non-condition dmg Build options ?
You’ll have to choose. If you want to be strong in wvw group, go zerker cannon longbow. If you want to be strong solo, go coniditon toughness.
well one thing I don`t understand is why the P.atk trait line gives +cond duration, I mean it must be a logic here, right?
I don`t plan to be strongest dps-er etc.
I am looking for a build that does not focus on bleeds.
If you don’t want to use condition damage at all, you can play a melee ranger that stacks toughness, power, precision, or you can play a longbow ranger which stacks power, precisions, crit dmg. There might be some more builds out there too if these given builds aren’t appealing.
I use a mix of power and cond damage with my shortbow. Soldier/Carrion/Cleric mix with undead runes on the armor. I use food and corruption sigil as well to get my cond damage up without sacrificing too much power.
Also condition duration is a good thing, remember longbow does apply conditions; vulnerability and cripple. Traps benefit too
People should understand, that Shortbow is good at non-condition builds.
I use traits 20/30/5/0/15 and I wear full Berserker’s gear (weapon, armor, jewelery).
I’m highly squishy, but it doesn’t matter, because I have so many evades. 5 in wilderness survival for more dodges, lightning reflexes, shortbow skill 3 (and 4 for easier kite).
I constantly crit for 1,2k with my bow, while my 2 kitties crit for +2k all the time. On top of that, I get the bleeds/poison as an extra dmg.
[TLA] Desolation (EU)
Hey Sweet lily can u post your build in a build editor please? ty
Yeah, I do Gift Giver armor + 30pt BM 30pt Nature magic and 10pt wilderness, I can kill anything WvW (I took 5 backstabs yesterday and it took me to barely half, the thief then just ran away) and I can wade into the Fray with my allies, I’m mostly a force amplifier. The spirits I run change on the scenario but it’s usually stone spirit + somethin else.
braces for the “ZOMG spirits are bad therefore you’re bad!” Cry’s from bad rangers
As their mother, I have to grant them their wish. – Forever Fyonna
People should understand, that Shortbow is good at non-condition builds.
oh that`s good news! once I hit 80, I will give it a try.
Right now I am struggling with the undeads (I am lv 74) and using sword / horn & longbow.
I did try a spirit setup with my sword / horn & 2h sword, but it was pretty cumbersome to keep summoning the spirits, and they seam to die pretty fast not to mention agro the damn undeads…
People should understand, that Shortbow is good at non-condition builds.
oh that`s good news! once I hit 80, I will give it a try.
Right now I am struggling with the undeads (I am lv 74) and using sword / horn & longbow.
I did try a spirit setup with my sword / horn & 2h sword, but it was pretty cumbersome to keep summoning the spirits, and they seam to die pretty fast not to mention agro the damn undeads…
Shortbow does more dmg than the longbow unless you can hit the max range req on LB, this is using optimal LB rotation vs SB auto meaning that with SB you can more easily manage other stuff.
And if you’re pvping you won’t hit the range requirement.
The issue with sword/x is that it’s very clunky. You can’t dodge out of the leap animation meaning you’re exposing yourself.
Personally I run full berserker gear 30/25/0/0/15 traits iv ix xi, i x, vi. In pve I’ll change the master trait in skirm to v.
People should understand, that Shortbow is good at non-condition builds.
oh that`s good news! once I hit 80, I will give it a try.
Right now I am struggling with the undeads (I am lv 74) and using sword / horn & longbow.
I did try a spirit setup with my sword / horn & 2h sword, but it was pretty cumbersome to keep summoning the spirits, and they seam to die pretty fast not to mention agro the damn undeads…
Shortbow does more dmg than the longbow unless you can hit the max range req on LB, this is using optimal LB rotation vs SB auto meaning that with SB you can more easily manage other stuff.
And if you’re pvping you won’t hit the range requirement.The issue with sword/x is that it’s very clunky. You can’t dodge out of the leap animation meaning you’re exposing yourself.
Personally I run full berserker gear 30/25/0/0/15 traits iv ix xi, i x, vi. In pve I’ll change the master trait in skirm to v.
If you don’t have sword on auto cast you don’t have that downside because you’re able to dodge roll in between or use a leap as an escape, however you are still vulnerable mid leap (which isn’t very long if you’re actually in Melee)
As their mother, I have to grant them their wish. – Forever Fyonna
Ok, someone asked for my build so here it is:
http://www.gw2db.com/skills/calc/ranger#19|0|1242|374|5783|4253|1888|20|825|822|0|30|1328|827|2348|5|0|0|0|0|0|0|0|15|2343|0|0|2|15|5|28016|0|49982|49982|49982|49982|49982|25790|21080|21080|21080|21080|21080| Basically, I crit a lot with 49% crit chance and 90% (and rising) crit dmg. You should remember, that this is a Dungeon build, but I use it in normal PvE too.
Gear:
Ok, I said I have full Berserker’s, but I don’t have entirely full. My backpiece and rings are actually Cavalier’s (Power/Toughness/Crit dmg ). The backpiece is Ascended and the rings will soon be aswell (currently Rare, since there is no Exotic Cavalier’s jewelery).
I’m not really sure about the runes I chose, but 100 precision is currently a must for me, because I don’t want to drop below 50 (not counting the Sigil). Ok, I have dropped under it (49%), but what ever. I might take Ruby Orbs, since they would add Crit Dmg %, and I would only lose 16 precision, but the ’’mini’’ Call of the Wild that the runes provide is nice.
Skills:
I have chosen Lightning Reflexes, as it serves as a stun breaker, extra evade and provides Vigor for more dodges.
I have Quickening Zephyr, because of the obvious reason, to get more damage. But there is a second thing I use this for, and it is ressing. If a player is really low on downed HP, I will use QZ. If the player doesn’t have low downed HP, I will just swap pets to get 2 seconds of quickness, instead of 4.
Last, I have ‘’Search and Rescue’’. Yep, I use and love it. This one skill has saved my team loads of times in dungeons (Fractals especially). If there is a boss, where I can’t use my pet (like Dredge Fractal), I put the pet on Passive, and if someone get’s downed/defeated, I just send the pet to ress. If the player the pet is going to ress is defeated, I will use QZ too. I have gotten lots of compliments for using this skill.
Rampage as One is a great skill, as I can easily get 25 stacks of Might to the pet to increase its damage significantly. Also Stability is nice in Uncategorized Fractal (the Asura one), because the Harpies use knockback, which is really annoying. Sometimes I swap RaO into Entangle, to get a bit more survivability and the bleed is nice. Also in Dredge Fractal, i can trap the boss under the ‘’fire cauldron’’, so that the one using the switch has an easier job.
Traits:
Really the only reason I went for Marksmanship is Piercing Arrows. Now that they fixed Opening Strikes, this line got a bit better.
Skirmishing, the trait line I love. It gives Precision and Crit dmg %, the stats I love. Pet Prowess is a no-brainer, since I use Cat pets (Jaguar and Lynx), which are the glasscannon pets, so why not improve their dmg even more. Companions Might is the only trait I’m unsure about. It’s nice, but only 1sec of Might…. This trait only shines, when I use QZ. I can get about 7 stacks of might like that. Carnivorous Appetite is important, because it keeps the pet alive. Since I use Cats, the crit a lot, so they get healed a lot.
In Wilderness Survival tree, I spent only 5 points, just to get Natural Vigor. This trait has 2 things, why it’s good. More endurance=more dodges. More endurance=more dmg, because of Marksmanship Adept trait I (more dmg when endurance is full).
Beastmastery is really good trait line too. It gives more stats to pet, and quickness for me. With faster pet swapping trait I get even more quickness. I chose Compassion Training, because it increases the amount of HP the pet gains through Carnivorous Appetite. I’m not sure about this one, but I think that it increases the amount the pet heals when ressing a player.
Other:
Sometimes, when I really want pet to do serious damage, I swap Compassion Training trait to Mighty Swap (3 stacks of Might when swapping pets) and swap ‘’Search and Rescue’’ into ‘’Sick ’EM’’, for more damage.
[TLA] Desolation (EU)
well one thing I don`t understand is why the P.atk trait line gives +cond duration, I mean it must be a logic here, right?
I don`t plan to be strongest dps-er etc.
I am looking for a build that does not focus on bleeds.
yes debuff conditions last longer. Axe 3 frost, poisons for the heal debuff, weakness debuff, vulnerability, cripple…..
At the same time bleeds like splitblade 6 seconds at +30% become +1.8 or an extra tic that can be +5 tics if all 5 bleeds hit the same target. Another 10% condition duration from somewhere and that’s an extra 2 tics on 6 secopnd duration conditions.
snared vulnerable targets are a benefit and a modest + DPS add isn’t bad…
Just because you use power doesn’t mean you don’t want + condition duration.
OoS
A whittling ranger becomes viable by forcing his opponent to whittle