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Posted by: tonny.7580

tonny.7580

Realy anet 3 year and u still havend made proply working ranger menu just give ranger option to remve pet full for fight becous 75% people of dungeons runner dont like ranger becous of bad pet controling or or just trolling it was ok after 2 year but with game coing f2p ranger geting hate agen becous of there pets class is ok but pet make it most hate class for dunger runners

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Posted by: Belzebu.3912

Belzebu.3912

Firstly, I know you are dyslexic, but you could use a dictionary in your browser to indicate the errors, since english isn’t my mother language, I fix small errors with it.

Secondly, if you put your pet on passive it won’t aggro anything, so you can walk among mobs w/o problems, but all in all a permanent stow would be nice for JPs and some dungeon mob skipping situations.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Dadnir.5038

Dadnir.5038

What? But… the option is already here… Didn’t you knew? It’s called play a war or a thief.

The ranger is the pet profession of the game and will most probably remain as is since the traitline are full of pet traits. Beside, in dungeon ranger are mostly hated for their bad habit to push back foes. Passive mode is your friend.

No core profession should be balanced around an optional elite specialization.

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Posted by: nagymbear.5280

nagymbear.5280

People don’t hate rangers because they have pets. They hate them because of bad players playing rangers in dungeons.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Justine.6351

Justine.6351

After 3years of anet saying no and people still making these threads. Well maybe with druid aspects potentially replacing pets you will get your wish. Or maybe not.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

What? But… the option is already here… Didn’t you knew? It’s called play a war or a thief.

The ranger is the pet profession of the game and will most probably remain as is since the traitline are full of pet traits. Beside, in dungeon ranger are mostly hated for their bad habit to push back foes. Passive mode is your friend.

I’m sick of saying this: neither the warrior nor the thief fits the archer archetype at all. The bow ranger in GW1 was actually a good class, requiring skill to use and having a clear role in a team.

The problem here is that AI minions encourage passive play. We see it in the MM necro and turret engi. The difference is that necros and engis don’t have to take AI, and in fact none of their competitive builds make use of it.

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Posted by: naturesoul.3578

naturesoul.3578

yeah it exsists now too with HoT, its called Dragon Hunter….. pets are one of the main reasons to play a ranger.

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Posted by: bruzadabig.3705

bruzadabig.3705

If you’re in a dungeon just set your pet to passive and command them manually.

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Posted by: Crapgame.6519

Crapgame.6519

Firstly, I know you are dyslexic, but you could use a dictionary in your browser to indicate the errors, since english isn’t my mother language, I fix small errors with it.

Secondly, if you put your pet on passive it won’t aggro anything, so you can walk among mobs w/o problems, but all in all a permanent stow would be nice for JPs and some dungeon mob skipping situations.

Ignoring the dyslexic comment some people just don’t want the pet. Plain and simple.

Furthermore there is nothing more frustrating than using Trapper runes and having the enemy just follow the pet to know which direction you are heading. No more than me following said person/stealth class with their stupid pets that follow them.

Maybe the Ranger pet is part of the Ranger’s meta, maybe not. Would be nice though to have a trait line to support pets (beast master comes to mind) and those trait lines that take the estimated damage / support from pet and place into that trait line…

I don’t know, seems common sense to me and something I would have done from day one but then again that is just me.

Edit: Yes, one can stow the pet, but why? Or just fix the broken or ill through out trapper runes with pets and stealth. Still, I don’t want a pet and I don’t want to play another class…so check mate.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Purifer.3946

Purifer.3946

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

The fact that they can be killed is part of the problem. ANet made a combat system based on dodging, and gave rangers a permanent AI companion that cannot dodge. The ‘dodge or die’ mechanics that they are so fond of become ‘sacrifice your pet and do without your class mechanic for the next minute’. Given how well they’ve handled things in the past, I’m surprised that they made such a monumental mistake.

Another problem is that they attached so much utility to pets. This has prevented ranger from being properly balanced, because attaching so much to an AI lowers the skill ceiling in a number of ways. If they had made the class mechanic preparations rather than pets, I believe that rangers might actually have a place in, for example, the WTS.

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Posted by: NapTooN.6283

NapTooN.6283

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

The fact that they can be killed is part of the problem. ANet made a combat system based on dodging, and gave rangers a permanent AI companion that cannot dodge. The ‘dodge or die’ mechanics that they are so fond of become ‘sacrifice your pet and do without your class mechanic for the next minute’. Given how well they’ve handled things in the past, I’m surprised that they made such a monumental mistake.

Another problem is that they attached so much utility to pets. This has prevented ranger from being properly balanced, because attaching so much to an AI lowers the skill ceiling in a number of ways. If they had made the class mechanic preparations rather than pets, I believe that rangers might actually have a place in, for example, the WTS.

Pets can dodge, it is called F3 (sure basically only works of you are attacking from Range and the enemy telegraph is long enough.), but Pets technically can dodge the one shot moves.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I agree with permanent stow, though.

I mean yes. I want it exactly because I love my pet. If I know my pet is going to die at an arena where 99% is covered by IK AoE (SW bosses, Mai Trin talking) – I want to save him from disaster, so I can take him out afterwards.

Yes, I am willing to let go of all the bonus damage and utility, just so I can take it back out when it’s safe and when I need it.
Not when ANet devs believe I should.

“Observe, learn and counter.”

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

yeah it exsists now too with HoT, its called Dragon Hunter….. pets are one of the main reasons not to play a ranger.

fixed for you.

Just add the option and everything is fine. You can’t tell people, that it would be to complicated for new players with such a button. It is more complicated to control your pet without it. Plus your pet already get sometimes aggro, although you aren’t attacking anything. Just by targeting an enemy -.-

[+] Button to perma stow the pet. It comes out by pushing any F-key

Guild Wars balancing concept: Never change a ruined system!

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

The fact that they can be killed is part of the problem. ANet made a combat system based on dodging, and gave rangers a permanent AI companion that cannot dodge. The ‘dodge or die’ mechanics that they are so fond of become ‘sacrifice your pet and do without your class mechanic for the next minute’. Given how well they’ve handled things in the past, I’m surprised that they made such a monumental mistake.

Another problem is that they attached so much utility to pets. This has prevented ranger from being properly balanced, because attaching so much to an AI lowers the skill ceiling in a number of ways. If they had made the class mechanic preparations rather than pets, I believe that rangers might actually have a place in, for example, the WTS.

Pets can dodge, it is called F3 (sure basically only works of you are attacking from Range and the enemy telegraph is long enough.), but Pets technically can dodge the one shot moves.

Not every massive damage attack gives five seconds of warning, you know. Besides, in dungeons your team tends to whine and kick you if you stay at range, plus you do less DPS and can’t share boons. ‘Technically’ they can ‘dodge’, perhaps, but realistically they cannot.

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Posted by: Bran.7425

Bran.7425

Anet doesn’t need to remove pets.
They just need to put some “everytime passive” pets, with the only function of buff / debuff.

Let’s make a very stupid example, just to explain.

Add a trait (or just an option) to add the “spirit” version of a pet.

Now you have a spirit wolf. He can’t attack, but can:
1) Fear (proper CD)
2) Chill (same)
3) Think something. Maybe a hit could be ok.

Of course the spirit pet could be killed. Basically this would give the ranger some utilities in exchange of the dmg output of the pet (that sometimes is zero, like wvw zerg).

The fact that they can be killed is part of the problem. ANet made a combat system based on dodging, and gave rangers a permanent AI companion that cannot dodge. The ‘dodge or die’ mechanics that they are so fond of become ‘sacrifice your pet and do without your class mechanic for the next minute’. Given how well they’ve handled things in the past, I’m surprised that they made such a monumental mistake.

Another problem is that they attached so much utility to pets. This has prevented ranger from being properly balanced, because attaching so much to an AI lowers the skill ceiling in a number of ways. If they had made the class mechanic preparations rather than pets, I believe that rangers might actually have a place in, for example, the WTS.

Pets can dodge, it is called F3 (sure basically only works of you are attacking from Range and the enemy telegraph is long enough.), but Pets technically can dodge the one shot moves.

Not every massive damage attack gives five seconds of warning, you know. Besides, in dungeons your team tends to whine and kick you if you stay at range, plus you do less DPS and can’t share boons. ‘Technically’ they can ‘dodge’, perhaps, but realistically they cannot.

Perhaps it would be a more precise to state that pets can not evade, and leave it at that.

Pets have been hidden due to rising Player complaints.

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

So we could already dodge in Guild wars 1 and every other game where you can move your character.

Guild Wars balancing concept: Never change a ruined system!

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Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

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Posted by: Purifer.3946

Purifer.3946

Well, it should not be impossible to make a dodge mechanic for pet. But I don’t think this would be necessary.
If the pet is passive, adding the “only buff” pets like I said could be a solution, because it’s quite hard for them to get killed in AOE if they stay near you.
I play almost only wvw , and the only situations my pets die is because I send them in the mob and can’t swap fast enough.

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Posted by: InsidiousWaffle.7086

InsidiousWaffle.7086

Another problem with removing pets is that approxamatly 15-25% of our DPS is tied directly to pets, so removing them would make rangers far weaker as far as dps goes, or anet would buff rangers who run without pets…

Actually that sounds like a good idea, make it optional, that adds a helluva lot more build diversity, it allows people to take trait-lines beyond beast mastery without wasting their class ability, whereas others get to make a meaningful decision by taking beast mastery and having access to added pet utility like taunts and so-forth. Probably never going to see the light of day… But maybe with Druid? Please?

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Posted by: Zatoichi.1049

Zatoichi.1049

People don’t hate rangers because they have pets. They hate them because of bad players playing rangers in dungeons.

that’s one of the dumbest things ive heard here in a while. Players DO hate rangers because pets have a tendency to either get in the way, pull agro, or just plain old be dead, thus reducing group dps significantly. its such a problem that even other classes, that probably never even played a ranger, are aware of this. Rangers are not the token “bad player” class

(edited by Zatoichi.1049)

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Posted by: Belzebu.3912

Belzebu.3912

Pets do not pull aggro.
Except when it is in guard mode and either you attack something or when you press F1 while targeting something, the pet itself doesn’t pull aggro at all.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

This is Guild Wars terminology.
Traits, Abilities, Effects and Mechanics are set for “Dodging”.

If you didn’t dodge by the Guild Wars 2 terminology – you didn’t. Play with words will not help you get anywhere with your point.

http://wiki.guildwars2.com/wiki/Dodge

“Observe, learn and counter.”

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

You know kitten well that when I said ‘dodge’, I meant the dodge mechanic, which is an enormous part of Guild Wars 2 combat and not found at all in typical RPGs. Sidestepping very rarely helps when you’re trying to avoid large, high-damage AoEs. Plus, on top of all of that, your ‘method’ for dealing with an error on the part of the game designers doesn’t even work using the typical dungeon setup. At all. So stop nitpicking, stop being dishonest, and admit that pets get slaughtered unless the ranger plays a suboptimal setup absolutely perfectly…and often, they get slaughtered then as well.

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Posted by: Eponet.4829

Eponet.4829

After 3years of anet saying no and people still making these threads. Well maybe with druid aspects potentially replacing pets you will get your wish. Or maybe not.

I wouldn’t count on it, given how many traits are built around the pet’s existence. Then again, maybe the difficulty of making replacement traits when using druid in combination them is why it was the first announced but near the last to be showcased.

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Posted by: NapTooN.6283

NapTooN.6283

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

This is Guild Wars terminology.
Traits, Abilities, Effects and Mechanics are set for “Dodging”.

If you didn’t dodge by the Guild Wars 2 terminology – you didn’t. Play with words will not help you get anywhere with your point.

http://wiki.guildwars2.com/wiki/Dodge

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

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Posted by: Ariete.6509

Ariete.6509

OK, I’ll give in the idea that the pet does hinder our gameplay occasionally. Specifically in skips like Arah and TA, maybe dredge bits, because of mob’s attack pattern. Well in skips you can do as little as blowing a smoke field with warhorse while giving swiftness around, so immediately after you cast it, you can use a transformation item that doesn’t brake with entering combat, I have a stack of “automated… Something” which turns you into an As u r a that I often use for jumping puzzle too because I’m a big norm, crisis adverted, no more pet to aggro stuff around.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Than something is wrong.
Because I can “dodge” effects right in the middle of their happening. But I cannot sidestep a 2000 radius boss AoE.
Have you tried sidestepping a Thief? That would be one hell of fun to watch.
I can do it with the “Dodge” everyone is talking about, but not the one you are trying to.

I’m not sure if you do not understand or do not want to understand. I believe in the latter. Sidestepping is totally different to what the discussion is about.

“Observe, learn and counter.”

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Posted by: NapTooN.6283

NapTooN.6283

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Than something is wrong.
Because I can “dodge” effects right in the middle of their happening. But I cannot sidestep a 2000 radius boss AoE.
Have you tried sidestepping a Thief? That would be one hell of fun to watch.
I can do it with the “Dodge” everyone is talking about, but not the one you are trying to.

I’m not sure if you do not understand or do not want to understand. I believe in the latter. Sidestepping is totally different to what the discussion is about.

No you can not dodge effects, you evade them with a Dodge Roll, that is a difference, hence the “evaded” popup. If you just dodge roll out of the way, there is no popup, you would get the same effect with a sidestep. Let’s give you a practical example:

  • Engineer shoots a Mortar Shell at you from max range
    - If you Dodge Roll before the Impact, you won’t evade the Skill and get no reward for “successfully evading an attack”.
    - If you Sidestep before the Impact, the same thing happens
    - BUT if you wait for the Impact and Dodge Roll through the Hit Box, you evade the Skill and get rewards for “successfully evading an attack”

That is all that i say the whole time, Dodge and Sidestep are the same as Long as you don’t dodge roll through the Hit Box. Heck you can even add jumping over shockwaves to that list because you dodged it by jumping over it. With a Dodge Roll through it, you would have evaded it.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

OK, I’ll give in the idea that the pet does hinder our gameplay occasionally. Specifically in skips like Arah and TA, maybe dredge bits, because of mob’s attack pattern. Well in skips you can do as little as blowing a smoke field with warhorse while giving swiftness around, so immediately after you cast it, you can use a transformation item that doesn’t brake with entering combat, I have a stack of “automated… Something” which turns you into an As u r a that I often use for jumping puzzle too because I’m a big norm, crisis adverted, no more pet to aggro stuff around.

It also makes it impossible for them to properly balance ranger for high-end PvP and even WvW. The entire ranger profession has about as much sPvP viability as, for instance, a minion master necromancer. Which is to say, not a whole lot.

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Than something is wrong.
Because I can “dodge” effects right in the middle of their happening. But I cannot sidestep a 2000 radius boss AoE.
Have you tried sidestepping a Thief? That would be one hell of fun to watch.
I can do it with the “Dodge” everyone is talking about, but not the one you are trying to.

I’m not sure if you do not understand or do not want to understand. I believe in the latter. Sidestepping is totally different to what the discussion is about.

No you can not dodge effects, you evade them with a Dodge Roll, that is a difference, hence the “evaded” popup. If you just dodge roll out of the way, there is no popup, you would get the same effect with a sidestep. Let’s give you a practical example:

  • Engineer shoots a Mortar Shell at you from max range
    - If you Dodge Roll before the Impact, you won’t evade the Skill and get no reward for “successfully evading an attack”.
    - If you Sidestep before the Impact, the same thing happens
    - BUT if you wait for the Impact and Dodge Roll through the Hit Box, you evade the Skill and get rewards for “successfully evading an attack”

That is all that i say the whole time, Dodge and Sidestep are the same as Long as you don’t dodge roll through the Hit Box. Heck you can even add jumping over shockwaves to that list because you dodged it by jumping over it. With a Dodge Roll through it, you would have evaded it.

This is getting tiresome. You knew that I was referring to the dodge roll, so stop deliberately misunderstanding what I say. Besides (as I’ve said several times), pets can’t even dodge by your definition most of the time, because the optimal DPS setups are all invariably melee range, especially in a group. Plus, enemy players in PvP don’t have multi-second tells on their abilities, and WvW is just too cluttered with AoEs to have any hope of avoiding it. So, out of every game mode available, pets can avoid AoEs occasionally in open world PvE only, which happens to be the area that they least need to.

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Posted by: Bran.7425

Bran.7425

Heck you can even add jumping over shockwaves to that list because you dodged it by jumping over it. With a Dodge Roll through it, you would have evaded it.

If you are going to include that then pets can not dodge as they can not jump, but this is just derailing the thread.

Unfortunately Anet has designed to keep the pet as the ranger class mechanice while ignoring that the mechanicreally well suited to the action based combat system that they want for the game and the effort to effect for the ranger player doesn’t feel right.

Pets have been hidden due to rising Player complaints.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, now I can confirm that NapTooN would be able to understand the topic. The problem is he does not want to.

@NapTooN
http://wiki.guildwars2.com/wiki/Light_on_your_Feet
Please do take note of the hyperlink of the expression “dodging”. It’s the very same I sent you already and you keep ignoring it. If you insist on proving your point – please make a video where the trait procs after side-stepping, please.
Here I’ll be leaving the discussion. It has become pointless a long time ago.

I would take the time to explain it to you – but I already know you’d just repeat the statements that we all have already proven wrong and illogical.

“Observe, learn and counter.”

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Posted by: Archon.6480

Archon.6480

Pets are a huge part of our damage. To remove them would decrease our DPS significantly. If you want to remove pets, first go into battle with a group and just let your pet attack and watch the numbers… Some of them hit extremely hard when the have a full stack of might… Why get rid of that?!

Edit: Drake Tail swipe hits for around 5-6k and he blast finishes fire fields for you. His chomp can hit for 3-4k…

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

(edited by Archon.6480)

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Posted by: Kreed.2768

Kreed.2768

I think rather than ask for the pet to be removed, thus taking away our whole profession mechanic, we should be pleading for buffs and upgrades to our pets. With the coming of improved mob AI in HoT, I am seriously hoping they also upgrade the AI of the ranger pets. If they could be made smart enough to get out (or at least attempt to) of AE skills, for example, that would be awesome. Perhaps even give them the ability to dodge in order to do so. Another problem is that melee pets don’t really stick well to moving targets (mostly PvP related problem), so perhaps reduce or remove cast time on their auto attacks, or make them able to move while using AA’s.

A more PvE related problem is the fact that pets outside of the tankier ones like bears just die very easily on big boss fights like the Vinewrath, mainly because they can’t avoid it in the same way players do. I’d love to see something thought up for that.

Finally, and this one often grates my nerves, is the fact that pets can’t jump off ledges. Say I’m on the Battle of Kyhlo map in PvP. I’m standing there in one of the windows of the clocktower node, firing away with my longbow at somebody on the node. My (melee) pet gets his butt into gear to go attack that player. Does he jump off that small ledge in front of me? Nope, he runs alllllllll the way around, going down one flight of stairs and up another before finally getting to the mid node. My hopes for the future are that they upgrade the NPC pathing system, if they haven’t already in HoT, to allow them to jump off such small ledges, at least.

Lover of longbow rangers.
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have option to remve pet full time plz

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Pets are a huge part of our damage. To remove them would decrease our DPS significantly. If you want to remove pets, first go into battle with a group and just let your pet attack and watch the numbers… Some of them hit extremely hard when the have a full stack of might… Why get rid of that?!

Edit: Drake Tail swipe hits for around 5-6k and he blast finishes fire fields for you. His chomp can hit for 3-4k…

We need an in-combat stow option.
Especially because we need pets to deal damage and not a dead pet.

“Observe, learn and counter.”

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Posted by: Ivarr Wolfsong.2986

Ivarr Wolfsong.2986

All we really need is a “stow lock” that allows stow to continue in combat until you use a pet command. This solves all of these complaints

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Posted by: Archon.6480

Archon.6480

All we really need is a “stow lock” that allows stow to continue in combat until you use a pet command. This solves all of these complaints

+1 I agree this would be nice for jump puzzles and stuff. Would be helpful in some fights too (Mai Trin loves to kill fluffy)

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Heibi.4251

Heibi.4251

Permanent stow pet only if we get the damage difference we’d be missing by not having one.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Permanent stow pet only if we get the damage difference we’d be missing by not having one.

Why? Could can take him out anytime you feel like doing so.
If you want the damage – play with the pet.
If you don’t feel like playing with one – sacrifice the damage.

If you have the skill – save your pet to deal the damage when you need it.

“Observe, learn and counter.”

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Permanent stow pet only if we get the damage difference we’d be missing by not having one.

Why? Could can take him out anytime you feel like doing so.
If you want the damage – play with the pet.
If you don’t feel like playing with one – sacrifice the damage.

If you have the skill – save your pet to deal the damage when you need it.

Yeah, so you can have it ready for its F2 skill or a #3 skill on bringing it out of stow in combat, the additional utility of that would be great and worth the damage loss. In PvP/WvW this would be magic.

have option to remve pet full time plz

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Posted by: Heibi.4251

Heibi.4251

In the old GW you were able to use extra skills by not having the pet. In this case, if you didn’t understand, if we are able to stow a pet permanently(until you change your build as an example) you get the damage difference you would have had with it. And you don’t have to worry about it dying in 2 seconds in a zerg or to the one-shot bosses.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Tragic Positive.9356

Tragic Positive.9356

In the old GW you were able to use extra skills by not having the pet. In this case, if you didn’t understand, if we are able to stow a pet permanently(until you change your build as an example) you get the damage difference you would have had with it. And you don’t have to worry about it dying in 2 seconds in a zerg or to the one-shot bosses.

Since this is not old GW and developers already stated they want Rangers to be the pet class – that’s not going to happen.

That’s why we are mentioning possibilities that would promote having the pet.

“Observe, learn and counter.”

have option to remve pet full time plz

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Posted by: Heibi.4251

Heibi.4251

In the old GW you were able to use extra skills by not having the pet. In this case, if you didn’t understand, if we are able to stow a pet permanently(until you change your build as an example) you get the damage difference you would have had with it. And you don’t have to worry about it dying in 2 seconds in a zerg or to the one-shot bosses.

Since this is not old GW and developers already stated they want Rangers to be the pet class – that’s not going to happen.

That’s why we are mentioning possibilities that would promote having the pet.

But since this thread is about “Removing the pet full time” I was sticking with the theme, not pooh-poohing ideas from people.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: Tragic Positive.9356

Tragic Positive.9356

But since this thread is about “Removing the pet full time” I was sticking with the theme, not pooh-poohing ideas from people.

Play Dragon Hunter.

“Observe, learn and counter.”

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

Such a silly comment. Dragonhunter won’t play like sword/axe Ranger. Just like Thief and Warrior haven’t. I just assume people who make such statements are extremely ignorant of how the other classes play… they have to be to compare them to Ranger.

Speaking from a PVE-only point of view…

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Such a silly comment. Dragonhunter won’t play like sword/axe Ranger. Just like Thief and Warrior haven’t. I just assume people who make such statements are extremely ignorant of how the other classes play… they have to be to compare them to Ranger.

Your statement ruined any point you wanted to make.

Since you want a pet-designed class with pet removed – I can assume you are twice as ignorant as you want to make me sound.
Since all classes can play in melee range. And fill the same role (warrior’s sword has similar mobility and stuff). But none relies so heavily on pet as a Ranger does.

People who post messages like me are the ones who are allergic to human’s silly nature.
“Shouting at your brother telling him not to shout is counter-productive.”

“Observe, learn and counter.”

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

But since this thread is about “Removing the pet full time” I was sticking with the theme, not pooh-poohing ideas from people.

Play Dragon Hunter.

That doesn’t fit the archer archetype that people are going for, so stop saying that. It makes you look like an idiot, and I’m getting sick of pointing that out. Most bow rangers in GW1 didn’t use the pet. Pets are at an even greater disadvantage in GW2 because they can’t dodge roll, sidestep or attack while moving and lack the situational awareness that a player has. I don’t want pets, I want an archer. I don’t want a spellcaster who happens to use a bow. ArenaNet’s insistence that rangers be ‘the pet class’ is keeping them out of dungeons and competitive PvP. The WTS happened recently, and I noticed that, out of all eight professions, only one was not represented there. Care to guess which one? Making ranger ‘the pet class’ would be like making necromancer ‘the minion class’. Minion mastery doesn’t work in many areas of the game, and neither do pets. The difference is, necromancers are not forced to be minion masters due to a stupid design decision and the stubbornness to keep that flaw no matter the cost.