might stacking on rangers

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Posted by: Prysin.8542

Prysin.8542

Some of you may be unaware, but might stacking on rangers are VERY effective. So why do i have to tell you this? because the amount of people i see doing it, or rather doing it properly (spammin axe auto is not how to do it) can be counted on ONE hand.

So how do you do it?
2x battle sigil
axe mainhand (for maintaing stacks and bleed spam, not building stacks)
2 points into BM for “Mighty Swap”
3 points into Nature Magic

why mighty swap?
Because it is essentially the old battle sigils. 3x might for 20+ seconds upon swapping.

so why bother to might stack after might got nerfed. Its stupid right?
NO.
You stack might on behalf of your pet, This way you can run a build with 2 points into BM, but have the damage of a full fledged BM setup. This not only increases your DPS, but it massively increases your burst.

common “damage values” seen from pets with 25 stacks of might and fury
Drake Tail Swipe > 3,8k vs Cele Ele
Owl/Raven Auto + F2 > 4x 2.7k vs Cele Ele
Wolf Brutal Leap > 3.9k vs Cele Ele
Spider Auto > 1.2k vs Shoutbow warrior.

The majority of ranger builds offering good sustain lacks burst. staacking might like the example i showed above is how you counter that lack. You do not need to run 3 into nature NOR do you need to use mighty swap, the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Tribio.8531

Tribio.8531

The majority of ranger builds offering good sustain lacks burst.

Err.. You must be trolling here, right? Everyone is QQ’ing about the bursty LB ranger..
Your might stacking isn’t bursty at all and you depend too much on your pet’s attacks to hit (which will work on mobs but rarely on players)..

the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Wow.. Quite full of ourselves, are we?

The Hatreidis family: Freya / Nina / Demonica / Athena / Faith / Arya / Angie / Sansa
Commander – Jam Death [Jd]
Fissure of Woe

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

The majority of ranger builds offering good sustain lacks burst.

Err.. You must be trolling here, right? Everyone is QQ’ing about the bursty LB ranger..
Your might stacking isn’t bursty at all and you depend too much on your pet’s attacks to hit (which will work on mobs but rarely on players)..

the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Wow.. Quite full of ourselves, are we?

no his not trolling , generaly the more a Ranger focuses on that high " number burst" the longer and lower his dps can be on cooldown , on the other end the more you focus on sustain , might stacks/condi damage/hybrid sustain types , the weapon set ups generaly lack burst unless you use a long long combination of skills/utiltity and pet damage , all in the end build up damage sustain and burst is only obtainted in this set up by using chained skills rather than the Bursty LB power set up , that lacks sustain compaired to the previously mentioned build.

two ends of the ranger scale .

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I personally never use it but Beastmaster’s Might is worth mentioning. 3 stacks of might for 15 seconds when activating a signet.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Prysin.8542

Prysin.8542

The majority of ranger builds offering good sustain lacks burst.

Err.. You must be trolling here, right? Everyone is QQ’ing about the bursty LB ranger..
Your might stacking isn’t bursty at all and you depend too much on your pet’s attacks to hit (which will work on mobs but rarely on players)..

the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Wow.. Quite full of ourselves, are we?

your signature may read “spread the ranger love”. But you clearly have little to no idea how to build one. That is fine i guess, plenty of cookie cutter builds on google for anyone to pick. However seeing as i spent 2+ years building and optimizing ranger builds and playing the darn game at the same time, i may have picked up on a few things here and there.

LB burst builds DOES NOT HAVE SUSTAIN, it has the same function as warrior builds does (all warrior builds atm). They can delay the inevitable, NOT avoid it.
LB burst, as has been said TIME AND TIME AGAIN, cannot deal with conditions, if you set up your burst build to deal with condies, you get less damage and or defense against direct damage or CC. This is the core properties of LB Burst and the limitations imposed on the build.
Just because people QQ does NOT make them right. It only means a large portion of the community are really really bad at this game and refuses to take advice from people .

Have we seen this before? Oh yes we have. “Too hard to defend castles in WvW, cannot do it alone.” – Anet went and buffed arrow cart damage into oblivion and now 3-4 players with AC’s can literally wipe a 20 man group. Just because players QQ, does not make them right!!

Pets are still as reliable as ever, no need to rely on it for anything. The pet does its thing, IT IS YOUR JOB to make sure it can do it. Yes i know, boring answer. Why should you, the glorious and incredibly important player, much more important then everyone else, bother to even help the pet? Blasphemy!!! Outrageous!!!! The pet class having to use pet for optimal function?! IDIOCY, MORONIC, TERRIBLE!!!!!!

Or you know, you can just shut up, dump some cripple/chill/immob on the enemy and press F2. Problem solved.

L2P

L2P

L2P

L2P

L2P

L2P

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: ItIsFinished.9462

ItIsFinished.9462

Some of you may be unaware, but might stacking on rangers are VERY effective. So why do i have to tell you this? because the amount of people i see doing it, or rather doing it properly (spammin axe auto is not how to do it) can be counted on ONE hand.

So how do you do it?
2x battle sigil
axe mainhand (for maintaing stacks and bleed spam, not building stacks)
2 points into BM for “Mighty Swap”
3 points into Nature Magic

why mighty swap?
Because it is essentially the old battle sigils. 3x might for 20+ seconds upon swapping.

so why bother to might stack after might got nerfed. Its stupid right?
NO.
You stack might on behalf of your pet, This way you can run a build with 2 points into BM, but have the damage of a full fledged BM setup. This not only increases your DPS, but it massively increases your burst.

common “damage values” seen from pets with 25 stacks of might and fury
Drake Tail Swipe > 3,8k vs Cele Ele
Owl/Raven Auto + F2 > 4x 2.7k vs Cele Ele
Wolf Brutal Leap > 3.9k vs Cele Ele
Spider Auto > 1.2k vs Shoutbow warrior.

The majority of ranger builds offering good sustain lacks burst. staacking might like the example i showed above is how you counter that lack. You do not need to run 3 into nature NOR do you need to use mighty swap, the version i posted above is simply the most efficient, short of beastmasters might + 60%+ crit chance,

Might stacking before the Might nerf worked very well for Ranger when traited: http://gw2skills.net/editor/?fNAQRAnY8fnEqQvgWxC+rAXLGAToaXAdaA8aUdfBLwEXwjE-TJhHwAPLDQ4JA8b/BAnEAA

This build was capable of maintaining 12-17 stacks of Might throughout the duration of a fight. It essentially added another 400 Condition damage on top of and already tanky/regen type build. The damage of a Rabid bleeder and the healing/regen power of the Clerics ammy.

But after the nerf, it doesn’t work as well. It takes twice as long to get to 12-15 stacks of Might and maintaining it is even harder. Now it averages to 6 – 9 stacks. I have since moved on to another more affective build.

Arrow Slanger »—> »—> »—>
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~

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Posted by: Archon.6480

Archon.6480

Good suggestion. I find might stacking to be very effective in PvP and think more rangers should try it. I have best results with my might stacking hybrid. Drakes in fire! They cleave enemy and blast the fire field. The sigil of battle nerf hit our opponents harder than us, since we have so much access to might through other means.

The best part, you can fight on point with these builds and actually prevent caps and decaps.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Sube Dai.8496

Sube Dai.8496

I’ve been running this since pre-nerf:

http://gw2skills.net/editor/?fNAQRBHfdG2JjK0yiVsgvgQ1iBwEq2JQnGAvGV3N7CMxDoB-TJRHwAFeCAAOJAh2f4YZAA

Its not as strong as it was, but it is still the strongest build for me.

And don’t knock double axe until you try it. 100% might uptime for you and your pet…

The pressure and the sustain last for days.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: wauwi.9162

wauwi.9162

With the emphasis on might stacking on the pet on your build, why exactly did you choose an axe over the 1Hsword for the mainhand?

Because the range or the bounce?

What’s the 2nd weapon set look like?

[EU/GER]Elona’s Reach: Aerrith: Lv80 Ranger / Sephirra: Lv80 Mesmer
“Only the finest of potatoes in my zerkburgers.”

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Posted by: Sigmoid.7082

Sigmoid.7082

With the emphasis on might stacking on the pet on your build, why exactly did you choose an axe over the 1Hsword for the mainhand?

Because the range or the bounce?

What’s the 2nd weapon set look like?

Because of Fortifying Bond . The way it works is when you gain a boonnyour pet will spawn the boon on itself with the duration stated by the trait. So even if you gain 1s of might your pet will still gain 13s of might on itself. SO where as you gain 3 stacks of might for 4s your pet gains 3 stacks of might for 13s.
Using this method its very easy to get and maintain 25 stacks of might on your pet.

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Posted by: wauwi.9162

wauwi.9162

I see, thanks.
Over 2 years and still learning stuff.

It has been decided, GW2, prepare to be installed again.

[EU/GER]Elona’s Reach: Aerrith: Lv80 Ranger / Sephirra: Lv80 Mesmer
“Only the finest of potatoes in my zerkburgers.”

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Posted by: Electro.4173

Electro.4173

If the build is meant to build might stacks on your pet quickly and keep them up, mighty swap seems rather counterproductive to that end. Yah, you get 3 stacks of Might using Mighty Swap (and your new pet gets 6 stacks right off the bat) but you also clear off any existing might stacks from your old pet during the swap. Which means you have to build it up all over again. If you’ve already got 25 might stacks on your pet, then swapping them out for a new pet that only has 6 stacks now is quite a downgrade.

With multiple opponents you can build the pets’ might stacks back up quickly enough using axe auto, but you seem to imply that you shouldn’t be relying on that.

Now, if the point of the build is getting might stacks on yourself, while the pet getting them is just a bonus, then sure. Mighty Swap is handy. But since you’re using MH axe and specifically pointed out damage values of full might pets, I’m assuming that the point is more towards your getting and keeping your pet at 25 than your own might stacks.

I suppose Mighty Swap is still handy for an initial boost of Might if you already have to swap your pets because they’re getting close to dead, but I’m not sure I’d call it a key part of the build.

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Posted by: Sube Dai.8496

Sube Dai.8496

@electro that is why I run it with celestial.

Its a constant damage buff for you and your pet whilst running a quite defensive/support build.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Prysin.8542

Prysin.8542

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi @Prysin
The veterans of this forum probably rememer the old school RRR build popularized by
Faux(0-0-6-6-2). While his original build was very efficient, it actually got much better after the buffs to- entangle, signets, axe, torch and horn(as a substitute for dagger). The reason i think most players doesnt like it nowdays, is because: 1. They got tierd of it 2.playing ranger as power is more fun for roaming (the fast killer over the methodic slow killer). 3.LB is the shiny new toy(and must be played with 6 in Marksmanship) 4.“Gurd”, pet managment is abit annoying. 5.The build is almost useless in big fights.
You’ll probably argue that your build is not condi so meny of my points are irrelevant, you may be right but while your build may be fun to play, its much less effective compared to the old RRR setup(and your original post is all about efficiency).

The updated RRR build, one of the most OP 1v1 builds ever – http://bit.ly/1DuTy9X
(can also be played with RAO and aristocracy rune, for a more might stacking version)

celec hybrid version – http://bit.ly/1G7lCOI
(can also be played with SB instad of S/T, more pet damage and raw power damage)

(edited by LughLongArm.5460)

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Posted by: KyreneZA.8617

KyreneZA.8617

lol @ might stacking now that they nerfed the effectiveness of might…

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: Prysin.8542

Prysin.8542

lol @ might stacking now that they nerfed the effectiveness of might…

^ lol @ players unaware of how might affects rangers

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Prysin.8542

Prysin.8542

Hi @Prysin
The veterans of this forum probably rememer the old school RRR build popularized by
Faux(0-0-6-6-2). While his original build was very efficient, it actually got much better after the buffs to- entangle, signets, axe, torch and horn(as a substitute for dagger). The reason i think most players doesnt like it nowdays, is because: 1. They got tierd of it 2.playing ranger as power is more fun for roaming (the fast killer over the methodic slow killer). 3.LB is the shiny new toy(and must be played with 6 in Marksmanship) 4.“Gurd”, pet managment is abit annoying. 5.The build is almost useless in big fights.
You’ll probably argue that your build is not condi so meny of my points are irrelevant, you may be right but while your build may be fun to play, its much less effective compared to the old RRR setup(and your original post is all about efficiency).

The updated RRR build, one of the most OP 1v1 builds ever – http://bit.ly/1DuTy9X
(can also be played with RAO and aristocracy rune, for a more might stacking version)

celec hybrid version – http://bit.ly/1G7lCOI
(can also be played with SB instad of S/T, more pet damage and raw power damage)

the RRR build is still strong, but it lacks reliable condi cleanse. From what i remember, when it first “hit the scene”, anet had not yet fixed Empathic Bond. By “fixed” i mean, made so that it no longer removes condies when pet is dead. Now in the current meta, 1v1 and 1v2 – pet upkeep is pretty simple. But group fights, like 5v5 and up you start to struggle maintaining it. Meaning you either have to swap to a less optimal pet, or lose your condi cleanse.
Alternatively you can opt in for a more reliable form of condi cleanse that does not demand that you use your only healing skill, but by shuffling out SotW for SoR, you effectively reduces a little bit of the builds innate sustain to direct damage and you also lose the stability.

RRR is strong, but it is a duelist build that performs best 1v1, in that sense, it is better then my setup as i focus on WvW roaming.

the definition of WvW roaming is: To take hostile camps, cut off supply lines (yak slapping) and prevent hostile forces doing the same to you.

In this sense, my build is more balanced. It clears camps much faster at the expense of sheer 1v1 prowess. So while in a duel, i am slightly weaker, i also spend less time in the camps and more time on the move, making it harder for enemies to catch me off guard in a camp full of angry NPCs with blinds and stuns

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi,
1. The build insane healing capabilities plays around most condi attatks, you and pet have prema passive healing of 380 per sec(more than a warrior healing sigent) and thats without using your healing skill. evasive purity to get poisin out of you and if its realy, realy an issue, you use HS as main heal or equip the condi removal sigils(on swap). The drake BTW with his huge HP pool and 380 pasive healing, can eat condi for days.

2. regarding camps – agro them in one palce palce → entangle(with krait rune)+bonfire+axe AA+drake F2 – BOOM, all dead. Not sure your build can do it faster.
Anyhow , your original argument is solid, ranger benefit from might twice, pet with 25 might(even if its “only” 750 power and condi damage) is a scary thing.

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Posted by: Prysin.8542

Prysin.8542

update:
Testing Rune of the Defender
1st bonus gives 2 sec regeneration for each blocked attack (ranged attacks such as rapid fire will grant 20 seconds of regeneration)
4th bonus gives aegis on healing. 6th bonus counts as healing. so you get a block after you block.
reason: 6th bonus heals for 3920 + 0.6 x healing power, 30 sec ICD.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Madisonlee.9641

Madisonlee.9641

I tested this in sPVP. Might on myself was easily kept around 15-20 and 20-25 on the pet via a pretty simple rotation. Used blast finisher from pets and my horn and also leap for the aura.

The good: Might can easily shoot up to 20 in a few seconds and be maintained pretty easily. You are beefy and sustainable and so is your pet. You have plenty of condi removal. Access to swiftness is also nice

The bad: no defense on the axe/horn setup and I HAD to use horn to make this work because with dagger I didn’t get enough might. However since the buff to horn and torch, the rotation is much smoother than it was previously (I had tried might stacking for a long time now). After the initial pet swap for double blast, mid fight the drakes cannot be controlled for the blasts; I hardly ever see it happen mid fight and its impossible to time it well without losing focus on fighting, However, I still can maintain plenty of might despite this. Absolutely NO access to interrupts. This is a big big downfall IMO. Watching my teammates die when running this was frustrating.

Anyways let me know what you guys think. I think that both the power and condi options listed as “great” builds on metabattle are probably better than might stacking on ranger. But I dunno

The build I tried:

I use 00662 Wilderness knowledge, offhand training, poison master-nature’s bounty, evasive purity, SoF- mighty swap.

double battle, 1 doom and 1 geomancy- strength rune and cele amulet

utilitys are MT LR and SS with entangle ofcourse, and healing spring

I used axe/horn sword/torch and double drakes

(edited by Madisonlee.9641)

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Posted by: Sube Dai.8496

Sube Dai.8496

Try my version @Madisonlee. I used to run most of what you have and then changed it to mine.

- It took me a while to decide that sword is no good but the perma stacking from axe is more beneficial (mostly on the pet).

- You get 273 healing per second with NV and Sotw.

- Krait runes instead of strength – I find the condi bomb from Krait so strong mid way through a fight. Also the extra duration from strength runes isn’t needed because you have quite long durations anyway.

- Double canine – knockdowns and wolf fear for your interrupt to rez allies.

You don’t get as many stacks but you’ve got more condi damage anyway from krait runes, and much more survivability.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Madisonlee.9641

Madisonlee.9641

No defense on your weapons at all, and no signet of stone, no vigor traits, which means all you have is LR and dodges…that seems like a sitting duck build >< Imagining fighting a shatter mesmer with that gives me chills lol. It seems like less damage and less survivability to me :x But atleast you have interrupts with the dogs.

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Posted by: Prysin.8542

Prysin.8542

No defense on your weapons at all, and no signet of stone, no vigor traits, which means all you have is LR and dodges…that seems like a sitting duck build >< Imagining fighting a shatter mesmer with that gives me chills lol. It seems like less damage and less survivability to me :x But atleast you have interrupts with the dogs.

its not really hard to play without SoS, Evades or mass vigor spam. All it takes is the correct mental attitude. So when kitten hits the fan, you push back hard or bail out. Stunbreaker or stability is way more useful then Signet of Stone.
Signet of Stone is like zerker stance/Endure Pain for warriors, it carries you, but it doesnt make you better. Instead it dulls you, because it lulls you into the safety of having a “oh crap” button that just by pressing it, saves your rear end. This however is bad for your learning curve. because it lulls you into this train of thougt that “dont worry, if kitten goes down i just press this button”. However a good player will recognize this and bait out the button.
If you learn to play without, you also learn how to better deal with these threats, and it becomes increasingly harder to stop you. When you finally do set up a build with SoS, you more often then not forget it, because you know that “oh, their sending some hurt my way, but i can just sidestep that”.

In PvP, i see this all the time. Rangers, Eles, Warriors and Guards just hugging their invuln buttons. They start to eat half a rapid fire and activate their invuln, i cancel my RF to get my cooldown back earlier, and end result is that i can once again burst them before they have healed up. Or i simply wait, i just sit back and wait the 3-4 seconds it takes before i can let loose again. Players, even pretty decent ones, fall into this trap time and time again. Why? Because they feel safe having their “Oh kitten” buttons. They completely forget that i may or may not have one too, or that i am totally aware how their buttons works.

That being said, might stacking with torch 5 and warhorn is inefficient and bad. While you cannot sustain more then 15 stacks of might without blasting, you cannot hope to maintain a solid defense with it.
Might stacking on ranger is NOT meant to be used for the ranger itself. It is done to maximize pet performance. The pet is vital to a healthy DPS, given the low hit rate of pets, we need them to hit kittence they hit. This is achieved by stacking might. A pet hitting 750 every 3rd attack makes near no difference, but give the pet some fury and might, and it does 1600-2400 every 3rd attack. No suddenly that pet is a force to recon with. It is doing enough damage for you to notice.
THAT is the purpose of might stacking. The fact that the rangers stats are also buffed is the BONUS.

Ranger is a class with TWO sets of stats. Pet uses its own stats, therefore, it functions independently from the ranger, this gives us the unique ability to build incredibly tanky, while having massive burst damage. Now, the most common way to get this tankyness + burst is through investing into beastmastery. However that is a very bad way to do it.
Let me explain.

A spider has the following base stats>
1374 power
1374 precision (Roughly 26.3% crit chance)
1374 toughness
2748 Vitality (in PvE it has 3048)

With full beastmaster stats the spider gets
1674 power, precision and toughness. This gives it a crit chance of roughly 40.6%.

Now let us look at might stacking spider with 2 into BM (+100 pet stats)
1474 power, precision and toughness + 750 from might
2848 vitality (3148 in PvE)
31% crit chance, + 20% from fury

Total spider stats is now> 2224 power, 750 condition damage, 51% crit chance

This means that you get MORE damage then a full BM setup, without having to invest more then 1/3rd into the line. At the very same time, the might stacking setup allows you, the ranger, to add another 360-450 power and condition damage in addition to fury.
Not only does this buff you, it also boosts your pet incredibly efficiently.

Spider auto has a coefficiency of 0.37 (i did the math for pet DPS ages ago)
Without might stacking it does the following damage to heavy armor (2600 armor)
3000 × 1374 × 0.37 / 2600 = 586.6 damage

with BM it does
3000 × 1674 × 0.37 / 2600 = 714.67 damage

with might stacking it does
3000 × 2224 × 0.37 / 2600 = 949.47 damage

in short, more damage, less investment.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Madisonlee.9641

Madisonlee.9641

Alright let me break this down a bit; and let me preface by saying that the build you posted was for WvW right? What I am about to say only pertains to sPVP as I don’t WvW and have no experience with it.

@Prysin

To your first block of comments regarding signet of stone and the like, I agree it’s not good to rely on them and can indeed carry you falsely. That being said, it does not negate their usefulness in the slightest. I personally take Sharpening stone (because of the GM trait in my build ) over SoS, however if I didn’t have at least 1 skill of active defense on each weapon set, I’d use stone to compensate.

Moving on, @ “That being said, might stacking with torch 5 and warhorn is inefficient and bad. While you cannot sustain more then 15 stacks of might without blasting, you cannot hope to maintain a solid defense with it.”

I just got a look at your build you posted earlier and I can’t fathom some of the strange things you chose on it. GS….? GS over sword/torch for a might stacking build makes no sense at all, in terms of both defense and damage and might stacking and mobility. You could make the argument that taking HORN is inefficient and bad, but when you’re taking horn already and you don’t take torch…? I am completely baffled.

Your last problem is you are putting too much focus on the pet. It just doesn’t work in this game. You are underestimating your own damage potential when you have the defense of cele + a steady 15+ stacks of might. Your build ha minimal condi- axe 2 and the chance to bleed on crit trait. That is -nothing- compared to what you could be outputting and you’re wasting your cele 430 + another 400 + condi damage.

Having a pet hit like a truck is a secondary advantage to this, but it is too unreliable to function which is why NO ONE runs BM builds. Sic your pet onto someone who is moving ever so slightly (100% of people in pvp) and watch it struggle to land anything. Not to mention, if someone with the slightest bit of sense realizes your pet is the source of your damage and then kills them both and you’re out of luck.

Those are my two cents. Might stacking on Ranger can work and be effective, but it’s not gonna make the meta scene currently IMO.

(edited by Madisonlee.9641)

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Posted by: Prysin.8542

Prysin.8542

GS has cleave, and with even slight crit chance, it will outdo sword in terms of DPS when you are trying to kill multiple targets. Yes i am on the fence about taking torch over horn, still have not decided, but i enjoy the fury as it complements my pet burst. FYI, most of the time i run River Drake for the massive ranged burst.
The only pets i consider reliable is Drake for their cleave and F2, Wolf/krytan for their F2, Spiders and devourers for hit ratio (ranged pets hit a lot more then melee, and spiders hit rather hard) and birds for their precise attacks. While birds are slower then cats, they hit a lot more often, and harder.

Drake F2 and Bird auto + F2 combo are easy to land if you apply cripple or chill. My build has both.

If i was to set up a build in PvP, i would go 00662 with settlers and AD ST with Raven and Wolf. Simply because it is among the strongest setups you can do as a ranger, as things stand. The direct damage burst and broad spectre of conditions coupled with the uptime makes for a great combo.

However in WvW you want to cleave, hard. I used to run Rabid in WvW, which is a good stat choice, but for camp clearing it is very inefficient. WvW NPCs heal themselves, this means that when you reach that critical stage of the NPCs HP bar, burning or bleed spam or drake F2 + tail swipe will not be quick enough. you need to simply smash the NPCs hard. this is done by using maul + drake F2. This pushes the NPCs HP down so fast that they cannot hope to heal.
I realize that the difference in clearing speed is down to 8-10 seconds slower with conditions. But when your primary goal is to down those NPCs and spend as little time as possible in a camp with white swords, then 8-10 seconds is a huge deal. It can be the difference between a roamer intercepting your capture, or actually capturing and thus securing a camp for the next 3 minutes.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: LughLongArm.5460

LughLongArm.5460

Hi @Madisonlee , it seems and you and Prysin are talking about different game mods, Prysin just presented the might stacking concept, the build he prsented is a WvW build, meny like the GS on WVW due to block and mobility and not as pure combat weapon. You are coming from pvp point of view in which BM builds actually function very well due to “low stats” environment. I gree with you that any bunker ranger build will be much much more effective as a “condi damage” build and torch is the star the condi damge weapons. With this setup you benefit from the defence and sustain of an healing bunker, the condi damge of a condi build and raw damage from pets(from the axe might stacking). The build weakness is condi defence and EB is a dilema becauseyou want to enable your pet. SOW is to much value to give up on, LR is a must and gurd is like the backbone of the build, so no palce for SOR.
http://gw2skills.net/editor/?fNAQRBMfdG2JjK0LotsgFLQ1iBwEq2JQnGAvGV3XwCMxH8r2D-TJhHwAPLDQ4JAA4kAAa/BA

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Posted by: KyreneZA.8617

KyreneZA.8617

lol @ might stacking now that they nerfed the effectiveness of might…

^ lol @ players unaware of how might affects rangers

lol @ knee-jerk (or just jerk) assumptions made.

I am well educated in the use of might on my ranger (main). You will have to agree that might (and those sigils/runes that give it) is less effective now than before the “re-balancing” (nerfing) done a few weeks back. I can therefore not take a might stacking (ranger) build seriously, when it gains so little now at the cost of so much.

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: Sube Dai.8496

Sube Dai.8496

Hi @Madisonlee , it seems and you and Prysin are talking about different game mods, Prysin just presented the might stacking concept, the build he prsented is a WvW build, meny like the GS on WVW due to block and mobility and not as pure combat weapon. You are coming from pvp point of view in which BM builds actually function very well due to “low stats” environment. I gree with you that any bunker ranger build will be much much more effective as a “condi damage” build and torch is the star the condi damge weapons. With this setup you benefit from the defence and sustain of an healing bunker, the condi damge of a condi build and raw damage from pets(from the axe might stacking). The build weakness is condi defence and EB is a dilema becauseyou want to enable your pet. SOW is to much value to give up on, LR is a must and gurd is like the backbone of the build, so no palce for SOR.
http://gw2skills.net/editor/?fNAQRBMfdG2JjK0LotsgFLQ1iBwEq2JQnGAvGV3XwCMxH8r2D-TJhHwAPLDQ4JAA4kAAa/BA

That is more or less my build but there is no need to take natures bounty over natures protection, you have perma regen anyway.

And you need more poison than sword 3 which is why I go doom sigil on each set.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Prysin.8542

Prysin.8542

lol @ might stacking now that they nerfed the effectiveness of might…

^ lol @ players unaware of how might affects rangers

lol @ knee-jerk (or just jerk) assumptions made.

I am well educated in the use of might on my ranger (main). You will have to agree that might (and those sigils/runes that give it) is less effective now than before the “re-balancing” (nerfing) done a few weeks back. I can therefore not take a might stacking (ranger) build seriously, when it gains so little now at the cost of so much.

the re balancing does little to tone down might stacking for ranger. You having a ranger main does not prove you are good or even educated when it comes to playing one.
However you seem to be the type that also claims that pets are totally unviable after they had their damaged nerfed. Because now pets can no longer hit for 16k. And since you seem to be that type of player, then there is no helping you. You will forever be left in the darkness that your own ignorance provides.

oh and, your initial post is no less knee jerk then my reply. You reap what you sow.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: KyreneZA.8617

KyreneZA.8617

lol @ might stacking now that they nerfed the effectiveness of might…

^ lol @ players unaware of how might affects rangers

lol @ knee-jerk (or just jerk) assumptions made.

I am well educated in the use of might on my ranger (main). You will have to agree that might (and those sigils/runes that give it) is less effective now than before the “re-balancing” (nerfing) done a few weeks back. I can therefore not take a might stacking (ranger) build seriously, when it gains so little now at the cost of so much.

the re balancing does little to tone down might stacking for ranger. You having a ranger main does not prove you are good or even educated when it comes to playing one.
However you seem to be the type that also claims that pets are totally unviable after they had their damaged nerfed. Because now pets can no longer hit for 16k. And since you seem to be that type of player, then there is no helping you. You will forever be left in the darkness that your own ignorance provides.

oh and, your initial post is no less knee jerk then my reply. You reap what you sow.

Was that really your rebuttal?

If so, it is so full of assumptions and ad hominems that I cannot take you seriously. Don’t worry, I’ll see myself out of this useless thread.

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: KaporHabakuk.6219

KaporHabakuk.6219

I dont understand,how much might you can get,and in what time?Can you pls explain?

OTAN guild,WSR server

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Posted by: Sigmoid.7082

Sigmoid.7082

I toyed with a build using axe as the main weapon of both sets and the might upkeep was pretty huge. around 15 to 20 stacks.

Just lacked a way to apply enough condis on enemy to be worth it opposed to other builds.

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Posted by: Prysin.8542

Prysin.8542

reporting back inn after 4 sessions of solo roaming and zerging with my previously posted build.

The following changes have been made:
http://gw2skills.net/editor/?fNAQNAR8fnEqQvg2yC+rAXLGAToaXAdaA8aUdHCN7EfyoKhE-TVCHABAcBAsTJYbaGwe/BDeCAOp8TgDCAiq/EmOgAAIA7cnJzyM4oH9oH9oHtduzduzduzRBpRA-w

Torch has been included, but i keep a warhorn with me at all times. The out of combat mobility is invaluable.
GS stays, i have calculated this time and time again, the heal from Rune of the Defender #6 is simply too good to pass (near 4k every 30 sec in addition to my healing skill). So is the “free” regeneration i get from just blocking attacks in general.

Why power + condi hybrid?
Because against say a DD ele, you will struggle to kill it with condies alone. They can cleanse a lot, very fast. But add in some spike damage and suddenly you get a monster that can burst and sustain damage. This is important.

Food is not in editor, why?
I use the food from the Lunar New Year event that grants +25% condi duration (outgoing) and -40% condi duration (incoming). It is getting rather expensive these days, so buy while you can and use metabolic primers. While the primer costs a lot (130 some gems) they make up their worth over time depending on the food you use. When food is getting close to 1 gold each, then the primers are neat to have.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Dead Muppet.9718

Dead Muppet.9718

I think anet nerfed the pets a little too hard, at least from a spvp standpoint. I could invest every point into maximizing pet dps along with sic em and even then its not enough to pressure a player. I would assume wvw players run more regen/tankiness then the spvp counterparts.

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Posted by: Sube Dai.8496

Sube Dai.8496

reporting back inn after 4 sessions of solo roaming and zerging with my previously posted build.

The following changes have been made:
http://gw2skills.net/editor/?fNAQNAR8fnEqQvg2yC+rAXLGAToaXAdaA8aUdHCN7EfyoKhE-TVCHABAcBAsTJYbaGwe/BDeCAOp8TgDCAiq/EmOgAAIA7cnJzyM4oH9oH9oHtduzduzduzRBpRA-w

Torch has been included, but i keep a warhorn with me at all times. The out of combat mobility is invaluable.
GS stays, i have calculated this time and time again, the heal from Rune of the Defender #6 is simply too good to pass (near 4k every 30 sec in addition to my healing skill). So is the “free” regeneration i get from just blocking attacks in general.

Why power + condi hybrid?
Because against say a DD ele, you will struggle to kill it with condies alone. They can cleanse a lot, very fast. But add in some spike damage and suddenly you get a monster that can burst and sustain damage. This is important.

Food is not in editor, why?
I use the food from the Lunar New Year event that grants +25% condi duration (outgoing) and -40% condi duration (incoming). It is getting rather expensive these days, so buy while you can and use metabolic primers. While the primer costs a lot (130 some gems) they make up their worth over time depending on the food you use. When food is getting close to 1 gold each, then the primers are neat to have.

Why would you need warhorn for movement with natures voice?

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Bran.7425

Bran.7425

I think anet nerfed the pets a little too hard, at least from a spvp standpoint. I could invest every point into maximizing pet dps along with sic em and even then its not enough to pressure a player. I would assume wvw players run more regen/tankiness then the spvp counterparts.

The problem is the perception of the pets, if they perform at the level they need to be at then players that lose to a ranger will site the pet as a easy win button (not that there aren’t ones that do that now), so rangers are stuck with an under performing mandatory mechanic all the while any positive adjustments to the profession is complained about as ‘overpowered’.

But I’ve been posting that thought on the pet/pet system for almost 2 years now.

If they insist on not directly improving the pet then they should start building most synergy between the two, such as having pet skills directly affect the ranger similarly to Crippling Shot/Winter’s Bite effects the pet’s next attack(s).

Pets have been hidden due to rising Player complaints.

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Posted by: LughLongArm.5460

LughLongArm.5460

I think anet nerfed the pets a little too hard, at least from a spvp standpoint. I could invest every point into maximizing pet dps along with sic em and even then its not enough to pressure a player. I would assume wvw players run more regen/tankiness then the spvp counterparts.

Hi @Dead Muppet,
its a litle bit off topic but if you think pet builds cant put pressure in spvp, plz give my build few spins, i’ll be happy to hear your feed back.

http://gw2skills.net/editor/?fNAQJAVRjEq0ya/KWsQ1agDhq9K0uTNrA4dxus3cBTOA-TpBFABAfIAa7CAkwRAAqyAA8AAGZ/BA

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Posted by: Jim Hunter.6821

Jim Hunter.6821

reporting back inn after 4 sessions of solo roaming and zerging with my previously posted build.

The following changes have been made:
http://gw2skills.net/editor/?fNAQNAR8fnEqQvg2yC+rAXLGAToaXAdaA8aUdHCN7EfyoKhE-TVCHABAcBAsTJYbaGwe/BDeCAOp8TgDCAiq/EmOgAAIA7cnJzyM4oH9oH9oHtduzduzduzRBpRA-w

Torch has been included, but i keep a warhorn with me at all times. The out of combat mobility is invaluable.
GS stays, i have calculated this time and time again, the heal from Rune of the Defender #6 is simply too good to pass (near 4k every 30 sec in addition to my healing skill). So is the “free” regeneration i get from just blocking attacks in general.

Why power + condi hybrid?
Because against say a DD ele, you will struggle to kill it with condies alone. They can cleanse a lot, very fast. But add in some spike damage and suddenly you get a monster that can burst and sustain damage. This is important.

Food is not in editor, why?
I use the food from the Lunar New Year event that grants +25% condi duration (outgoing) and -40% condi duration (incoming). It is getting rather expensive these days, so buy while you can and use metabolic primers. While the primer costs a lot (130 some gems) they make up their worth over time depending on the food you use. When food is getting close to 1 gold each, then the primers are neat to have.

Why would you need warhorn for movement with natures voice?

To stack swiftness so you can maintain it while in combat. I’ve run a similar build and usually end up with a couple minutes of stacked swiftness.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Pelopidas.2140

Pelopidas.2140

reporting back inn after 4 sessions of solo roaming and zerging with my previously posted build.

The following changes have been made:
http://gw2skills.net/editor/?fNAQNAR8fnEqQvg2yC+rAXLGAToaXAdaA8aUdHCN7EfyoKhE-TVCHABAcBAsTJYbaGwe/BDeCAOp8TgDCAiq/EmOgAAIA7cnJzyM4oH9oH9oHtduzduzduzRBpRA-w

Torch has been included, but i keep a warhorn with me at all times. The out of combat mobility is invaluable.
GS stays, i have calculated this time and time again, the heal from Rune of the Defender #6 is simply too good to pass (near 4k every 30 sec in addition to my healing skill). So is the “free” regeneration i get from just blocking attacks in general.

Why power + condi hybrid?
Because against say a DD ele, you will struggle to kill it with condies alone. They can cleanse a lot, very fast. But add in some spike damage and suddenly you get a monster that can burst and sustain damage. This is important.

Food is not in editor, why?
I use the food from the Lunar New Year event that grants +25% condi duration (outgoing) and -40% condi duration (incoming). It is getting rather expensive these days, so buy while you can and use metabolic primers. While the primer costs a lot (130 some gems) they make up their worth over time depending on the food you use. When food is getting close to 1 gold each, then the primers are neat to have.

Wouldnt martial mastery be better than offhand training

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Posted by: Prysin.8542

Prysin.8542

with the recent change to torch, AND warhorn cooldown, offhand training is better. You can, if you feel a bit brave, run MM over EB.
pros: can run away easier
cons: condies hurt more

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU