new heal as one -> perma protection?
I have been playing my new melee ranger build and I noticed that with the right combination of traits, I can keep perma protection on pet (in combat). Now with this new functionality, isn’t this gonna make ranger much more awesome in pvp? lol
anyone noticed this?
spirits still suck and finally MDG is what it should have been.
its pretty unlikely. look at the skill “fortifying bond”. it caps the amount of boon duration we share with our pets. the same effect will probably come into play for us, otherwise guard gets us some crazy prot uptime.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
I have been playing my new melee ranger build and I noticed that with the right combination of traits, I can keep perma protection on pet (in combat). Now with this new functionality, isn’t this gonna make ranger much more awesome in pvp? lol
anyone noticed this?
spirits still suck and finally MDG is what it should have been.
its pretty unlikely. look at the skill “fortifying bond”. it caps the amount of boon duration we share with our pets. the same effect will probably come into play for us, otherwise guard gets us some crazy prot uptime.
Interesting point. But that would be contrasting with all other boon-copying skills. Signet of Inspiration for example copies all boons and their entire duration. We’ll see how it goes. But I really feel like it will break a lot of things if it’s just plain boon copying.
You can already get perma protection outside of SPVP without the new heal.