ranger need more sources for stability
Unless I am mistaken zerk-warriors 1v1’n us with their knock down duration can get 90% or more of our HP if lightning reflex is off cooldown. Which is kittening annoying.
As a ranger player i must say no. Just no.
We rangers already got amazing stability with rampage as one + signet of the wild traited with signet of beastmaster. On top of that we get dodge independent evasion with almost every weapon (especially sword and greatsword) and still a few stunbreakers. That block on gs and reflection on offhand axe doesn’t hurt either. nor does protection from stone spirit or bark skin.
Not to mention we’re hands down best profession when downed due to pet and not losing control over it when downed.
Ranger is the absolute best in surviving along with necro, or even above necro.
I can’t support such thread when there are engis who get stability once in a cold year or necros who gotta hog deathshroud like mad in hopes of getting any, when we got such easy access to massive source of it (RaO).
As a ranger player i can look at http://wiki.guildwars2.com/wiki/Stability and necros got 3 sources to get stability.
Ranger got 2 and 1 of them have to be traitet for it to work, and i don’t run a power ranger so i don’t trait or use signets.
So let me reprashe it: Please give the rangers that uses survival skills or spirits a way to access stability without rao
And i don’t agree that we got the best down state tbh, if someone got stability you can’t counter that on down state since fear/ interrupt don’t work at all so you will die.
I don’t say it’s the worst downstate but i can’t agree that it’s the best.
i would say the death shroud is pretty on demand 3secs stablity every 10secs only because they need that , 120secs for 26secs of stablity and 6-10secs when traited for SotW + signet master.
if you take away the signet master theres no other sources apart from rampage as one and sotw , if you take that away too, for people using entangle theres no Stablity , where as necro will Always get it regardless of weapons , if it traits for it , it’ll get itas long as he has the life force.
not sure about engi though there on demand healing with those chain healing turrets and rocket boots gives a lot of healing in such a short time , if they had more Stability it would be pretty hard to pin them down.
the only way i can see about filling this gap, if builds don’t use Rampage as one or SotW, is to have a Pet have it an skill , I it would be Awesome if a Bear had 3-4secs of Stabilty(240 radious) included in there defy pain skil,
and if you say but you can use bear+rampage as one , it would a waste of pet, the idea is for those with out it.
it would suit a bear.
then if you don’t have a guardian in party .
its a diffeent source of melee party Stablity and it’ll help more. but please this still don’t justify the old bear/bow(lb) ,
S/D+shortbow , Bear and cat with Sotf would suit this change the most and would let people go full survival skills+utlity and elite ,
it as little change that would improve the bear type pet and adds a little versatility for those that use bears correctly.
(edited by Zenos Osgorma.2936)
You’ve learned nothing from the CDI don’t ask for additional things ask for them to take away from the other profession as ranger is closer to where they want it to be.
I don’t think we really need it. Warriors and Guardians should be the ones with the most stability because they are melee based heavy classes and thus need it. We are a medium class and fight more at range and in a skirmishing style, and really shouldnt be depending on stability as much.
When looking at other medium and light classes our stability access is pretty envious already so… I’m going to say no.
Gunnar’s Hold
I don’t think we really need it. Warriors and Guardians should be the ones with the most stability because they are melee based heavy classes and thus need it. We are a medium class and fight more at range and in a skirmishing style, and really shouldnt be depending on stability as much.
When looking at other medium and light classes our stability access is pretty envious already so… I’m going to say no.
Well put. I do play my ranger almost exclusively in melee, so stability is useful, but with the amount of “tricks” all 3 mediums have, it’s not so much how we stay alive.
Heavies are the in-fighter sluggers like Tyson. Mediums are the classic boxer, like Ali.
“Warriors and Guardians should be the ones with the most stability because they are melee based heavy classes and thus need it. We are a medium class and fight more at range and in a skirmishing style, and really shouldnt be depending on stability as much.”
This don’t make sence then since elementalitst which are light armor got easier access to it than us, and even though some fight more at range it doesn’t mean everyone do(why would they then give us melee weapons?) And the one skill when traitet that gives us stability is more for a lb power ranger.
And RaO is not a skill i do want to use since it offers nothing in teamfights but is mainly a 1v1 skill.
So i hope we get 1 way to obtain staility for those who don’t run power/signet builds and are focused on meele combat.
Even if it’s a pet skill i would be ok with it
I didn’t mean we are 100% archers and fight purely at range. Of course we melee and some people use only melee, but even then we are not a heavy melee class. We are not meant to be an unstoppable tank marching forward like a warrior, we are still an evasive class which replies on movement to fight.
Having huge access to stability doesnt suit us and we already have pretty big access.
Gunnar’s Hold
(edited by Cufufalating.8479)
Even if it’s a pet skill i would be ok with it
I Always thought this would be a good idea. Especially if it were some large herbivorous mammal (Ntouka from GW1?) that bellows and gives brief AoE stability.
It would be cool to see melee~ish rangers being developed a little more with the addition of stability options. Ever heard of that GM trait Strider’s Defense? Yes the one no one cares about, how about bump that trait up to 30% and throw in a 50% chance to trigger stability on successful block. If that doesn’t make sense then please contribute by suggesting a way of making this GM trait worth picking up via stability.
Ranger’s guide to PvP/WvW: http://tinyurl.com/oht3e9z
As a ranger player i can look at http://wiki.guildwars2.com/wiki/Stability and necros got 3 sources to get stability.
Ranger got 2 and 1 of them have to be traitet for it to work, and i don’t run a power ranger so i don’t trait or use signets.So let me reprashe it: Please give the rangers that uses survival skills or spirits a way to access stability without rao
And i don’t agree that we got the best down state tbh, if someone got stability you can’t counter that on down state since fear/ interrupt don’t work at all so you will die.
I don’t say it’s the worst downstate but i can’t agree that it’s the best.
Lol dont bring necros in to support your argument. You have to look at the durations and the sacrifices they make to get them. The well of power stability is basically just there so they can cast the spell, then its gone. Foot in the grave is useable for a few seconds of stab but they give up a huge 50% crit chance and its grandmaster; I actually used this as there are no other real sources of stability and sometimes its clinch to pop it. And the elites means giving up all regular abilities including heals to transform and get the stability (which can be ripped leaving you with no heals and no stability).
Rangers have one of the best elites in RAO, it is nice duration so you dont have to wait right up to the moment you need it and synergizes nice with the fury buff to ensure you get maximum use of it. Using the signet is a bit of pain with the cast time, I’d like them to lower it or make it instant. The lost time casting effectively reduces your dps to the point where the damage buff has a hard time compensating.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I think that Stability Training should be changed to give two seconds of stability in a very small AoE every time we swap pets.
And mesmer have 1 stability skill, that lasts for ~2 seconds :/
Honestly if you step back and get some perspective, Rangers are one of the best classes in the game for stability. Rampage as one is a phenomenal elite skill, yet neither is it the ranger’s only stability skill. Chaining both skills together can get you ~40 seconds of uninterrupted stability, I’d wager that’s by far the longest of any class.
Garnished Toast
As a ranger player i can look at http://wiki.guildwars2.com/wiki/Stability and necros got 3 sources to get stability.
Ranger got 2 and 1 of them have to be traitet for it to work, and i don’t run a power ranger so i don’t trait or use signets.So let me reprashe it: Please give the rangers that uses survival skills or spirits a way to access stability without rao
And i don’t agree that we got the best down state tbh, if someone got stability you can’t counter that on down state since fear/ interrupt don’t work at all so you will die.
I don’t say it’s the worst downstate but i can’t agree that it’s the best.
So you want to give stability to survival rangers without just taking RaO? You’ve already got access to 2 stunbresks, a kitten ton of vigor, a gap opener, an immob + cripple field on a short kitten CD, and chances are you’re already tanky as kitten cause you’re a condi build (since you’re not power).
For spirits, I’d honestly be ok with it, but that’s because I think they need to be reworked anyway because they’re skill less and boring atm.
And that argument for why our downed state sucks is just awful. We can interrupt people for an upwards of 6 times if running a Hyena + Wolf and all our knockdowns are up, or flat out killing the poor kitten trying to finish if running a cat/bird with BM points. Not to mention you HAVE to finish the ranger, if you don’t finish the ranger he WILL pick his kitten back up and he WILL rejoin the fight.
I can not even begin to state how stupidly strong our downstate is, if the enemy team tries to DPS me down 9/10 times I’ll Rez myself via my pet, if the enemy team ignores me, I WILL Rez myself, no question about it.
No other prof is that annoying to stomp, or that dangerous in downstate that you NEED to finish them.
As their mother, I have to grant them their wish. – Forever Fyonna
Yes rampage is one is a nice skill for stability but i would never take it since it offer nothing for teamfights.
And since the only other way to get stability is through Marksmanship which are mainly for bows.
I don’t see why the traitline that is primaly focused on ranged weapons should give access to stability while the other traitlines don’t offer it(it seems kinda bakward to me).
I see alot of those who go power lb in pvp and they got access to two stability sources, but for trap/spirit/bm builds they have to give up alot to get it and have mixed builds to get it.
And the downstate is not the best in the game, yes you can heal up with the pet, but i find thiefs being the hardest to take down so i don’t think the ranger downstate is godly.
The biggest issue right now is that rangers have no access to short bursts of stability. Someone built for boon stripping, or even with a Sigil of nullification can rip your 30 seconds of stability and even steal it depending on the class, and boon strip is somewhat broken due to it always prioritizing stability over any other boon. That said, evasion > stability. Learn to use it properly and you shouldn’t have too many issues with CC.
So if we sacrifice our resources to a specific area, we’re compatitive with other’s hybrid standards? Yeah…
Still…People…Like this…
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Rangers do not need more stability. Giving Ranger more stability would send the wrong message to new Rangers. For most of what you need stability for you can dodge or evade. We are not suppose to face tank that is what warrior and guardians do. We stay mobile and avoid important skills or combos.
We are missing something but more stability is not it..
everyone should fear becoming mentally clouded and obsessed with one small section of truth.