my pvp build to people that keep asking
I will never understand why people take guard when you can get the same effect using heal as one and free up a utility slot.
I will never understand why people take guard when you can get the same effect using heal as one and free up a utility slot.
to keep reg up at all times and keeps lynx alive longer
Was actually kind of hoping this kind of build wasn’t going to get to posted. I run a similar one, but I already expect the “Guard” to get nerfed. Still its not like d/d eles don’t have infinite might.
Celestial ele is the most degenerate bullkitten in this game let’s not try to compare the 2.
Guard! nerf? Is this a joke
Omg this build has so many poor choices I’ll just name a few:
Healing spring is the worst choice possible for a settler build
Take Heal as One instead drop Guard, drop signet of stone and signet of the wild take protect me! and signet of renewal take Beastly Warden.
Leave that warhorn that make no sense at all and take offhand dagger to benefit ambidextry.
Invigorating bond doesn’t work it heals just your allies and even if it did work it’d still be very inferior to protective ward.
You need the blue moa for the extra protection and and drakehound for the immobilize every 16sec with taunt because it’s a 100 times better than honored axe.
I’d also go with rune of adventure + double sigil of energy if you wanna survive.
(edited by RevanCorana.8942)