no trap elite

no trap elite

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Posted by: trunks.5249

trunks.5249

i was wondering if anyone knows why we do not have a trap elite skill. can not believe took me 3 years to ask

master jedi david

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Posted by: Justine.6351

Justine.6351

Entangleeeeeee.

no trap elite

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Posted by: trunks.5249

trunks.5249

Entangleeeeeee.

thats not a trap elite that is survival

master jedi david

no trap elite

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Posted by: Justine.6351

Justine.6351

Entangleeeeeee.

thats not a trap elite that is survival

Its an elite skill that aoe pulses immobilize and bleeding. Pretty sure that makes it an elite trap.

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Posted by: Razor.9872

Razor.9872

Entangleeeeeee.

thats not a trap elite that is survival

Its an elite skill that aoe pulses immobilize and bleeding. Pretty sure that makes it an elite trap.

One cannot pre-set it. And it does not gain anything from the trapper trait.

NSPride <3

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Lack of an Elite trap skill is one of the reasons that make trapper builds not viable (at least in pvp).

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Posted by: Lonami.2987

Lonami.2987

All professions are missing 2 elites and 1 heal.

Should have been added before elite specializations, imo.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

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Posted by: Vukorep.3081

Vukorep.3081

we also dont have a signet elite but oh well

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Posted by: Gwaihir.1745

Gwaihir.1745

Anet has inconsistencies like this all over. Doubt any of them ever get fixed or created since they seem to be struggling with content creation.

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Posted by: Vukorep.3081

Vukorep.3081

Anet has inconsistencies like this all over. Doubt any of them ever get fixed or created since they seem to be struggling with content creation.

theres nothing to be “fixed” with all professions having 3 elites, 4 healing skills and 20 utilities.

The only inconsistency is the engineer that has 4 utility types instead of the regular 5, but then again he does have his toolbelt skills so i guess he does kinda have 5.

should we get more skils? yeah..and we do get them trough elite specializations.

By the way does anyone remember the Antitoxin Spray healing skill? https://wiki.guildwars2.com/wiki/Antitoxin_Spray

also, some skills still dont have a “type” (shelter guardian healing skill for example) even after the specialization patch where they removed and changed certain skills so they can “fit in” within a type.
An example would be rangers “we heal as one” and “strength of the pack!” turning into shouts, or guardians elite tomes turning into a signet.

https://wiki.guildwars2.com/wiki/Tome_of_Courage
https://wiki.guildwars2.com/wiki/Tome_of_Wrath

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Posted by: Aleksander Suburb.4287

Aleksander Suburb.4287

Sad is, that the elite trap already existed in beta, but was removed with release. Maybe it was removed, because of balancing issues
…. sry … bad joke -.-

But yes, it is really annoying that in a game like gw2, where every supportskills in every build depends on the same skillline (traps, shouts, survival, signets, etc.) has such gaps for elite and healing skills (or complete useless lines like spirits)

Guild Wars balancing concept: Never change a ruined system!