Dragin Wind ranger of Duel
(edited by Dragin.4520)
Hi i love my pets they do more damage then me so i learned how to use them well in arah explorer but i can’t decide where to put my last 40 points into power crit or condition atm i run with the power and persicion gear from arah for decent damage and i can survive most fights. But what runes should i be using or jewels.
Any suggestions?
current build is a 0/20/20/0/30
weapons are gs and sb
(edited by Dragin.4520)
If you use shortbow use condition damage.
pve beastmaster synergizes much better with conditions. you dont really need to put points into traps, just go all the way into wilderness. maybe 10 into skirm for pet crit damage. heal on crit usually doesnt make a difference, but you may choose to get it if you dont want to slot signet of wild.
natural healing + heal on crit OR SoW does the job in most situations. but having all 3 is useless in situations that instagib the pet.
just a warning though. you gotta make sure youre doing enough damage on your own and helping your team in other ways because your pet will often be dead in dungeons, regardless of your skill.
I’d only go 30 WS if you want empathic bond, which I see as more a PvP trait. The guy who does the Pain Inverter videos was running with bark skin in one (30% less damage when under 25% health – it works out to the equivalent of 10.7% more hp), so maybe that’s viable too. But that too seems to be a PvP trait since in PvE you can usually withdraw if you get that low and let your pet/party take the heat.
20 Skirmishing gives you two important things:
To me, the essentials for a BM build are:
30 BM
20 Skirmishing
10 WS
The remaining 10 points you can put where you like. Good candidates are 10 Marksmanship for malicious training (extends the duration of all those bleeds your pet is applying by 50%, though this only really matters on veteran mobs and in dungeons). Or you can raise Skirmishing to 30 to get the double trap condition duration trait, which will add a helluva lot more damage to your flame trap (goes from about 1k to 2k damage) than +100 condition damage will add (adds 5 damage per bleed stack, 25 damage per burning sec). Or raise WS to 20 for hide in plain sight or 20% quicker cooldown on sword skills.
just a warning though. you gotta make sure youre doing enough damage on your own and helping your team in other ways because your pet will often be dead in dungeons, regardless of your skill.
That’s why I think 20 skirmishing for targeted traps is so vital. You can be a BM first, trap ranger second.
If you hate the ground targeted traps, try turning the “faster ground targeting” option on. That makes it so ground targeted skills fire immediately below your mouse pointer. So traps will be as easy to use as when they weren’t ground targeted, you just need to be sure the mouse pointer is over your targeted area before you fire the trap.
(edited by Solandri.9640)
I went with 0/0/20/20/30.
This gives me:
NS – (I really wanted the 2s dodge roll defense)
Natural Vigor : Increase endurance regeneration by 50%
Shared Anquish : Incoming disables are transferred to your pet (90 second CD)
Companion’s Defense : You+pet gain 2 seconds of protection when you dodge roll
Oakheart Salve : Gain regen 5s when you suffer from bleeding, poison or burning (20s CD)
NM –
Rejuvenation : Gain regeneration when your health reaches 75%
Nature’s Protection : Protection for 5s when you take more than 20% damage (30s CD)
Fortifying Bond : Boons are shared with your pet.
Enlargement : Pets become enlarged when your reach 25% health.(Grants PET Stability and +25% damage – no listed time limit or CD – this is HUGE!)
I’d only go 30 WS if you want empathic bond, which I see as more a PvP trait. The guy who does the Pain Inverter videos was running with bark skin in one (30% less damage when under 25% health – it works out to the equivalent of 10.7% more hp), so maybe that’s viable too. But that too seems to be a PvP trait since in PvE you can usually withdraw if you get that low and let your pet/party take the heat.
20 Skirmishing gives you two important things:
- Carnivorous appetite, the heal on crit skill. I agree that most of the time it doesn’t make a difference, but by the same token most of the time it doesn’t matter if you put the extra 10 points into Skirmishing or WS. It’s those extreme cases where it matters – champion bosses and group event bosses. During those, it’s very helpful for keeping your pet alive.
- Trapper’s expertise – makes traps ground targeted and 50% larger. This will cumulatively save you tons of time since you won’t have to run up to melee range, drop the trap, and run back. It’ll also eliminate all the deaths you suffer while doing that due to being in range of a boss’ point-blank AOE.
To me, the essentials for a BM build are:
30 BM
- Your choice of adept trait
- Rending attacks – bleed on crit, though it limits you to cats, drakes, devourers, and the shark. Works best with the cats since they have a naturally high crit rate.
- Natural healing – regenerates both the pet and you in combat, despite what the tooltip says. Frees you up from carrying the regen signet to top off your hp between heals.
20 Skirmishing
- Pet’s prowess – pet does 30% more damage on crits
- Carnivorous appetie – pet heals on crit (swap for trapper’s expertise when you don’t need, or you can go for 20% faster bow skills if you dislike targeted traps)
10 WS
- Expertise training – pets deal extra condition damage. Makes the bleeds 60 per sec instead of 42 per sec at level 80. (Swap for soften the fall or 20% faster wilderness skills if you like quickening zephyr, lightning reflexes, and muddy terrain.
The remaining 10 points you can put where you like. Good candidates are 10 Marksmanship for malicious training (extends the duration of all those bleeds your pet is applying by 50%, though this only really matters on veteran mobs and in dungeons). Or you can raise Skirmishing to 30 to get the double trap condition duration trait, which will add a helluva lot more damage to your flame trap (goes from about 1k to 2k damage) than +100 condition damage will add (adds 5 damage per bleed stack, 25 damage per burning sec). Or raise WS to 20 for hide in plain sight or 20% quicker cooldown on sword skills.
just a warning though. you gotta make sure youre doing enough damage on your own and helping your team in other ways because your pet will often be dead in dungeons, regardless of your skill.
That’s why I think 20 skirmishing for targeted traps is so vital. You can be a BM first, trap ranger second.
If you hate the ground targeted traps, try turning the “faster ground targeting” option on. That makes it so ground targeted skills fire immediately below your mouse pointer. So traps will be as easy to use as when they weren’t ground targeted, you just need to be sure the mouse pointer is over your targeted area before you fire the trap.
What armor you use for this BM Build? p/t/h ?
What armor you use for this BM Build? p/t/h ?
I don’t believe in a single armor set. I have the pre/t/c and a hacked together pow/t/v sets of karma armor. And I have p/p/c and pow/t/v jewelry. Most of the time I’m running roughly half/half for a good balance of offense and defense. If I feel I need more offense, I put on more offense. If I feel I need more defense, I put on more defense.
But I guess to answer your question, it depends on what you do with the 10 extra trait points. Are you going for a trap BM (Skirmishing)? A power BM (Marksmanship)? A melee BM (WS)? Choose your armor appropriately.
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