critique my wvw build+reasoning

critique my wvw build+reasoning

in Ranger

Posted by: BroScientist.9875

BroScientist.9875

30/20/5/10/5(LB+GS)

30 in marksmanship for steady focus(10%damage), eagle eye(1500 range+5%LB damage),and signet of beastmaster(active signet affect).

20 in skirmishing for pets prowress(30%pet critical), and quick draw(20%quicker LB skills)

5 in wilderness survival for increased endurance regen.

10 in nature magic for natures protection

5 beastmastery for zepher upon pet swap

I use all superior signet of earth for armor(6/6)

LB has sigil of force for 5% damage(didn’t put thought into this one so help here)

GS(need help on sigil, have no idea what to use)

skills: healing spring, QZ during combat(SOH for travel), SOW for passive regen and active for when im on walls, SOS for a little bit more durability and 6 second invuln for tough situations when I need it, and elite is rampage.

I use LB primarily while switching to GS for upclose encounters and #3 swoop to get away. I like the fact that I have 1500 range so I can see in the back of groups, pick enemies off from a good distance and really helps defending on walls. I usually use SOW active for the damage increase or on walls and I need stability. 6 second invuln is really nice for those sticky situations when I need to run or revive. I also swap out SOS for guard when I am assaulting bases or defending.

I have been doing pretty well with this build but just want to open it up for critique to see where I can improve.

My goal is to do the most damage possible while still maintaining somewhat survivability.

Thanks for reading.

(edited by BroScientist.9875)

critique my wvw build+reasoning

in Ranger

Posted by: Indoles.1467

Indoles.1467

I would trash steady focus for 20% reduced cooldown on signets. I would drop SotW and pick up SoR since a dps ranger build terribly lacks on demand condition removal outside of healing spring.

I would place an air or bloodlust sigil on longbow since getting those stacks will be very easy. You can replace air with fire if you feel the need to spend 15x more for a small aoe and -10% damage. I place a fire sigil on greatsword for that extra aoe damage plus low internal cooldown. If I am up in somebodies face, that aoe works well against most professions (thieves guild, engi turrets, mesmer clones, ranger pet, necro pets, etc.).

I don’t like zepher on pet swap because it tends to make rangers utilize their pets improperly, but it is really good for quickness stomps (only reason I use it). If you are using it for burst, I don’t agree unless you are in a “safe” location where no threat will present itself for the next 20s.

Other than those things, the build seems well thought out. Also, I use SotH when defending walls (when traited it has 24s cd) for the bonus damage on first hit. My first hit usually hits 80s for 5k. SotW cooldown is just too long and is more of a bursty play than I like. I prefer to poke out, deal high spike damage, and burst to finish if I see an opening, but that could just be my playstyle.

Note: SotH active gives you the +50% damage on next attack buff for 16min 40s. Take advantage of that when in safe areas. Also, I find it hilarious when you hit somebody with the first shot for ~5k and they immediately roll backward, wasting endurance.

My build:
http://en.gw2skills.net/editor/?fMIQJATRjIV91FWSWsWCg1DC7bwWhM5MOUxvgMWqiQSA;TwAg0CtoSykkIJbSukkJtsYQxxi3FA

(edited by Indoles.1467)