old pets vs. new pets
More powerful than the old ones? Hardly. New pets suffer from the same issues as the old ones, with the difference of a few of the new pets’ F2 commands being tuned as a “step in the right direction” from my stand point.
Take a look at the Tiger’s F2. It has a base 10sec cooldown and gives allies Fury within a 240 radius where it lands. Other felines that have pouncing abilities are on a 30sec cooldown. That said, I would like to see the old pets looked at and have cooldowns reduced to some degree for higher usage.
Then we have F2 commands of the Wyverns. The Wyverns themselves are horrible pets but their F2 abilities are nice and instant. The Electric Wyvern has an instant F2 command that I would like to see applied to old pets (as you mentioned) as well.
On a side note, I really wish they would turn the Jungle Stalker’s “Mighty Roar” just like the Tiger’s Pounce. No more 3s animation doing no DPS. Just a straight up, hard 2-hit combo pounce that grants allies Might would improve it so much.
Will update once Path of Fire releases.
New pets DPS is a bit low and takes too long for the Fire Wyvern to makes its fire field. So a bit useless in most fights…
The old pets seem more useful but then, it may be because we have used them a lot more …
However with that said Bristleback and Tiger seem to be the most useful new pets though. THough this is likely my own observation.
More powerful than the old ones? Hardly. New pets suffer from the same issues as the old ones, with the difference of a few of the new pets’ F2 commands being tuned as a “step in the right direction” from my stand point.
Take a look at the Tiger’s F2. It has a base 10sec cooldown and gives allies Fury within a 240 radius where it lands. Other felines that have pouncing abilities are on a 30sec cooldown. That said, I would like to see the old pets looked at and have cooldowns reduced to some degree for higher usage.
Then we have F2 commands of the Wyverns. The Wyverns themselves are horrible pets but their F2 abilities are nice and instant. The Electric Wyvern has an instant F2 command that I would like to see applied to old pets (as you mentioned) as well.
On a side note, I really wish they would turn the Jungle Stalker’s “Mighty Roar” just like the Tiger’s Pounce. No more 3s animation doing no DPS. Just a straight up, hard 2-hit combo pounce that grants allies Might would improve it so much.
The shadow stepping attack on Smokescale actually hits amazingly hard. It would outclass Tail Swipe on drakes if it weren’t rooting and channeled.
I agree that the Wyverns are trash though. They couldn’t even hit an npc river drake running in a strait line.
I still aim to use my cornerstone pets of eagle,carrion devourer,wolf.
If I dump beastmastery for druid I may choose raven over eagle for the safe stomp blind.
Instant? My fire wyvern’s F2 is most certainly not instant. It’s slow and clunky as hell and half the time doesn’t do it on the target it’s supposed to do it on.
Instant? My fire wyvern’s F2 is most certainly not instant. It’s slow and clunky as hell and half the time doesn’t do it on the target it’s supposed to do it on.
It does it at the point that it’s standing on. Not on the target you have selected.
I noticed that and I think that’s useless. I was hoping it was a bug though. If you hit f2 on most pets they run over to your target and do the attack.
I don’t find them strong but I will say this…
THEY ARE FUN! The way they work has really made me enjoy Druid even more. There’s such a great synergy between how I play and how Smokescale works. I like it so much. I really hope they don’t change them any.
The Electric Wyvern’s charge may be instant, but its also incredibly weak. Pet F2’s are usually heavy-hitting attacks or otherwise “game changing” abilities, but the Electric Wyvern’s is just… lame. Manages to do even less damage than the auto-attack with a brief CC and a useless lightning field at the end (seriously, other than being a lightning field, it serves no purpose whatsoever… no damage, no buffs / debuffs, nothing).
I’d rather have a chance to hit with a very powerful attack (a chance which I can increase with my own CC and such) than be guaranteed a hit that does practically nothing.
Of course, they could (and definitely should) improve the Electric Wyvern’s charge.