protect me rework

protect me rework

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Posted by: foste.3098

foste.3098

This skill seems way outdated, clunky and buggy the way it is now so a slight rework is in order.

First of it prevents capture point contribution while in use, endure pain has the same effect so is protect me so much stronger that it absolutely needs this? No it is a relic from the early days of gw2, get rid of it.

Second the pet damage absorption is canceled when you swap pets, which is fine, but it also cancels if you command your pet to attack or use a f2 skill, or if you use sick’em or guard. This makes it way to clunky and easy to cancel the damage absorption by accident, so why not make it so it cancels only on pet swap and also make your pet act normally while the skill is active – it can fight and use f2.

And lastly most pets apart from bears die to quickly in pvp with this skill, so to make it not murder your pet when yo use it give the pet 50% reduced damage taken from the damage it absorbs for you.
Also maybe change it so that condition dmg you would take while protect me is up is also absorbed by the pet with 50% damage reduction?

see no evil ,until i stab you

protect me rework

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Posted by: alain.1659

alain.1659

Pets? The little bubbles of dumbness that tag along with us? Oh crap! Are those our pets? A rock would be a better pet. At least I could throw it and it would make a decent effect.

protect me rework

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Posted by: Tragic Positive.9356

Tragic Positive.9356

We already have 1 way of direct damage mitigation. I don’t think we need 2 of those.

I read through some suggestions and I’m giving my vote and hopes for rework into taunting people that attack you.
We don’t really have space for 2 damage mitigation utilities and having 2 that are nothing but variations of themselves is old-fashioned.

A new flavor into PvP world would be just the thing I could imagine.

“Observe, learn and counter.”

protect me rework

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Posted by: Holland.9351

Holland.9351

I just want Protect Me to give 6s stability

  • Stability without a 1s cast time (unlike Strength of the Pack and Signet of the Wild)
  • It’ll always serve a purpose, even with a dead pet

protect me rework

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Posted by: Quarktastic.1027

Quarktastic.1027

Protect me: For 6 seconds, you pet absorbs all incoming damage and disabling effects you receive, and gains protection.

So, you effectively gain stability, and your pet gains protection in order to absorb more damage.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

protect me rework

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

FYI, Protect Me already transfers condition damage on the Ranger to the pet.

At least, the pet needs Protection and the Ranger needs Retaliation, that way, when traited it would be quite a good skill.

protect me rework

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Posted by: Kolisch.4691

Kolisch.4691

What if all the damage received will, after the duration of protect me, causes a huge aoe damage proportional to the damage the pet receives. And if dies, that damage soaked up doubles. It won’t be too op smart people would be careful of how much dmg they deal to the ranger, and it will punish dumb people who will also of course qq in the forums.

HoT = Grind Wars 2
HoT = WvW players forced to PVE

protect me rework

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Posted by: Quarktastic.1027

Quarktastic.1027

FYI, Protect Me already transfers condition damage on the Ranger to the pet.

At least, the pet needs Protection and the Ranger needs Retaliation, that way, when traited it would be quite a good skill.

Does it? I swear it only transferred direct damage.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

protect me rework

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Posted by: jewishjoyride.4693

jewishjoyride.4693

FYI, Protect Me already transfers condition damage on the Ranger to the pet.

At least, the pet needs Protection and the Ranger needs Retaliation, that way, when traited it would be quite a good skill.

Does it? I swear it only transferred direct damage.

My experience in game is that your pet only takes the direct dmg. You can still get immobed or cced through it. It’s still a pretty good utility. Especially when traited. 48 sec stunbreak. Provides swiftness and regen to help heal through condis. Also like other invuln skills popping your main heal during the 6 sec is basically a sure thing. Condi clear as well with the runes.

protect me rework

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Posted by: Soilder.3607

Soilder.3607

All the utility shouts need to be re-worked. Protect me is only ok when running a bear pet, but even then, any f1-4 button will reset the skill as well as using another shout.

Any skill/trait which kills the pet for our benefit should never have existed in the first place.

If protect me were re-vamped, I’d like to see it grant resistance.

Stormbluff Isle

protect me rework

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Last time I played, which was 8 months ago, Protect Me also transferred the condition damage to the pet, so you took no damage at all and the pet took everything. The conditions were not transferred, just the damage.