(edited by BroScientist.9875)
critique my wvw build+reasoning
I would trash steady focus for 20% reduced cooldown on signets. I would drop SotW and pick up SoR since a dps ranger build terribly lacks on demand condition removal outside of healing spring.
I would place an air or bloodlust sigil on longbow since getting those stacks will be very easy. You can replace air with fire if you feel the need to spend 15x more for a small aoe and -10% damage. I place a fire sigil on greatsword for that extra aoe damage plus low internal cooldown. If I am up in somebodies face, that aoe works well against most professions (thieves guild, engi turrets, mesmer clones, ranger pet, necro pets, etc.).
I don’t like zepher on pet swap because it tends to make rangers utilize their pets improperly, but it is really good for quickness stomps (only reason I use it). If you are using it for burst, I don’t agree unless you are in a “safe” location where no threat will present itself for the next 20s.
Other than those things, the build seems well thought out. Also, I use SotH when defending walls (when traited it has 24s cd) for the bonus damage on first hit. My first hit usually hits 80s for 5k. SotW cooldown is just too long and is more of a bursty play than I like. I prefer to poke out, deal high spike damage, and burst to finish if I see an opening, but that could just be my playstyle.
Note: SotH active gives you the +50% damage on next attack buff for 16min 40s. Take advantage of that when in safe areas. Also, I find it hilarious when you hit somebody with the first shot for ~5k and they immediately roll backward, wasting endurance.
(edited by Indoles.1467)