great idea: CAF doesnt heal the caster
So, it’s ok for other classes to get the benefits themselves from their elite spec, but not for rangers?
>Rangers must sacrifice most of their damaging skills to heal others in CA
>We’ll (further) balance it by preventing them from even getting any of the heals they put out
If they listened to you, I’d never use that Spec again and just play core Ranger. Why should I not get any of the benefits that I’m already giving to my party?
Ok guys that’s a shortsighted way to see this change.
Let’s supposed Anet listen to this for once so CAF heals don’t heal you.
Then there won’t be any reason to make the druid’s traits and skills not to scale properly with healing attribute.
There should not be a reason either not to delete AF from our lives. No more AF means you can stay in CAF as much as you need, you won’t get your burst heals and also you won’t do any damage.
CAF-5 i’d change it for a real CC skill that it’s actually meaningful for the 2 seconds cast it has. It has to break any defiance bar or at least eat a massive chunk of it. In PvP wise it has to be the equivalent to the reaper’s gravedigger in CC.
All the nerfs are being directed to avoid the druid to stay permanently in CAF to avoid the bunker-you-can’t-kill-me.
This will solve the case and Irenio’s engineers could focus in make the healer class an actually a healer.
When a tempest or ventari can rival with Druid in average healing there is problem there.
A whole elite spec with no personal use whatsoever except for one cc/damage ability? Ok, sounds tempting…
No. There are so many painfully obvious problems with this.
Please don’t listen to the OP.
So basically you’re saying the healer should just die, since druid can be easily focused anyway.
What would CA skills matter if the enemy destroys druid in a few seconds?
The druid is already a terrible mess of bugs, pathetic “synergy” with its core class and the staff is one of the most useless weapons I have ever seen in this game…
(Except the #3 and the aa’s pierce and in rare cases #5)
And let’s not even start talking about those nice nerfs we keep getting, gutting the elite little by little…
(edited by PeterPrime.1730)
I dunno about 0 healing for us… Like others have said, it seems too punishing.
How about, say we’ll have 40% of the current healing numbers as base with just 10-15sec of CA cd.
AF will still be in place but instead, you can go into CA form even if it’s not full.
The amount of AF accrued through healing/damage will determine a healing multiplier, to maybe around max x2.5 of the base number. So in this scenario, entering CA form at max AF bar will give you the current healing numbers we see in the game(0.4 × 2.5 = 1.00).
This gives us incentive to max AF before going in. For the others that wants to use the CA skill synergy with traits like GotL or just want to heal due to an emergency, we can have the option to go in CA form with whatever AF bar at the cost of less healing.
I dunno about 0 healing for us… Like others have said, it seems too punishing.
How about, say we’ll have 40% of the current healing numbers as base with just 10-15sec of CA cd.
AF will still be in place but instead, you can go into CA form even if it’s not full.
The amount of AF accrued through healing/damage will determine a healing multiplier, to maybe around max x2.5 of the base number. So in this scenario, entering CA form at max AF bar will give you the current healing numbers we see in the game(0.4 × 2.5 = 1.00).This gives us incentive to max AF before going in. For the others that wants to use the CA skill synergy with traits like GotL or just want to heal due to an emergency, we can have the option to go in CA form with whatever AF bar at the cost of less healing.
Mmm.. i pretty sure they won’t do that. They are making more difficult to get full AF because it seems they don’t want the druid to have access to another burst heal every 10 seconds (we already can have up to 5 of those).
I’d like better to have the best druid glyphs in CAF state to CAF 1-2-5 skills (3 and 4 are the only ones useful) and be able to use our normal glyphs in CAF.
So as CAF can become meaningful, we still can get our utility skills and we could jump in CAF anytime for as long as we want (10 secs CD).
My crazy or brilliant idea in grosso modo:
> traits change all around to allow the druid to have a chance to survive in CAF:
- Grace of the land permanent aura 20% condition damage mitigation. There is no food i think that can accumulate with this i think. When in CAF also 20% direct damage mitigation for the druid. The actual bonus is move to a CAF skill.
- Ancient seeds move in place of celestial shadow (is anyone using this?).
- Live vicarously/ Cultivated synergy scales better with healing power. Having something similar to lunar impact coefficient (1.0) would nice. You could get 1K heal every second you heal others. Plus your skills heals should make up for the loss of the CAF heals.
- Druidic Clarity change to clear conditions periodically but very often, every time you heal another. For example 1 condition every 2 seconds.
- Rejuvenating tides can apply now the Boon 15% additional damage. Straight up boon, no charges, anyone affected by the heal get it. No more circus with the heals.
We already have the burst healing glyph in CAF4, Can CAF5 do the pull (not taunt) as well every second so the players have to use an evade or stab to get out? (+ plus the CC that has to be much better than the actual one no need for the weak damage) Then the last effect could be something like immo(5s)stun(3s)daze(3s)blind(5s)weakness(10s)+vuln(10 stacks 10 secs).
So if you stay you know then really will go the hammer down. (the stun is only to help with to break the defiance bars. This skill should be able to destroy any break bar for itself or at least eat a massive chunk of it).
CAF-2 can be used as stun breaker as well as condition cleanse for us and allies like now + the blind already has. Just make accessible while stunned. If that skill could heal+cleanse+blind+stun break the slow after animation is bearable.
CAF1 could also apply weakness(1s) and vuln(1 stack 5s). CAF1 *must be faster in cast, there is no reason for the after cast delay, just give it 1/2 second CD or so.
This way we have CAF for 2 uses:
- Support your party with heals and CC+boon.
- When solo as active defences.
The other GM available could be named Nature’s wrath. This trait make that 66% of the healing is turned into damage, so if lunar impact did 3K healing, now will do 2K damage + 1K healing. CDs of every skill will be incremented x2. Self healing from druid traits will be reduced 50%. For the ones who don’t like to play healer.
(edited by anduriell.6280)
>Rangers must sacrifice most of their damaging skills to heal others in CA
>We’ll (further) balance it by preventing them from even getting any of the heals they put outIf they listened to you, I’d never use that Spec again and just play core Ranger. Why should I not get any of the benefits that I’m already giving to my party?
Druid would become Tablet Revs in PvP, aka never used.
So we change the ranger specialization in singleplayer content (90% of pve, 50% in Pvp and wvw) from useless to contaproductive.
I wonder why Anet decided to make druid a heavy healing class if they were just going to decide that healing was too strong within 24h of release?
I mean really? did they put druid together in a weekend? Because it feels like they did. Surely if they spent months on it they might have at some point realized that they would eventually think it was too strong?
So now we have an elite spec that is basically garbage because of their stupidity. Thankfully though they can act swiftly to fix “bugs” that make the class stronger whilst ignoring legitimate bugs that might also make it stonger (bristleback 50% HP nerf and the F2 can’t hit anything… astounding!).