pet mechanics need to be improved

pet mechanics need to be improved

in Ranger

Posted by: Blackjack.5621

Blackjack.5621

you can run in a circle and the pets (except birds) will NEVER hit you in pvp.
I can buff swiftness and sick em for runspeed and the pet still can´t hit a person without runspeed when they run in circles. usually people dont do this, but still alot of hits are missing due to this issue.

Also ranger is the only class that can´t benefit from standing on highground because then the pet can´t do anything when you are ontop of keep and the pet does more damage than the ranger usually.

Ranger also sucks in bigger fights cause pets keep dieing.

At the moment in tournament pvp the only way you can play a ranger is by going defensive and let you pet do the damage. Try to make offensive ranger and the damage will still suck while you are a squishy.

Also the pet dieing to trebuchet is kittenet. Pets really need something vs aoe dmg.

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

(edited by Blackjack.5621)

pet mechanics need to be improved

in Ranger

Posted by: Leuca.5732

Leuca.5732

I have a feeling these changes will be implemented in time. Anet is afraid to buff pets a lot in a short time because they don’t want a huge backlash from the community calling rangers OP. (lol@that happening within the next 6 months)

pet mechanics need to be improved

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Posted by: Durzlla.6295

Durzlla.6295

I have a feeling these changes will be implemented in time. Anet is afraid to buff pets a lot in a short time because they don’t want a huge backlash from the community calling rangers OP. (lol@that happening within the next 6 months)

Quoted for Truth.

The way Anet buffs is small changes at a time so they get it fixed and don’t have to change it. Anet said they DO NOT do the “whackamole” system because it usually takes longer to actually get things balanced!

PS: the “whackamole” system involves making drastic changes everytime you try to balance something.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

pet mechanics need to be improved

in Ranger

Posted by: Indoles.1467

Indoles.1467

While I agree overall, your original statement is somewhat false. In terms of melee pets, birds now miss the most followed by felines unless your opponent runs in very small circles.

pet mechanics need to be improved

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Posted by: cuasilk.6927

cuasilk.6927

Also ranger is the only class that can´t benefit from standing on highground because then the pet can´t do anything when you are ontop of keep and the pet does more damage than the ranger usually.

You have a skill called “guard”. Give it a try.

pet mechanics need to be improved

in Ranger

Posted by: Miyu.8137

Miyu.8137

What I personally hate the most is pet staying in aoe dmg until it’s dead. It can’t make two steps to a side to avoid it. And if you call your pet off to save it from aoe dmg the pet just runs straight to you over every trap and lava fields just to die anyway.

The sad true is, that in situations where the pets are needed, they are simply useless. It’s some nice help while killing normal monsters, but you can kill them without pet too. But in any boss fight, where you actually need the half or the 30% of your power, the pets are like 1 hit victims.

In pvp, I don’t see that big improvement about pets hitting moving target, the hit rate of the pets is still so low that it barely means any threat.

The pets are just AI, and lets face it, not that well programmed. It will, sadly, always limit the players.

pet mechanics need to be improved

in Ranger

Posted by: Leuca.5732

Leuca.5732

I have a feeling these changes will be implemented in time. Anet is afraid to buff pets a lot in a short time because they don’t want a huge backlash from the community calling rangers OP. (lol@that happening within the next 6 months)

Quoted for Truth.

The way Anet buffs is small changes at a time so they get it fixed and don’t have to change it. Anet said they DO NOT do the “whackamole” system because it usually takes longer to actually get things balanced!

PS: the “whackamole” system involves making drastic changes everytime you try to balance something.

I mean, if I’m getting called OP for running an evasion tank and the person I’m fighting can’t even figure out that my bird is killing them because they don’t kite it, imagine how much people will cry if pets have proper pathing and our direct weapon damage doesn’t suck?

pet mechanics need to be improved

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I have a feeling these changes will be implemented in time. Anet is afraid to buff pets a lot in a short time because they don’t want a huge backlash from the community calling rangers OP. (lol@that happening within the next 6 months)

Quoted for Truth.

The way Anet buffs is small changes at a time so they get it fixed and don’t have to change it. Anet said they DO NOT do the “whackamole” system because it usually takes longer to actually get things balanced!

PS: the “whackamole” system involves making drastic changes everytime you try to balance something.

I mean, if I’m getting called OP for running an evasion tank and the person I’m fighting can’t even figure out that my bird is killing them because they don’t kite it, imagine how much people will cry if pets have proper pathing and our direct weapon damage doesn’t suck?

Lol my spirits have been called OP because they can get hit by 2 actives…. Not to mention everyone’s screaming about how Lick Wounds is OP….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna