth. I hear alot of people talking about using bow with this build. Ive been gone for a while so I’m not super familiar with the changes. But my particular build was based around s/d a/t . also the rune of the grove is great with the ranged root ,protection ECT…

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Posted by: Cufufalating.8479

Cufufalating.8479

In the nicest possible way I think that video Kjeld just posted sums up why people have moved away from these regen builds.

In pretty much all those fights you have perma regen and swiftness, even though you didn’t use Guard more than once per fight (often you didn’t use it at all). The group support you’re bringing is pointless because the group already has it.

Coupled with that fact in most of those fights you provide no pressure what-so-ever (sometimes landing only a single split blade and bonfire once in the whole fight) that you don’t see to be doing much other than surviving.

There’s no doubt at all that these builds are godlike in 1v1s, simply because it’s very difficult for one person to do enough DPS to overwhelm the regen you have… but in a group? Nearly no value at all. People have moved to LB builds and Trap build because they are still strong in 1v1 (although with more obvious weaknesses) but in a group fight then can also offer insane pressure, making you invaluable.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Again I think play style holds key with the build. And guard serves more purpose then the buffs it allows you to control the drakes blast finisher. And the debuffs you can place on others can seal their fates in no time. Allowing you to heal and support.while at the same time placing cc and debuffs on focused target.

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Posted by: Cufufalating.8479

Cufufalating.8479

Again I think play style holds key with the build. And guard serves more purpose then the buffs it allows you to control the drakes blast finisher. And the debuffs you can place on others can seal their fates in no time. Allowing you to heal and support.while at the same time placing cc and debuffs on focused target.

Without wanting to get into a drawn out build argument (fun though it can be) that in part of the problem. You can only hit a “focused target”. With the exception of bonfire, none of the attacks on this build can harm more than one person. Things like split blade are strong in a 1v1 but dont scale at all. Now contrast that to a Trapper (or an Ele, or Engi, or Warrior, or Necro) who can do just as much pressure to one target as you, but also have that pressure scale onto 3-5 targets. There’s no comparison.

The engi on that team was almost certainly doing 5x as much damage because his attacks are mostly AoE, bringing more blast finishers than the occational Drake blast (which requires Guard to direct it making it a pretty slow reacting blast) and quite possibly (though its hard to know without knowing his build) providing just as many buffs.

There really is nothing a Regen build (in this form, at least) brings which couldn’t be done much better elsewhere, group wise.

1v1 they have their place… PvP they have their place because you have rediculous staying power on-point… but here… meh…

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: hyjaxxx.1584

hyjaxxx.1584

Point taken. But by focused target I meant the “called target” and I don’t disagree that other classes can do the same,maybe even more efficiently. The discussion was just about the viability of the Condi gen style builds. Also ive been gone for quite a while so I cant speak on bow based builds as when I was playing they were are more or less terrible.

One thing I can say,is these style builds on the ranger can be extremely rewarding to play when mastered.

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Posted by: Kjeld.9730

Kjeld.9730

Cufufalating i understand your point, the regen seems rather useless with eles and guardians around but that’s not always the case if you’re in a guild with people that play whatever they want. my role in the group isn’t mainly to deal damage i res downed allies, poison and stomp downed enemies i’m there to poison out target too.
I peel and bait too(when fighting pugs, guilds have brains) how do you think i got this title:D?
EDIT:
bwt i dont really use my bonfire the way i should i guess, i do 2→5→2 so it gets placed outside of the fight but you dont get shut down trying to leap your field. I should probably drop it for damage and leap it later for higher burn uptimes.
also, try 1vx with this build it’s great ^^

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(edited by Kjeld.9730)

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Posted by: WilnerGW.3275

WilnerGW.3275

Guys,

i was asking about WvW roaming, and i ussualy go alone. So i dont care about team help/pressure xD

Thats my doubt… for WvW roaming, whats better? Dire/Raib/Apo and the shoutheal or soft trait xD