Hi all!
I have been a condition trapper for a long time with shortbow and sword + torch. It has been awesome and fun. However I would like to try something new. I tried a beastmastery build but even when the pets get harder to kill, it’s still not a reliable build for dungeons. It was fun in pve, the pets turned to be a really mean killing machine. But as long as Anet doesn’t reduce AoE damage for pets, I rather go for a different build.
The new build I’m working on is this:
Overall traits
Marksmanship 30
Skirmishing 20
Wilderness Survival 20
Nature Magic 0
Beastmastery 0
pve traited
http://gw2skills.net/editor/?fMMQJATRjIVB2RW2Vs2Bg1j967vmCOtkp4QGTZUngtUA;TkAqkMJJSymkLJZSrCGFsJA
dungeon / www traited
http://gw2skills.net/editor/?fMMQJATRjIVF2RWeWo2Bg1j96bwmCOtkp4QGTZUngtUA;TMArCGFsJA
I would like to use longbow and greatsword (tired of the same old weapons all the time)
Pets :
Stalker for group might and spider for long range.
Gear:
Helm Valkyrie
Mantle Berserker’s
Coat Valkyrie
Gloves Berserker’s
Pants Valkyrie
Shoes Berserker’s
Weapon
Berserker’s (Longbow)
Soldier (greatsword)
Trinkets
Ring 1 Beryl (Valkyrie)
Ring 2 Beryl (Valkyrie)
Earring 1 Ruby (Berserker)
Earring 2 Ruby (Berserker)
Amulet Ruby (Berserker)
Back Soldier’s Spineguard
Trinket Jewels
Slot 1 Exquisite Beryl (Valkyrie)
Slot 2 Exquisite Ruby (Berserker)
Slot 3 Exquisite Ruby (Berserker)
Slot 4 Exquisite Ruby (Berserker)
Slot 5 Exquisite Ruby (Berserker)
Slot 6 Exquisite Ruby (Berserker)
With those specifications I get:
Health 17872
Armor 2196
Power 2383
Crit % 38
Damage on Crit 2,3
Calculated with:
http://guildwars2.mmmos.com/?page=view&id=4048&title=pve-gear-calculatorefficiency-optimizer-spreadsheet-almost-all-pve-gear-included-with-some-theorycraft
What’s your thoughts? Do you run something similiar with success, or should I make changes?
I’m mostly concerned about the health. My current health is about 21000. I (almost) never die. Will it be much harder to stay alive with “only” 17872 health?
Should I have more health on the cost of less dmg?
I specially love that you can get 20 stacks of vulnerability with 1 hunters shot + marksmanship traits! It must be really awesome in dungeons?!
I’m not so sure about the 8-9 skills. I will always use QZ both in pve and dungeons /www. But not sure about the last two spots. I like SotH in pve just to get faster from A to B, but perhaps someting else would be better? Traps like fire could be handy in pve when using the GS. And SoS is nice to have in dungeons/www. Any good ideas for the last skill in dungeons/www? Evade in www maybe?
I hope you guys can give some feedbacks!
Cheers :-)