druid build pve?

druid build pve?

in Ranger

Posted by: sirQ.3185

sirQ.3185

guys apart from all the complaining, i’m trying to put a good druid build together for pve/raids.

this is what i have atm.
http://de.gw2skills.net/editor/?vNEQNAW3fjMqQ5K2uCmsAVLWYEM4m6Vdr2MuqVhAmCwlLAcyyeEE-TBiAABfcBACc%2FBAOIAlp8jU1fk+BAErSQOOCAAA-e

any advice??

thank you mates ^^

druid build pve?

in Ranger

Posted by: Lévis.5489

Lévis.5489

I like it, but keep in mind that condition damage does not fill your celestial bar. Bring some Delicious Rice Ball and Bountiful Tuning Crystal for maximum awesome.

druid build pve?

in Ranger

Posted by: Staggs.9372

Staggs.9372

If you want to stick with hybrid, that’s fair enough, but in that case, if this is for raids and other instanced PvE content, remember that bosses don’t get CCd often at all. Therefor, your Druid Grandmaster is wasted. In the hybrid spirit: support/condi, I would choose the increased damage output for players you heal in celestial avatar form. That would justify keeping the staff, and how supporting you are because it would be a bigger dps increase than the dps loss from you being part support.
In the same optic, you won’t be getting slowed too much in those environments so reduced movement impairing effects is not all that good, even more so when you know what you’re missing out on support-wise by taking reduced recharge on glyphs and Glyph of Empowerment which you could then chain with your Celestial Avatar form doing one before entering and one on exiting, since it’ll almost be off cd, which means that you create a huge burst window for your team, and you dish out a bit more healing which in turns generates a bit more CA force. You should probably keep both your traps, and trade your Quickening zephyr for it since it’s a bigger buff in dps overall for your group to have that rather than you applying a bit more dots for 6s.

My view on the druid after several hours of fractal farm as dps, then hybrid, then full support, is that the druid is largely underestimated because most of the feedback we see is from people who haven’t finished getting all of their traits and skills yet. Yes, it has some very poor elements to it (try being a druid healer underwater… You don’t have your staff there, and regen doesn’t give CA force, plus once you enter CA the ground targeted abilities are really difficult to use…) and doesn’t synergies very well with previous ranger options, but it is what it is, and we’ll have to make the best out of it. What it excels at this far is creating burst windows for the group, and that no matter what kind of build you play as long as you take that glyph of empowerment and the damage increase from healing in CA, but it is also a really good healer once you get a hang of it. The staff isn’t as bad as one would think, but here is not the place to talk about why, I’ll just say that if you play it right, and other players stop trying to get behind you when you’re trying to get behind them because you can only heal them that way, you can keep your team alive, and you’ll have really good access to Celestial Avatar.

So regarding your build this is what I would do to stay in the hybrid optic: http://gw2skills.net/editor/?vNEQNAW3fnMqAlrgtrA2sCUtgFGBDupWVzqNjraVIgpAc5CAnssHBB-TBiAABfcBACc/BAOIAlp8jU1fk+BAErSQOOCAAA-e

Please note that the GM traits on this site are not up to date, the first one gives increased damage output of 3% per stack, stacks up to 5 times, lasts 8s, for every ally (and yourself) when you heal them in celestial avatar. The second is a 3s cd "when you heal an ally their next attack heals them for x and blinds their target for 4s (lasts 6s), and the last one is up to date.

If you have any further questions, just ask

druid build pve?

in Ranger

Posted by: sirQ.3185

sirQ.3185

If you want to stick with hybrid, that’s fair enough, but in that case, if this is for raids and other instanced PvE content, remember that bosses don’t get CCd often at all. Therefor, your Druid Grandmaster is wasted. In the hybrid spirit: support/condi, I would choose the increased damage output for players you heal in celestial avatar form. That would justify keeping the staff, and how supporting you are because it would be a bigger dps increase than the dps loss from you being part support.
In the same optic, you won’t be getting slowed too much in those environments so reduced movement impairing effects is not all that good, even more so when you know what you’re missing out on support-wise by taking reduced recharge on glyphs and Glyph of Empowerment which you could then chain with your Celestial Avatar form doing one before entering and one on exiting, since it’ll almost be off cd, which means that you create a huge burst window for your team, and you dish out a bit more healing which in turns generates a bit more CA force. You should probably keep both your traps, and trade your Quickening zephyr for it since it’s a bigger buff in dps overall for your group to have that rather than you applying a bit more dots for 6s.

My view on the druid after several hours of fractal farm as dps, then hybrid, then full support, is that the druid is largely underestimated because most of the feedback we see is from people who haven’t finished getting all of their traits and skills yet. Yes, it has some very poor elements to it (try being a druid healer underwater… You don’t have your staff there, and regen doesn’t give CA force, plus once you enter CA the ground targeted abilities are really difficult to use…) and doesn’t synergies very well with previous ranger options, but it is what it is, and we’ll have to make the best out of it. What it excels at this far is creating burst windows for the group, and that no matter what kind of build you play as long as you take that glyph of empowerment and the damage increase from healing in CA, but it is also a really good healer once you get a hang of it. The staff isn’t as bad as one would think, but here is not the place to talk about why, I’ll just say that if you play it right, and other players stop trying to get behind you when you’re trying to get behind them because you can only heal them that way, you can keep your team alive, and you’ll have really good access to Celestial Avatar.

So regarding your build this is what I would do to stay in the hybrid optic: http://gw2skills.net/editor/?vNEQNAW3fnMqAlrgtrA2sCUtgFGBDupWVzqNjraVIgpAc5CAnssHBB-TBiAABfcBACc/BAOIAlp8jU1fk+BAErSQOOCAAA-e

Please note that the GM traits on this site are not up to date, the first one gives increased damage output of 3% per stack, stacks up to 5 times, lasts 8s, for every ally (and yourself) when you heal them in celestial avatar. The second is a 3s cd "when you heal an ally their next attack heals them for x and blinds their target for 4s (lasts 6s), and the last one is up to date.

If you have any further questions, just ask

thank you for this amazing feedback!! i’ll look into it right now

druid build pve?

in Ranger

Posted by: Lord Trejgon.2809

Lord Trejgon.2809

If you want to stick with hybrid, that’s fair enough, but in that case, if this is for raids and other instanced PvE content, remember that bosses don’t get CCd often at all. Therefor, your Druid Grandmaster is wasted.

actually as far as my testing goes said grandmaster trigger most of the time even on guys with breakbar upon any attempt of cc from you on him – but other thing is that bosses just ignore that immobilise and goes where and when they want… (andthough if you manage to somehow convince them to not run around like headless chickens then vines from your cc add even more contribution against their breakbar

only mobs I’ve encountered by far that have prooven to not trigger the perk are the ones told to be totally immune for any cc attemps – like for example mordrem tendrills (they just flash you with immune and keep shooting) also some legendary guys seems to not trigger that trait like for example both legendary wyverns in verdant brink canopy and searing effigy at the end of CoF P1….

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

druid build pve?

in Ranger

Posted by: Staggs.9372

Staggs.9372

If you want to stick with hybrid, that’s fair enough, but in that case, if this is for raids and other instanced PvE content, remember that bosses don’t get CCd often at all. Therefor, your Druid Grandmaster is wasted.

actually as far as my testing goes said grandmaster trigger most of the time even on guys with breakbar upon any attempt of cc from you on him – but other thing is that bosses just ignore that immobilise and goes where and when they want… (andthough if you manage to somehow convince them to not run around like headless chickens then vines from your cc add even more contribution against their breakbar

only mobs I’ve encountered by far that have prooven to not trigger the perk are the ones told to be totally immune for any cc attemps – like for example mordrem tendrills (they just flash you with immune and keep shooting) also some legendary guys seems to not trigger that trait like for example both legendary wyverns in verdant brink canopy and searing effigy at the end of CoF P1….

I guess I’ll give it a try then. I was really looking forward to unlocking this while going threw the jungle, but I switched to a more healing playstyle before I did. Didn’t get around to using it because of how powerful the first grandmaster is.

On a side note, am I the only one who thinks that might should also affect healing? I mean… If they want to encourage people to play dedicated healers, then maybe we need a better reason to care for might as a buff considering how it’s the main buff we stack. Just a thought though, nothing too needed.

druid build pve?

in Ranger

Posted by: RealWonka.2657

RealWonka.2657

I have a question, which armor would you use so which stats are important for healing and so on, ?

druid build pve?

in Ranger

Posted by: Daharahj.1325

Daharahj.1325

Hmm no ancient seeds? It’s a decent chunk of damage.

I don’t know how hard raids will get, but for PvE I tried both Settler and Sinister and the latter wins heads down, you don’t have to heal as much if you can take down mobs twice as fast. I’ve also been experimenting with shortbow despite its bad reputation which happens to be much safer due to its range and dodge. So far as I was able to solo every hero point champion without much trouble, granted rangers do have an easier time than other classes against big stuff thanks to our pets.