maximum burn

maximum burn

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Posted by: Sube Dai.8496

Sube Dai.8496

I’m on holidays ATM so unable to play, but I was wondering if anyone has tried a build that maximises burn damage?

Given all the “nerf guard/burn” threads I decided to look at how to max ranger burns. Probably something like this:

http://gw2skills.net/editor/?vNAQRBMfdG2JjKQ7KYzKgtgAVLYgRo6IoWzAuAu8A4b9VvlrQIQA-TJRHwAFeCAAOJAh2f4YZAA

John Snowman [GLTY]
Space Marine Z [GLTY]

maximum burn

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I modified it slightly. http://gw2skills.net/editor/?vNAQRAsf3XjMqQ7K2sCmsAVLGYEqOCq1MgLgLPA+Wf1T9L2IEI-TJhAwAw2fgzTAYcZAAnEAA

Balthazar Runes and Smoldering Sigils for +65% burn duration.

Cast Sun spirit, Throw Torch, F2 for burn/blind/weakness/Taunt, Entangle, Bonfire, Flame Trap, then swap weapons and pets, Pet KD, QZ, F2 for blind/weakness/Taunt (CD)/immob, PoS, Whirling Defense, PoS, Solar Flare, Splitblade, Winter’s Bite, swap, Bonfire, Bonfire.

Not that anyone would stand there and just take that, but it would stack a lot.

(edited by Heimskarl Ashfiend.9582)

maximum burn

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Posted by: Sube Dai.8496

Sube Dai.8496

Yeh nice. Should do well for point holding in yoloq

John Snowman [GLTY]
Space Marine Z [GLTY]

maximum burn

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Posted by: Madisonlee.9641

Madisonlee.9641

Sorry for long post, this is for theory-crafting enthusiasts who love condi ranger. Please help me improve this build or give me other ideas you’ve found to be better, as I don’t want to play power ranger; I already play power necro ele war thief and mesmer…I love my condi ranger.

Rather than making a new thread I’ll bump this one, as it’s the only one I found on the topic. I’d been trying to come up with a tPVP condi build that works post patch, and it ended up being similar to what Tsubodai posted above, but with a few key differences. I nicknamed it DIAF (die in a fire) lol. I hesitated to post anything burn related though given the imminent possibility of a burn rework, but this build is really fun to play.

This is for tPVP only, conquest mode. It has great sustain and can survive for a bit 1v2, great mobility, craps out aoe burn aids on everyone on a point, great at holding side point skirmishes. Weaknesses: if you react too slowly, burst will instantly kill you from your low health, so if you’re being focused get the kitten out; this is no DD cele ele. Enemies also have a pretty easy time running from you since all your damage is concentrated on a point aside from throw torch; but that is why this was made for conquest only. You keep the point, you won the fight. You also might be thinking, our aoe fire fields are small and avoidable. Yes, they are, that’s why we are going to FORCE everyone into them on a 15 second burst cycle and laugh as they die.

build:

-GS/ST (don’t stop reading, I’ll explain why lol)
-Balth runes + Smoldering and Geomancy (max burn)
-Settlers (max condi with sustain)

traits:

-WS: Expertise training, Refined Toxins, EB
-BM: Gfte, WS, BW
-Skrm: Trapper Expertise, HB, Quickdraw

Utilities: HS, Sun Spirit, Flame trap, and Signet of Renewal with entangle

Pets: Hawk/Eagle (I don’t play the cancel games, it seems like a bug to me and I don’t exploit them)

So let’s chat about weapon choice and pet choice a bit. GS was chosen because of it’s incredible utility and mobility combined with quickdraw. We all know shortbow is just an abomination right now (make bleed not positional for christ’s sake) and our beloved Axe/dagger sw/t was gutted a bit with the off hand training nerf. So until dagger’s 4 range is fixed, I’m sticking with GS because I feel like a sitting duck when I am using axe/dagger.

But GS has -no- condi, so I gave it some. Sun Spirit + Geomancy+ Refined toxins. Boom now it’s a makeshift condi weapon >.> Trust me the utility …makes it worth it haha (at least until the offhand training fix <3)

The birds are because we now have the 15 ICD taunt which makes them viable over double dogs and I think their damage output is worth the switch. They both become condi dealing with Expertise training, they have bleeds on their 4 second CD f2, sun spirit effects them, and refined toxins gives them poison. This combined with their insane hard power hits and 4 second weakness+blind spam makes them superior. They also have a 6 second ICD leap which they spam through all the fire and water fields I put down, making them both survive longer, and have a nice up time of fire aura.

We have good team support with short CD water condi cleansing fields that are pretty massive, and clutch condi team removal with renewal signet. Sun spirit buffs everyone with burning damage from 1000 range, and even if they have no condi damage it still is a nice boost. We also have really nice aoe cleave, lay your aids right on a dead enemy’s fase with flame trap and bonfire and taunt the rezzers, could also explode your sun spirit and toss out a tangle with a geo wpn switch, it all adds up.

rotation:

Start with GS until you’re ready to burst. When you’re ready and in position, switch wpns —> throw torch -->Serpent strike—>throw torch—>pet F2+ bonfire+ flame trap—->leap through the fire—>switch weapons, leap again, etc etc, just an example. You also have 2 flame traps for every bonfire, so you can keep up some sustain damage with fire aura and sun spirit while you’re waiting for your taunt.

This build gives you 4 leap finishers on a short CD. Need healing? Use them in the water. Need mobility? Use them to get to another point quickly or to run away. Otherwise, you will have a pretty insane up time of fire aura, as well as your bird.

I usually will start the fight with double bonfire but for the rest of your fight you need to be using throw torch for quickdraw offense or leaping for heal, because quickdrawing bonfire only works once at the start if you want to keep a rotation up. Don’t forget to maul for vulnerability if you can land it, and we also have GS 5’s interrupt. Also the block is nice.

maximum burn

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Posted by: Madisonlee.9641

Madisonlee.9641

Please add tips and ideas for changes, or do you guys still think going the bleed route is better? I also tried a survival of fittest version with 2 surv utilities over sunspirit and signet of renewal, but I found I fell in love with sun spirit.

maximum burn

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Posted by: Sube Dai.8496

Sube Dai.8496

I settled on full traps / rabid / shortbow when trying to do conditions burst. Kills quicker than trying to get ppl to stay in burn fields.

But now I’m trying celestial regen again.

John Snowman [GLTY]
Space Marine Z [GLTY]

maximum burn

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Posted by: Tora.7214

Tora.7214

i been using axe/torch- axe/ in pvp, starting with sun spirit, flame trap then weapon swap to abuse quick drawn with Bonfire, then just rotate flame trap, throw torch,splitblade as they come out of CD, always switching weapon before using bonfire to abuse the CD reduction. the highest i was able to stack (with extremely nice procs from sun spirit) been 20 burn stacks and 14 bleeds. that was plain insane, if you can trap someone with entangle or spider root venom before hand so they eat the full rotation you will have fun watching their hp bar literaly melt away