longsword attack animation hard locks?
Because two of the three attacks in the chain are considered to be “leaps,” which are prioritized over everything other than weapon-swapping, I believe.
unfortunately yes they are considered leaps , so the only window for movement breaking is to dodge or use a Cast time skill to break between the 2>3 portion of the auto chain to gain distance and Force a leap to re-entre combat.
if you plan on running or backing away De-target sword two or keep using the autos while detargeted (if you time it for the 3rd part of the chain you’ll leap away from the target) , then use about face, sword 2 away , about face again and using the second part of the chain on sword 2 for a second leap.
turning off Auto attack is good Practice while using a longsword, then when you have the timing down , its up to you if you want to use auto or not.
Because two of the three attacks in the chain are considered to be “leaps,” which are prioritized over everything other than weapon-swapping, I believe.
If the third attack on the autoattack chain hits, the first attack (which normally isn’t a leap) becomes a leap as well. So all three attacks in the chain leap.
The problem is two-fold. You can’t dodge during a leap. And there’s a bug where a leap will lock out dodge for about a half second after the leap finishes. During this time you can move, you can fire another skill, but you can’t dodge. Tapping a movement key or another skill clears up the bug and you can dodge immediately after (so move-dodge works after a leap).
But since two of the skills (1st and 3rd in autoattack chain) are long leaps, even if you manage to dodge during the chain it doesn’t help. What happens is you dodge, then the next autoattack just leaps you right back to where you dodged away from. The only way I can think of to fix it is to special-case ranger sword so that a dodge turns off attack.
Because two of the three attacks in the chain are considered to be “leaps,” which are prioritized over everything other than weapon-swapping, I believe.
If the third attack on the autoattack chain hits, the first attack (which normally isn’t a leap) becomes a leap as well. So all three attacks in the chain leap.
The problem is two-fold. You can’t dodge during a leap. And there’s a bug where a leap will lock out dodge for about a half second after the leap finishes. During this time you can move, you can fire another skill, but you can’t dodge. Tapping a movement key or another skill clears up the bug and you can dodge immediately after (so move-dodge works after a leap).
But since two of the skills (1st and 3rd in autoattack chain) are long leaps, even if you manage to dodge during the chain it doesn’t help. What happens is you dodge, then the next autoattack just leaps you right back to where you dodged away from. The only way I can think of to fix it is to special-case ranger sword so that a dodge turns off attack.
That can’t be true since I can always walk a very short distance while slashing….
Thread “ranger sword auto attack” number 8127462389.
Turn auto attacks off, and learn to evade with sword. They are not going to change it just because some new rangers find it frustrating.
Thread “ranger sword auto attack” number 8127462389.
Turn auto attacks off, and learn to evade with sword. They are not going to change it just because some new rangers find it frustrating.
To be fair, they’ve changed more because people couldn’t figure things out – that’s pretty much the basis of the entire NPE, after all.
The reason it’s not going to be changed is because a dev said he likes it this way.
The only thing we can do is either not use it or learn to adept to it.
If the third attack on the autoattack chain hits, the first attack (which normally isn’t a leap) becomes a leap as well. So all three attacks in the chain leap.
The problem is two-fold. You can’t dodge during a leap. And there’s a bug where a leap will lock out dodge for about a half second after the leap finishes. During this time you can move, you can fire another skill, but you can’t dodge. Tapping a movement key or another skill clears up the bug and you can dodge immediately after (so move-dodge works after a leap).
But since two of the skills (1st and 3rd in autoattack chain) are long leaps, even if you manage to dodge during the chain it doesn’t help. What happens is you dodge, then the next autoattack just leaps you right back to where you dodged away from. The only way I can think of to fix it is to special-case ranger sword so that a dodge turns off attack.
That can’t be true since I can always walk a very short distance while slashing….
I’ve tested it pretty thoroughly and that’s the way it works, unless they’ve changed the behavior in the last few months. The second attack is a short leap so it’s easy to recognize. If you’re attacking manually and keep pressing 1 while you click to lose the target, sometimes you’ll take two long leaps. That’s the third attack (long leap) and first attack (normally not a leap but turns into a long leap under certain cases).
I began testing it when I took two long leaps after my target died and I went off a cliff. I thought I was safe from the cliff because it was far enough away I wouldn’t reach it with a short + long leap. That’s when I found the first attack could also leap. I didn’t believe it at first, but tested it over and over and eventually convinced myself that this is in fact the way it works. I have no idea what mechanism they’re using to add that leap to slash, so it’s possible it’s easier to walk with slash than it is with other leap skills.
I keep thinking, if one leap in that chain was also an evade it wouldnt be so bad. This way the attack chain would at least grant some kind of defense while you are locked in.
Sometimes it works beautifully, and its perfect for keeping someone in range as they attempt to skew your attacks, but these times are too rare to consider the leaps a net asset.
My main annoyance is hitting a stealther, or someone that just appeared in front of me untargetted, which leaps me way out of bounds unintentionally so I cant even follow up with a second attack.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry