rabid vs dire vs sinister for A/T
Rabid is what you want since you want to be more survivable yet hard hitting. Though, since you added WvW, Dire would be all right. If you opt for Sharpened Edges instead of Trapper’s Expertise from time-to-time, I would lean more towards Rabid.
Not sure how you’ll approach WvW so I stated that wiggle room in there in case you don’t use traps.
Will update once Path of Fire releases.
Sinister hands down for Dungeons and Fractals.
Sinister hands down for Dungeons and Fractals.
This
Sinister > rabid > whatever you want. For pve.
For WvW trapper Dire>rabid>sinister
what about combining stats? sinister on armor, with dire stats on trinkets and/or weapons to boost defense a bit?
If you want more survivability, here’s an idea. Carrion + Runes of Scavenging. Carrion gives +vit instead of +pre, and the 6th Scavenging rune converts 7% of your vit into condition damage. So it actually has higher condition damage than the Sinister build. Less duration with the runes most people are using with Sinister. And Scavenging is a dirt cheap rune.
Here’s how they look on gw2skills.
DPS is actually higher than the Sinister build for the first 10 seconds or so, then Sinister passes it in the next few seconds. Cumulative damage will take a few more seconds for Sinister to catch up. I left the second sigil slot empty so you can play around with the builds.
The other catch is you have 32% vs 56% crit chance, which will impact certain skills, traits, and sigils. But you do have 21k hp vs 16k hp.
I used sinister trinkets on both to make it easier to compare. There are no Carrion trinkets. You could go with Rabid+Dire, which would add even more vit plus some toughness, at the loss precision and power.
(edited by Solandri.9640)
If you want more survivability using a glass stat there is wilderness survival and/or nature magic. Ranger already has decent base hp so covering lack of toughness with the protection boon is efficient.
If you want more survivability using a glass stat there is wilderness survival and/or nature magic. Ranger already has decent base hp so covering lack of toughness with the protection boon is efficient.
“Decent hp”?
Baloney.
That’s just not true unless you are in PvE – pets have HALF the health in WvW than they do in PvE, how is that “decent”?
Same goes for many in WvW – the stats are truncated by Anet – all characters need a higher health pool – not just Rangers – WvW is insanely wrong when it comes to health pool.
If you want more survivability using a glass stat there is wilderness survival and/or nature magic. Ranger already has decent base hp so covering lack of toughness with the protection boon is efficient.
Emphasis Added by Heim/myself
“Decent hp”?
Baloney.
That’s just not true unless you are in PvE – pets have HALF the health in WvW than they do in PvE, how is that “decent”?
Same goes for many in WvW – the stats are truncated by Anet – all characters need a higher health pool – not just Rangers – WvW is insanely wrong when it comes to health pool.
He’s talking about the Ranger health, not the pets, but Rangers can add the pet HP to their own if they take “PM!”. We have medium health pool and medium armor, better than low health pool as thieves have.