power melee build
Mainhand axe on ranger is not melee. Its a 900 range hybrid/conditions weapon.
Melee is gs and sword/x.
Hardly anyone runs it because it is quite low damage. GS burst is weak/expensive, and sword has none.
Space Marine Z [GLTY]
Hardly anyone runs it because it is quite low damage. GS burst is weak/expensive, and sword has none.
GS does have burst but it is very expensive and to an extent predictable. It has low sustained damage which is where it struggles.
The issue with GS mainly is all of its skills that actually do damage are very telegraphed. Landing any of its skills in an amped matter requires some form of outplay. Which many argue no good player will allow you to do.
@ op what your most likely encountered was a condi/power hybrid ranger. Axe is a ranged weapon.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
Compared to warrior or guard ranger gs is very low damage.
Space Marine Z [GLTY]
Compared to warrior or guard ranger gs is very low damage.
on a skill compaired to skill basis yes because Warroir or Guards don’t have Remorseless or Signet of the wild to use .
the combination of Burst is different
warroirs / guardains use 2-3 weapon skills to Burst a consistant amount each and every time does not require anyting else apart from the required cooldowns on the weapons.
rangers use a combination of 1Maul+ or Path of scars + SotW/SotH/pet timed f2’s and or Mobility CC to improve the damage withint that duration of Cripple/chill/taunt/fear ect for that window is when Maul does exponential damage and the Return two hits of Path of scars adds onto that the Maul+Pos combination does more damage more often than other classes Bursts and at that cost it is weaker when its compaired on a skill vs skill basis.
this class relys on everything the class uses , while other classes can burst while only using 25% of the builds skills or Utitlities 2 weapon attacks+1 mechanical attack to deal the same amount as the rangers burst at the cost of a longer cooldown and more constricted Situations, where a Ranger can Burst anytime Any place Anywhere be it Ranged or Melee.
Compared to warrior or guard ranger gs is very low damage.
on a skill compaired to skill basis yes because Warroir or Guards don’t have Remorseless or Signet of the wild to use .
the combination of Burst is different
warroirs / guardains use 2-3 weapon skills to Burst a consistant amount each and every time does not require anyting else apart from the required cooldowns on the weapons.
rangers use a combination of 1Maul+ or Path of scars + SotW/SotH/pet timed f2’s and or Mobility CC to improve the damage withint that duration of Cripple/chill/taunt/fear ect for that window is when Maul does exponential damage and the Return two hits of Path of scars adds onto that the Maul+Pos combination does more damage more often than other classes Bursts and at that cost it is weaker when its compaired on a skill vs skill basis.
this class relys on everything the class uses , while other classes can burst while only using 25% of the builds skills or Utitlities 2 weapon attacks+1 mechanical attack to deal the same amount as the rangers burst at the cost of a longer cooldown and more constricted Situations, where a Ranger can Burst anytime Any place Anywhere be it Ranged or Melee.
^ Someone who gets it. Rangers burst is in the modifiers. No other class can get a 6-7 times multiplier on a skill. It doesn’t matter when your base coefficients are in the 1.2-1.0, when it gets that amp, you hit like a truck. The hard part is actually landing it.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)