The Pinnacle of Resposibility [Mom]
realistic ranger adjustments
The Pinnacle of Resposibility [Mom]
Signet of Stone’s active is 6 seconds last I checked, not 8, and Rangers are still vulnerable to CC and conditions. Plus, 80 second cooldown, 64 when traited. I believe it is fine where it is.
Edit: I think a more realistic adjustment to Signet of Stone is to have it considered a Stun Breaker. It is odd (to me) that it functions similar to a Warrior’s Endure Pain, but lacks the stun breaker.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
You are right, my mistake, I havent used SoS in a while and i must have remembered incorrectly. I still feel like its a little strong in its current state. I would favor a length reduction with an added slight CD reduction.
The Pinnacle of Resposibility [Mom]
Yeah, I would be in favor of that, too. Keeps it in line with others like it such as Endure Pain. 5 seconds would not be so bad if the cd was reduced.
Will update once Path of Fire releases.
You are right, my mistake, I havent used SoS in a while and i must have remembered incorrectly. I still feel like its a little strong in its current state. I would favor a length reduction with an added slight CD reduction.
It is probably just the perception of getting what was a grandmaster trait for free, but if it helps think about the 6 other profession that had that benefit from launch.
Im fine with signet of stone nerf as long as the cooldown is reduced. lets have it be a RELIABLE method of defense. But don’t nerf one of our ONLY methods of surviving burst without compensating for it.
Rapid fire: This skill does less damage than most burst skills. It also requires a MASSIVE trait investment to make reliable. If your going to nerf our damage. You should compensate that by making the ability itself require less investment. Lets have read the wind become base line or eagle eye become baseline. Freeing up trait slots for other choices.
An increase of cooldown would be a MASSIVE damage nerf on an build that is barely hanging onto its place as it is. Youd push us out of the meta entirely once again.
Longbow Range “bug”: The entire idea behind longbow range being a part of what makes it so strong is kinda silly. its the only thing that allows the build to be even slightly succesful. As every other burst class can 100-0 a ranger in a faster time than the ranger can 100-0 them they NEED the range in order to survive. Its a paper thin wall preventing longbow rangers from becoming a kitten tier playstyle like it was for the vast majority of the game.
If your going to “fix” (lets call a nerf a nerf shall we?) the longbows range. Then id have to almost insist that eagle eye become baseline. Allowing for a different trait to fill the spot it almost DEMANDS at this time.
Half of the complaints about ranger would disappear if they release HoT and just removed ranger from the pvp daily list to make room for revanant. Most of the complains start from the time ranger is on the daily and the profession comes up just enough to keep vocal complainers from moving on to another target.
1) SoS doesn’t last as long as you stated, and doesn’t protect against CC OR condis, the two biggest weakenesses of zerker rangers. I’m going for champion genius right now and SoS is completely ignorable, laughable even. (This is further compounded by the meta LB build not running any condi removal…..)
2) RF isn’t that great of a skill, isn’t the bulk of the threat of a good ranger, and is complete garbage compared to the damage skills of other professions.
3) Not even about rangers.
This is another L2P thread. Most people on the ranger forum and in the PvP world in general don’t even feel power ranger is in a good enough state to really warrant on a spot on a team over other professions, including the LB ranger that plays on a top tier team.
SoS i don’t really have a huge problem with because most classes generally have some form of block/stealth/etc, that they could use, or their own invulnerability. but at the same time i don’t really care that much because i don’t even use it on my build (even in it’s current state, there’s other skills i’d prefer over it. e.g. muddy terrain is basically a 2 1/2 second invulnerability if you can get behind them (unless they waste something condi clearing) and also allows you to get more range on them.
as for the longbow, i feel the current problem isn’t that it’s too strong, it’s that it lacks a skill investment to learn well. currently it’s fairly easy to use it effectively, the only things you could really screw up are hunters shot and using barrage poorly. right now, spamming #1 and pressing #2 when it’s off cooldown is basically the ranged variant of a warrior. high skill floor, low skill ceiling.
what i’d like to see is a rework of skills, so it has more utility and it’s damage is more spread out along the other skills so #1 isn’t your primary source of dps. I’d like to see it be harder to use, but the payoff is better if you take the time to learn it
The only thing i can accept, is the 2nd point. Slightly increasing the rapidfire duration seems fair to me.
But before you will fix the “range-bug” we should fix the “not shooting up or down from walls”-bug (I’ve heard will be fixed with HoT). Or the “stones and trees block projectiles”-bug or the “arrows have only penetration with trait”-bug
I’ve played power ranger for a long time. Since before the recent ranger buffs. If we are being honest with ourselves, the current state of pew pew is really really strong (pvp and WvW. I have little to no experience with it in pve. I have a few suggestions that I think are fair adjustments to be made that could bring the class back to an appropriate place.
1. Signet of stone: I feel like 8 seconds of no dmg is a little excessive. 5 seconds is more than fair, and allows some counterplay. a dps class having to sit on its heels for 8 seconds is more than enough time for a zerker ranger to do serious damage.
2. Rapid fire: I think the cast time should be SLIGHTLY increased, as well as adding 2-3 seconds to the recharge. As it stands now this skill is too spammable and most of the time just ends up being an I win button. Yes, I know reflect can be the best counter, but lets be honest, there are a Lot of specs out there that simply dont have reflect. and any decently aware person can cancel the cast, and turn around and use it again in 8 seconds, long before any reflect is off CD. There needs to be more counterplay.
3. Longbow Range bug: Everyone who has equipped a longbow and walked into the mists knows that the 1500 range tooltip is a lie. Actual range of the longbow varies from 1800 to around almost 1900 depending on terrain and other things. This needs to be fixed asap. Yes yes i know that projectiles carry on at an arc. The shortbow arrow arc was fixed to only allow about 900-950 range, I dont see why longbow should enjoy an extra 400 range.
Again I would like to reiterate that I am not coming here as another profession screaming nerf. I am, as a ranger with some integrity stating that I think the spec is too strong atm, and is too easy to play. Before you scream “Reflects!!! Dodge!!!! L2P NUB SOOOO MANY COUNTERS” at me, understand that I can and have countered the pew pew spec many times both as a ranger and as other classes. I just feel like its time to take the easy mode button away from the fairweathers and bandwagoners out there so that some of the other ranger specs can get the attention they need.
You even have your info wrong, how can you make fair adjustment?
Signet of Stone is 6 seconds DIRECT DAMAGE becomes 0, that’s it. It doesn’t make you invulnerable to new incoming attack, it doesn’t break stun, it doesn’t prevent or remove condition, and it doesn’t prevent CC, and has a wooping 80 seconds cool down. (Warrior’s endure pain may have shorter duration, but it also breakstuns and has shorter CD)
Rapid fire is never an I win bottom against any decent opponent. Most people who died by RF in 1~2 spams will die by just auto attack anyway because they’re incompetent.
LB tool tip error applies to all projectile weapons that have a curving angle. It’s not exclusive to ranger. Thief SB, Warrior LB, and Ele staff all has this error. The reason they have longer range is because they try to make the projectile curves and moves slower. If they want to reduce the range to match the tool tip, they have to increase the velocity greatly. (Without the trait), like as fast as Warrior’s rifle.
(edited by Aomine.5012)
You cant compare skills in this way. You can’t compare sos with indure pain and say ranger have it better. Ranger are really lacking in the defensive department. Yes Rangers can go defensive but give up dps for it.
Every class has a spec with burst and rangers out put isn’t even close. A guardian can go zerker and not only have insane damage but a lot of defense to boot.
A Guadian specing for damage is like a charging rhino. A ranger is like a killer bee. Deadly when you get stung but easy to swat.
You cant compare one aspect and say its not fair. Warrior can trait their no damage skill to trigger when they get low. Where is the rangers no damage skill that triggers at 25% life. SoS isn’t a stun break.
Rapid fire is so insane, yet warrior have a skill kill shot with comparable range and damage yet warriors don’t use it. They are not exactly the same yet warrior can ensure that it crit every time and make it unblockable. While as a warrior this require some set-up. Whats make rapid fire dangerous is the set up.
Ranger need more defense not less. Good defense are thing like having armor or blocking, being able to hide and being able to run away. Also being able to heal.
Ranger pets are a poor defence mechanism. The utilities some of the pets bring are very unreliable (due to range or random effect or pet death).
1. sos in balance as it isn’t a stun breaker.
2. rapid fire damge is excesss or to fast as all class can produce more consistent damge not of which cant be reflected. I know some where there is a break down of the best dps a class can do Rangers are not in the top 3.
3 As stated by anet most range skill have further range than in the tool tips this uniform across all classes with only a few exceptions.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
1) SoS doesn’t last as long as you stated, and doesn’t protect against CC OR condis, the two biggest weakenesses of zerker rangers. I’m going for champion genius right now and SoS is completely ignorable, laughable even. (This is further compounded by the meta LB build not running any condi removal…..)
2) RF isn’t that great of a skill, isn’t the bulk of the threat of a good ranger, and is complete garbage compared to the damage skills of other professions.
3) Not even about rangers.
This is another L2P thread. Most people on the ranger forum and in the PvP world in general don’t even feel power ranger is in a good enough state to really warrant on a spot on a team over other professions, including the LB ranger that plays on a top tier team.
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
The Pinnacle of Resposibility [Mom]
The only thing i can accept, is the 2nd point. Slightly increasing the rapidfire duration seems fair to me.
But before you will fix the “range-bug” we should fix the “not shooting up or down from walls”-bug (I’ve heard will be fixed with HoT). Or the “stones and trees block projectiles”-bug or the “arrows have only penetration with trait”-bug
I agree a slight range increase from elevation is warranted and the obstruction bugs need to go
The Pinnacle of Resposibility [Mom]
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
Why make an entire thread about things so easily countered? I don’t have any problems with the things you brought up, and apparently you don’t either, so this discussion is a waste of time.
As much as I hate SoS and find it to be a crutch for many unskilled players, when compared to the crap most classes can do, it seems in-tune with the rest of the professions.
Rapid Fire doesn’t need nerfed, it was buffed because at max range rangers could deal more DPS with auto-attack than using their skills. I still used to use it just for the vuln. stacks, but now it makes rangers have a similar burst potential to other professions. So I don’t believe rapid fire should be nerfed, it’s simply made rangers on-par with other classes for bursting.
As for range, if the “bug” is going to be fixed, it should be fixed for all classes, which in reality the only thing that would be happening is every class loses range which would really suck for all players (and also make the 1500 range of rangers even greater compared to the 1200 of most people).
Now, as for things I would be willing to have nerfed as a ranger? Nothing! People complain all day long about “how bad rangers are”. I find rangers to be just as good as the other classes, and more fun to play personally because of the extra range, but even t nearly 10k AP I still find myself getting insta-kicked from dungeon and FOTM groups because people think rangers suck. If rangers get nerfed, this ranger hate is just going to get stronger. Keep rangers how they are; if rangers are getting nerfed, then every class needs nerfed as well.
Realistic ranger adjustments? Looks like just another nerf wish list to me.
Remember when they nerfed the crap out of shortbow because not enough people were playing longbow. Remember how everyone suddenly flocked to longbow right after that? Oh wait… people didn’t flock to longbow until a good year and a half later when longbow got a buff. Between those times bow rangers were left with a bunch of hard counters because other players could out heal their damage.
I personally love running different builds on my ranger, full melee, stun lock, condi, etc. and I’m sure a lot of the forum regulars are the same. But if you want to see the general public breaking away from the meta builds Anet will need to make the other weapons a lot more attractive to use.
Adjustments I could live with are
1. Buffing the GS auto attack damage.
2. Give us a way to strip boons
3.Give us full control of our pets.
4. Give us a main hand melee weapon the doesn’t lock us into animations. My suggestion would be dagger with bleed and cripple on auto attack, a 600 range forward leap on a 6 scond cooldown for dagger 2, a backward evade that poisons on dagger 3.
5. Revert the changes to shortbow
6. Make main hand axe hit a little harder or change the hone axes trait to make axes a little stronger (they could even just change it to affect off hand axe as well)
7. Allow dodge roll to break the main hand sword animations.
Perhaps Honed Axe could be reworked to a 5% damage increase to ax skill (just main hand if it is too much) and add an additional bounce to Ricochet.
Perhaps Honed Axe could be reworked to a 5% damage increase to ax skill (just main hand if it is too much) and add an additional bounce to Ricochet.
That would make axe a complete beast. It would be really fun to have a use for it other than splitblade.
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
Why make an entire thread about things so easily countered? I don’t have any problems with the things you brought up, and apparently you don’t either, so this discussion is a waste of time.
Because I find that when I play it, many people have trouble countering it. Just because you and I can counter it doesn’t mean its not too strong for the majority of the playerbase
The Pinnacle of Resposibility [Mom]
Because I find that when I play it, many people have trouble countering it. Just because you and I can counter it doesn’t mean its not too strong for the majority of the playerbase
Ranger is already one of if not the weakest PvP class. It’s in a okish spot right now and any nerfs will obliterate the profession.
That would make axe a complete beast. It would be really fun to have a use for it other than splitblade.
As the trait needs something instead of being a clone of a warrior trait, why not play to its strength.
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
Why make an entire thread about things so easily countered? I don’t have any problems with the things you brought up, and apparently you don’t either, so this discussion is a waste of time.
Because I find that when I play it, many people have trouble countering it. Just because you and I can counter it doesn’t mean its not too strong for the majority of the playerbase
And those weaklings who cant even counter ranger has no chance to fight D/D ele, shoutbow, zerk mediation guardian, thief, condition engi, celestial engi, and even burst mesmer.
I can seriously tell you my condition engi is much stronger than my ranger in 1 on 1.
(edited by Aomine.5012)
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
Why make an entire thread about things so easily countered? I don’t have any problems with the things you brought up, and apparently you don’t either, so this discussion is a waste of time.
Because I find that when I play it, many people have trouble countering it. Just because you and I can counter it doesn’t mean its not too strong for the majority of the playerbase
And those weaklings who cant even counter ranger has no chance to fight D/D ele, shoutbow, zerk mediation guardian, thief, condition engi, celestial engi, and even burst mesmer.
I can seriously tell you my condition engi is much stronger than my ranger in 1 on 1.
That may be true in your hands, but I can tell you I’ve beaten many condition engineers on my ranger. All I know is that when I play zerker ranger after the recent balance changes I feel way too strong. To the point that I want to play a bm build or condi build for a challenge. It just seems waaay to easy to bait out a dodge or two and then press 4, 2 lmaoezmode endgaged. And if it doesn’t work try again in a short CD.
The Pinnacle of Resposibility [Mom]
“That may be true in your hands, but I can tell you I’ve beaten many condition engineers on my ranger. All I know is that when I play zerker ranger after the recent balance changes I feel way too strong. To the point that I want to play a bm build or condi build for a challenge. It just seems waaay to easy to bait out a dodge or two and then press 4, 2 lmaoezmode endgaged. And if it doesn’t work try again in a short CD”
I stand in awe for your ranger skills. If u need a challenge: try playing ranger without armour in wvw. Much more of a challenge than bm or condi ranger. I do it all the time and with great success. I’ll post a video later on.
I’ve played power ranger for a long time. Since before the recent ranger buffs. If we are being honest with ourselves, the current state of pew pew is really really strong (pvp and WvW. I have little to no experience with it in pve. I have a few suggestions that I think are fair adjustments to be made that could bring the class back to an appropriate place.
1. Signet of stone: I feel like 8 seconds of no dmg is a little excessive. 5 seconds is more than fair, and allows some counterplay. a dps class having to sit on its heels for 8 seconds is more than enough time for a zerker ranger to do serious damage.
2. Rapid fire: I think the cast time should be SLIGHTLY increased, as well as adding 2-3 seconds to the recharge. As it stands now this skill is too spammable and most of the time just ends up being an I win button. Yes, I know reflect can be the best counter, but lets be honest, there are a Lot of specs out there that simply dont have reflect. and any decently aware person can cancel the cast, and turn around and use it again in 8 seconds, long before any reflect is off CD. There needs to be more counterplay.
3. Longbow Range bug: Everyone who has equipped a longbow and walked into the mists knows that the 1500 range tooltip is a lie. Actual range of the longbow varies from 1800 to around almost 1900 depending on terrain and other things. This needs to be fixed asap. Yes yes i know that projectiles carry on at an arc. The shortbow arrow arc was fixed to only allow about 900-950 range, I dont see why longbow should enjoy an extra 400 range.
Again I would like to reiterate that I am not coming here as another profession screaming nerf. I am, as a ranger with some integrity stating that I think the spec is too strong atm, and is too easy to play. Before you scream “Reflects!!! Dodge!!!! L2P NUB SOOOO MANY COUNTERS” at me, understand that I can and have countered the pew pew spec many times both as a ranger and as other classes. I just feel like its time to take the easy mode button away from the fairweathers and bandwagoners out there so that some of the other ranger specs can get the attention they need.
1). Your data is invalid, signet has 6 seconds of protection with 80 second cooldown if not trated with -20%, which is still 64 seconds if traited but then you lose 10% damage on longbow. Every class has such protection you name it, so please read other topics before you make irellevant topic again, you clearly did not play enough ranger, to see what happens if ranger doesn’t have that signet, with current meta, and builds that rangers offer, SoS is almost a must in majority of builds.
2.) you again want to take away the damage of ranger that is already not the best for single target. Warriors almost outsustain you with signet healing.. So what you are suggesting is pointless. Only changes i could take is, reduce arrows from 10 to 5 and double the damage. But why change it if it works as intended. If you think power ranger is open in current state, go sPvP and play it there.
3.1) you didnt play GW1 where you had a lot of range different bows. Range was there explained fairly enough.
3.2) Your point is invalid, we actually tested the range and it’s EXACTLY 1800 with trait, so please if you didn’t run tests, don’t talk random stuff without having a prof, we made ranger longbow 1500 and 1800 test, and the bow range is only increased if you have higher ground, BUT THEN AGAIN THIS RANGE IS INCREASED FOR EVERY CLASS FOR SAME AMOUNT. Ele, necro, war, thief… so please. stop making topics with false data.
END OF CONCLUSION:
You sir play to much PvE, playing berzerker build in sPvP is very hard already, (it works only if you are totally ignored). WvW it works only if you stand in backline and fire. Power ranger is strong for roaming, but then again condi is 100x better and beats the hell out of power ranger & other classes. And with your suggestions ranger would be outclassed with staff ele auto attacks.. literally. From bottom of my heart, please stop making such posts, because you would only ruin the game play of ranger that is already lacking diversity of builds and IF every ranger would shift to condition builds, god forbidde you to come here again, and tell me how broken that is. So please, stop the rent posts with nerf cuts, I’m ready for full ranger rework, but what you suggest is nerf to the ground.
I’ve got it for april fools day they should reduce the damage on all the ranger’s ranged weapon by ~400%, but put the knockdown back on the end of the sword chain and increase all the other coefficients as if they didn’t care if there is also a pet potentially attacking. Possibly give a pulsing moment of clarity buff the the pet every third ranger hit.
How long before those who hate ranged combat focused ranger would want things brought back how it was before.
“*END OF CONCLUSION:*
You sir play to much PvE, playing berzerker build in sPvP is very hard already, (it works only if you are totally ignored). WvW it works only if you stand in backline and fire. Power ranger is strong for roaming, but then again condi is 100x better and beats the hell out of power ranger & other classes. And with your suggestions ranger would be outclassed with staff ele auto attacks.. literally. From bottom of my heart, please stop making such posts, because you would only ruin the game play of ranger that is already lacking diversity of builds and IF every ranger would shift to condition builds, god forbidde you to come here again, and tell me how broken that is. So please, stop the rent posts with nerf cuts, I’m ready for full ranger rework, but what you suggest is nerf to the ground. "
You know what you’re right. It’s so hard to play power ranger in SPvP that every game has 3-4/10 players at a minimum on days that ARENT Ranger win daily. You know what else? You are also right that I play too much pve. I’ve played so much PvE that I havent even managed to complete the last two living stories, I havent done a dungeon in months, I dont even remember how to get into fractals, and My world completion is a staggering 75%. You’re also so right in that a 1/4 second longer animation with a maybe 2 second increased CD to rapid fire, a BUG FIX, and a duration reduction with accompanying CD reduction of SoS is totally nerfing ranger into the ground and i feel so silly for even considering the ideas.
Could you please exagerate and knee jerk a little more??
The Pinnacle of Resposibility [Mom]
I suppose the inevitable l2p post had to come eventually even though I clearly stated I know how to play it and counter it..
Why make an entire thread about things so easily countered? I don’t have any problems with the things you brought up, and apparently you don’t either, so this discussion is a waste of time.
Because I find that when I play it, many people have trouble countering it. Just because you and I can counter it doesn’t mean its not too strong for the majority of the playerbase
When I play, I find that nobody has issues countering it. Everybody knows how to dodge, LoS, and prioritize high damage, easy to take down builds (Mesmer, Power Ranger, Power Necro, etc) to the point where you spend more time kiting and trying not to die than you do dealing damage. Also, outside of dailies, there are only one or two of ANY of these professions encountered in game in multiple hours of PvP queuing. There are so few that you can recognize them by name and know at what play times you’ll see them.
Why should the game be balanced around the player spectrum that you queue into, where the build functions against non-functional players, when currently the build is non-functional against functional players outside of that spectrum?
You’ve been constantly arguing that a build that struggles to even be remotely effective at even a middle tier level without some sort of VoIP and peeling coordination be nerfed to hand-hold the lower skill ability players so that they can faceroll through the game without being challenged.
I highly suggest you watch this video so that you understand why the Longbow is at a near perfect place when balanced for skill: https://www.youtube.com/watch?v=EitZRLt2G3w
The only point you may have something on is the Longbow range point, and even then, it isn’t the weapons fault. The code for ranged projectiles is an algorithm that scales distance traveled with velocity, factoring in drop off (arc). The shortbow still fires beyond its listed range, but only slightly because the velocity of the arrows is atrocious in favor of the quantity fired being abundant. Typically though, Rifle Skills and the Ranger Longbow with Read the Wind carry the objects incredibly far because they are fired through this algorithm. Coding wise, it is absolutely more resourceful and efficient to use the algorithm instead of programming every individual skill that extends of the initial weapon objects and then to make sure the inherited code doesn’t cause unintended consequences between skills (like when the GS trait was changed to give fury and Eagle Eye inherited that feature and started letting Longbow crits apply fury).
So, in essence, what you are asking ANet to do, regardless of whether it is agreeable or not, is to go into the base code and alter a base algorithm that is applied to how every single projectile works in the game, and then QA test it to make sure not a single projectile is broken by the alteration, even though a developer would argue simply that the algorithm is working as functionally intended and that it’s up to the balance team to balance around a baseline game mechanic (which stalemates progress, because the only way to balance it is to change the algorithm) or take a massive amount of man hours (paid, red tape issues will happen) and put a hard range barrier on every single skills intended range and then QA it.
So in reality, even if it logically would be a nice end result, the likelihood if it ever changing is minuscule.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
(edited by jcbroe.4329)
really bro, if my ranger could slap another character it would be yours. You come here with words like integrity and i’m just trying to be fair but i can see that u just want my class to be nerfed . . . yet again. Even with these new “buffs” ranger is still considdered an easy kill for many. So leave the class alone, If anything we should get longer range on lb and better gs skills.
(edited by Hermit.2391)
For rapid fire and skill cooldowns, if you feel like you want to be less OPed just don’t put the trait for them and your cooldown will be longer and non-spammable as you say.
We are supposed to deliver quick death, not toy around with our prey.
If you don’t agree then you chose the wrong class.
When Commanders in WvW start telling people to switch to their Rangers from their other profs, then I will entertain the idea that Rangers are overpowered.
As we all know, the opposite is the case, ATM.
That means we’re underpowered/lacking in survivability; NOT overpowered.
ETA: Right this second, yet another Commander on TS3 is instructing people to dump their Rangers and switch to practically any other prof they have.
That says it all.
(edited by Tigaseye.2047)
That may be true in your hands, but I can tell you I’ve beaten many condition engineers on my ranger. All I know is that when I play zerker ranger after the recent balance changes I feel way too strong. To the point that I want to play a bm build or condi build for a challenge. It just seems waaay to easy to bait out a dodge or two and then press 4, 2 lmaoezmode endgaged. And if it doesn’t work try again in a short CD.
If you’re being genuine then I think you’ve had a steady stream of good luck on your part.
Distance complaints is valid.
I don’t think you’d hear any complaints from the community either if you dropped SoS to a 5 second duration but also dropped the cooldown and maybe make it a stunbreaker too.
But like has been said, the evidence isn’t in your favor. The talk about short cooldown bursts go for a LOT of classes. I have better burst as my shatter mesmer then I do my ranger and more defensive skills to boot (stealth on torch and skill, sword evade, stealth on elite, blink). Heck if I can’t bait them to dodge the phantasms still cause them to have a pretty bad day.
Thieves have incredible, quick bursts and get to pick their fights.
And medi guardians are great for the same thing while also having aegis and gap closers and focus 5 shields and blind and etc.
I’m not saying power rangers are bad because we’re obviously not but definitely not OP.
Now if the argument is that it’s easy to play? I think it has a very easy entry point, yes. To be good at it it takes a bit more though. I think it could be argued that compared to the other classes it MIGHT have the easiest entry level and so it might be PERCEIVED as worse than it is. But that’s as far as it goes. Again, especially in sPVP and WvW, if something is stupid strong, everyone wants them as must haves.
Rangers are not must haves … sadly T_T
Hoping druid and expansion changes this
1. Signet of stone: I feel like 8 seconds of no dmg is a little excessive. 5 seconds is more than fair, and allows some counterplay. a dps class having to sit on its heels for 8 seconds is more than enough time for a zerker ranger to do serious damage.
I would be happy with them increasing it to this 8 seconds you speak of. Would be also nice if it were a stun break. And pretty much ever class has invulnerability skills, so who cares about ours on an incredibly long cool down
2. Rapid fire: I think the cast time should be SLIGHTLY increased, as well as adding 2-3 seconds to the recharge. As it stands now this skill is too spammable and most of the time just ends up being an I win button. Yes, I know reflect can be the best counter, but lets be honest, there are a Lot of specs out there that simply dont have reflect. and any decently aware person can cancel the cast, and turn around and use it again in 8 seconds, long before any reflect is off CD. There needs to be more counterplay.
The counter play is it is such an easily dodged skill, and anyone geared enough for it to be an “I win” button will probably melt if those dodges are towards the ranger.
3. Longbow Range bug: Everyone who has equipped a longbow and walked into the mists knows that the 1500 range tooltip is a lie. Actual range of the longbow varies from 1800 to around almost 1900 depending on terrain and other things. This needs to be fixed asap. Yes yes i know that projectiles carry on at an arc. The shortbow arrow arc was fixed to only allow about 900-950 range, I dont see why longbow should enjoy an extra 400 range.
Because it is a longbow? and Anet still says “Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.” on the ranger class page? (https://www.guildwars2.com/en/the-game/professions/ranger/). Sure the bulk of ranger is based towards fairly close range/meele play, but it makes sense to me that the longbow is our sniper weapon and that we out snipe most of the other classes with it. Of course, the other classes that come close do so with AoE compared to our single target, so I can’t really say it is particularly unbalanced.
Again I would like to reiterate that I am not coming here as another profession screaming nerf. I am, as a ranger with some integrity stating that I think the spec is too strong atm, and is too easy to play. Before you scream “Reflects!!! Dodge!!!! L2P NUB SOOOO MANY COUNTERS” at me, understand that I can and have countered the pew pew spec many times both as a ranger and as other classes. I just feel like its time to take the easy mode button away from the fairweathers and bandwagoners out there so that some of the other ranger specs can get the attention they need.
Longbow ranger is one of the most easily countered specs. You don’t even really need to build against it, since simply dodging can be enough. I don’t see this with other classes. The best you can say is that they are a sniper, so with perfect positioning against low skilled opponents, they can appear really awesome, but then they melt when you just walk up to them.
Blue Dorito-S/Re|Transitor-S/En |Tina Feyspirit-N/M|
Bmoe-A/T|Peter Whatsherface-H/G|Acolyte Rin-H/N
Let’s be honest, longbow is cheese. But we need that cheese because without it, we’re under powered. The buffs Anet gave us didn’t help us against the specs we struggle vs., the buffs helped us against the specs we are already good against. They could have buffed Longbow in a more creative way, giving us some way of dealing with targets in close range like a engineer’s rifle, even warrior longbow 2 does high damage at close range. Ele scepter 3 is another example of a balanced high damage ranged skill. Basically I’m saying longbow needs buffs ands nerfs. Right now, it’s too easy to do damage but we lack the tools to deal with certain specs.
All they need to do is buff SB. Then our ranged options would be balanced at least.