Re-Port331,331R,DD331,Re-portV
Currently looking for wvw guild@henge
Salutations folks. I’m curious about something and I’m hoping all my ranger peers can help me with the answer.
with things that apply protection on hit do you get the benefit of protection from the hit that caused the proc?
Also the damage reduction is that mitigated or unmitigated and does the Prot amount stack additively or multiplicatively with your existing reduction amount?
Thanks in advance!….my ranger ocd for theory crafting has dug its nails in deep so thanks to all that reply!
Jaxx
I assume you’re asking about the trait Nature’s Protection or any of the Runes that apply Protection on Hit. In these cases I believe the Protection is applied after the damage is taken.
The way I read it Protection reduces damage you would take by 33% so something like this.
Damage done with Protection = ((Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)) * 2/3
Ya, i believe Sagramor is right on both parts.
Keep notice that as the formula indicates, Damage reduction is multiplicative, if it wasn’t, ranger could be on 100% damage reduction with minimal armor, bark skin and protection. Lets say you have 3k armor(38.8% damage reduction), bark skin and protection
It will be-(1-0.388)(1-0.5)(1-0.33) =20.502% So 3k armor + bark skin+protection = 79.5% damage reduction and not 121.8% damage reduction.
Yeah,ive been messing around with variations of my re-port build. My protection duration is plus 60% . Having close to 80% physical dmg reduction almost all the time sounds fun.
Ive also been looking at ways to drop the shout portion of my build and find a new way to apply swiftness. So I put the swiftness sigil on my dagger off hand. It gives me 100% swiftness uptime…so that frees my trait and a skill up…so its giving me some room to work on Other aspects of the build.
Ya, I remember, it was me giving you the “sigil of swiftness” tip on your other forum topic about finding another swiftness source:)
You welcome ^^
I think Natures Protection factors in the Protection before you take damage (can’t explain quite a few laughable BS from full zerk thiefs otherwise to be honest. ~4-5k with only 2,7k armor does not sound right).
Thanks for the idea long arm. I had been toying with that for a while. I’m still not sure its the best use of a sigil spot. My only reservation about ditching guard is now I wont be able to control my pets secondary specials is drake blast,spider immob ECT .
Yeah,ive been messing around with variations of my re-port build. My protection duration is plus 60% . Having close to 80% physical dmg reduction almost all the time sounds fun.
Ive also been looking at ways to drop the shout portion of my build and find a new way to apply swiftness. So I put the swiftness sigil on my dagger off hand. It gives me 100% swiftness uptime…so that frees my trait and a skill up…so its giving me some room to work on Other aspects of the build.
How would the build look like if you wanna share…
The build is my re-port V . Which with the updates would be 2-0-6-6-0 . If you check my user name the build thread will show. It actually has lots of great info in it. Before i left it had thousands of views and several hundred replies.
For the past week ive been doing tons of theory crafting and in game testing with the new variation of my build. Once its complete ill start a new thread for it.
Nature’s Protection definitely triggers before the damage is done. It’s basically a “get out of backstab free” kind of trait.
That’s good to know fluff! I have a question while I have your attention, what % does retaliation reflect? And does it reflect Condi dmg? And does your Condi dmg increase the % it reflects?
Thanks folks!
Jaxx
Retal is based on your opponents power level, and reflects only non-seige power damage. The exact percentage differs between game modes I believe.
Edit: Wiki clarifies “In PvP and WvW, retaliation damage is reduced by 33%” of “198 + (0.075 * [retal sources] Power)”
So I didn’t realize it but it’s not necessarily your opponent, but whoever gave your opponent retal.
(edited by Fluffball.8307)
It doesn’t reflect anything. It’s a terribly worded tooltip.
https://wiki.guildwars2.com/wiki/Retaliation
As for conditions it sounds like it should “reflect” successful attacks, but not damage ticks of conditions.
It does reflect the damage, it just doesn’t prevent any damage to the target. I guess I see how someone could get that confused. It’s a purely offensive boon. And ya, no condis get reflected.
Well my thought was (vs trap build) have Prot up, then when trapper stealths assume a huge influx of damage,pop retal just as they burst. I figure with Prot and regen up (1350healing) it would spike heavy damage to them while negating the majority of incoming damage to me. That in conjunction with my own rotation of cc and dmg would cause the trapper quite a bit of trouble would it not?
If by trap build you mean the a/d type trap build, retal will do almost nothing to them since they don’t really attack you much. If you mean the SB or LB type it works a lot better since they’re constantly attacking. One of the biggest pet peeves about casting barrage on a zerg is that the retal will nearly kill you, especially since zergs are power-based. 1v1 retal isn’t that great since the damage is reduced in competitive.
Edit: Wait, are you coming at this from a ranger’s perspective, i.e. ranger vs ranger? We don’t get retal except on offhand axe IIRC (is there a pet or something that puts it up? Sometimes I notice it on myself when I’m taking camps and I swear I don’t have a source of it.) Something like guardians can poop it out left and right so you’re constantly taking small packets of damage from them, but rangers can’t really use it. A few seconds of retal is very little damage.
On the other hand, offhand axe ACTUALLY reflecting the LB burst will do colossal damage as well as 100% negate all projectile damage to yourself.
(edited by Fluffball.8307)
Well,since I do t have to use guard any more I was thinking about trying the asuran racial, the one with retal and confusion. Like I said ive been working on a variation of my re-port build with a few updates and changes. And yes most trapper vids ive seen are using bows which is what gave me my idea for this.
before I left my re-pot built ranger was dropping other rangers regardless of spec in spectacular fashion..but I know alot has changed so…im just keeping with the time hehe.
You’re using a condi build right? Since that asuran skill causes confusion? That will still drop 85% of rangers. Most rangers run glassy LB which is almost, but not quite, hard-countered by condi rangers. s/t+a/d is absolutely merciless against power rangers who often refuse to take condi removal in pursuit of the crazy damage LB brings.
Regarding trappers, their utilities are severely limited, and as long as you understand that, I don’t think you’ll have much trouble. They either don’t have a stun break, don’t have condi removal, or their LB isn’t very effective (or 4th option, their traps are just there to stealth them, which I guess could be a nasty surprise). You can’t have everything at once as a ranger.
Edit: I just looked at the trapper video you responded to where he uses a LB based build and an axe based build. In both builds he demonstrates my points by not having stun breaker, and in the LB build his LB is very weak (no RtW, little power). Obviously he is devastating people, but it’s coming from the stealth. The shared anguish buys him enough time to kill via the stealth and condi burst.
(edited by Fluffball.8307)
Yeah its a Condi based regen/support build. Buffed on the field it has roughly 2400 Condi damage,2k toughness,3k armor,22k health . Its a blast to play. Once I get the variations finished ill post it up. And I use s/d a/t.
It does reflect the damage, it just doesn’t prevent any damage to the target. I guess I see how someone could get that confused. It’s a purely offensive boon. And ya, no condis get reflected.
What I meant was that it doesn’t reflect in the manner that the Reflect mechanic does. It just deals damage back. Poor choice of words for the tooltip IMO.
https://wiki.guildwars2.com/wiki/Reflect
What I meant was that it doesn’t reflect in the manner that the Reflect mechanic does. It just deals damage back. Poor choice of words for the tooltip IMO.
https://wiki.guildwars2.com/wiki/Reflect
Sure, I knew you knew what it meant. I had never read it the “wrong” way so I slightly surprised to finally recognize how it could be misinterpreted. In hindsight, it is poorly worded they’ve doubled up on a single definition.
This coming from a guy who consistently calls immob removals “stun breaks” and physical damage immunities “invulns”. I think I’m more of a “call it whatever the kitten” kind of guy.
No Worries. I can be a “call it whatever” kinda guy as well sometimes as well. But when it’s an OCD Theorycrafter’s thread that can rub off. And it just bugs me that anet doubled up on the word “reflect” with two very different meanings.
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