lightning reflexes
I’ve never experienced it not being able to break stuns..you were probably immobilized and since that is a condition, not a stun or a daze, it did not work.
Also if youre using it to escape..turn around first..then use it.
When used properly lightning reflexes is one of the best skills the ranger has…an evade, long leap backwards and vigor all on a fairly short cooldown.
turn around while stunned. why didn’t i think of that?! oh wait…
I meant in the situation when youre just trying to create some distance between them or evade…please read my post more carefully. As i said it has other uses other than breaking a stun..
then you’ve wasted a stun breaker and also slowed yourself down with the turning. then of course there’s plenty of other skills you can use to create a gap to much better effect.
fact is, lightning reflexes is garbage unless you’re facing your opponent.
The only situation where lightning reflexes is bad is when running away from a zerg. If you’re already in combat, and were able to be stunned, no matter which way the skill went you were going to die. It’s an extremely useful skill for bow rangers or just try to make some distance from an opponent, examples would be say if a warr bullrushes and you get hit by it, just hit lightning reflexes and not only do you break the stun, but you evade the following burst without having to use a dodge and you gain vigor, same goes for thieves or any other burst/stun situations.
A good skill for duking an opponent, catches a lot of people off guard when a ranger suddenly rolls backs behind them.
If you purely just want a skill than breaks stuns so you can run away from a zerg without rolling back into them, trait signets. Either use it pre-emptively, or just avoid situations where you need to be running away while breaking stuns.
fact is, lightning reflexes is garbage unless you’re facing your opponent.
Exactly, that is what it is meant for. Not for giving you extra gap while running away, but for evading/creating distance and increasing survivability during a fight. Can still be used to escape battle though if you use it initially, as soon as you decide you want to run.
Also, I don’t think lightning reflexes is bad.
I just wish the range one would get “blasted back” was the samme, even if I was chilled/crippled. :/
turn around while stunned. why didn’t i think of that?! oh wait…
Gosh, no idea why you have such a constant bad attitude to people.
Lightening Reflexes is fine, better than fine in fact, I can’t run without it anymore it just has too many uses and the vigor gain is just awesome. I’ve never had it fail on me other than when tagged with a chill or alike which is how it’s meant to work.
I love saving it until I’m all out of other options and evades and using it, so much of a gap created that by the time they close again my sword cooldowns will be off and if they use a quick gap closer I have a big ball of vigor putting my endurance back up.
(edited by capuchinseven.8395)
No, it’s good skill. It never bugged for me and I like to use it when running from zerg as addional dodge (also, if you are good at turning, it’s good gap maker). The only thing I’d change is delete dmg from it and add immobilize breaker :>
The only situation where lightning reflexes is bad is when running away from a zerg. If you’re already in combat, and were able to be stunned, no matter which way the skill went you were going to die.
that’s not true at all. the reason it kills you is because it shoots you back into the zerg. i’ve run away from zergs many times with normal stunbreakers. rangers have few stunbreakers as it is when compared to classes like guardian, and in the case of lightning reflexes, not much of a secondary effect.
consider that guardians have stand your ground and save yourselves. 1 gives you stability and retaliation, and the other gives you about a million buffs. ranger stunbreaker shoots you backward on a 45 second CD (36 traited) compared to 24 and 48 seconds for guard.
i think that the direction of the travel should go in the direction that you are traveling in. if i push backward and activate it i should go backward. if i’m pushing forward i should go forward etc…
it would make this skill far more valuable. as it is, there’s no reason to use it imo, even in dungeons as they are usually too cramped to use fully anyway.
I use Signet of Renewal. It’s a stun breaker and removes all your conditions (including immobilize). It also removes a condition every 10 seconds which is really useful (although I suppose people use the trait – which I don’t). And on top of that, it doesn’t jump you backwards back into the zerg. So no evade and no vigor and no damage, but who really needs those when it can’t break immobilize?
Just because you don’t understand a skill doesn’t mean its broken.
First of all its main job is to break stun which is does perfectly.
It’s a survival skill meant to keep you alive, not kill. It’s an extra dodge with endurance regen, this skill has kept me alive countless times. Use it more intelligently. If a zerg is chasing you can turn around use the skill for a crazy long dodge and with another 2 sword skill you can fly away.
I run a bunker build and I get stomps all day in skirmishes due to this. Slap on unguent and stomp fools until you get stunned, break it and come back for more.
My bunker ranger usually takes over 5 people to kill and this skill plays a big part of that.
[sYn] Borlis Pass
Actually, LR gives you a HUGE distance underwater. Give it a shot. It is pretty ridiculous and has saved my life more times than I can count.
Lightning Reflexes also rolls you away from enemies that have knocked you down. You need to be on your feet to perform a regular dodge . The more dangerous your enemies are the more important this can be.
Love doing that when a warrior uses Bull Rush.
I use Signet of Renewal. It’s a stun breaker and removes all your conditions (including immobilize). It also removes a condition every 10 seconds which is really useful (although I suppose people use the trait – which I don’t). And on top of that, it doesn’t jump you backwards back into the zerg. So no evade and no vigor and no damage, but who really needs those when it can’t break immobilize?
it’s really the only option. lightning reflex dmg is negligible and the vigor is great for letting you stay alive 2 seconds longer in the zerg you just jumped into.
underwater it rockets you about 50 miles. i use it sometimes in HoTW to avoid the guy’s spear rush thing but it often sends me right into a group of mobs.
If you want to use it whilst running away from a zerg, either turn around (yes you do lose a second, but more than make it back) or if you have a sword there’s a great trick you can use:
Sword 2 – if you have your pursuers targeted, which presumably you do, or can do easily enough, the skill will instantly propel you away from them (180 degree turn is much faster than manually doing so before casting). BUT – after the first roll back of the sword2, hit lightning reflexes, you will now be facing the right direction so will roll even further away from your enemies even faster, then turn around manually and use the leap portion of sword 2! it’s amazing, even ride-the-lightning eles will have trouble catching you doing this!
of course this is situational – i.e. only works if using sword.
btw CD on lightning reflexes can be significantly shortened with the trait, if your build has at least 10 in that tree, it’s probably the best option if you want to run with lightning reflexes.