good job!
+1 to that, there’s still a lot of work to be done (what happened to the longbow fix?) but in my opinion the devs did a good job at addressing some of the key issues with the class. There’s certainly less ranger rage these days
We should probably thank Robert Hrouda for creating an open dialogue with the player base, to collect our feedback and report it to the rest of the dev team. The April 30th patch finally addressed some of the most recurring complaints in the ranger forums, whereas in the past we seemed to get buffs (and nerfs!) where we didn’t really need them.
EDIT: I don’t know about being a “truly strong class”, but ranger is improving
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
The builds have always been there, they just haven’t been popular, because most players insisted on using bow burst builds. But now people have caught on and realized that melee is a far more viable option for the Ranger, and that bunker and condition based builds are far stronger then burst builds. However, the problems are still the same as before. Burst power builds for the Ranger are still weak, the pet still can’t hit consistently unless you use snare skills, spirits still die too easily, the Ranger still has next to no way to affect allies, and traits are still a mess.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope