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Posted by: Lightsbane.9012

Lightsbane.9012

i have no issues with 3-5 on shortbow, those skills are useful and function quite well.
but it’s immensely difficult to stack bleeds on targets, as well as poison.
this weapon is probably a horrible thing to take in any sort of pve element because mobs turn waaaaay too quickly for the bleed effect to be even useful.
Not to mention how nearly impossible it is to land poison volley.
perhaps rework the weapon into something that functions more like engineer mainhand pistol.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Jerus.4350

Jerus.4350

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

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Posted by: anduriell.6280

anduriell.6280

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

i agree to soem degree, as the shortbow only needs 1200 range back and apply bleeds in crossfire withoutnthe need of flanking.

more conditions in other attacks like torment in SB#4 or confusion in SB#5 should be needed as the dps in that weapon is ridiculously low.

Also some superspeed and an actual leap in SB#3 so we can use it to evade instead the i don’t know what it that it does right now.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Fluffball.8307

Fluffball.8307

Would bleeding from the front plus 1200 range on the SB make LB obsolete in PvP/WvW though? And I do realize SB is basically made obsolete by the LB right now.

1200 range stacking bleed in dire gear sounds like fun.

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Posted by: Jerus.4350

Jerus.4350

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

i agree to soem degree, as the shortbow only needs 1200 range back and apply bleeds in crossfire withoutnthe need of flanking.

more conditions in other attacks like torment in SB#4 or confusion in SB#5 should be needed as the dps in that weapon is ridiculously low.

Also some superspeed and an actual leap in SB#3 so we can use it to evade instead the i don’t know what it that it does right now.

Certainly wouldn’t complain about that.

Just for funsies though I’ll leave this picture below, that was before the buff to sharpening stone. It’s fully buffed (unrealistic) selfish ranger condi damage (so no spotter, instead hidden barbs, no druid instead beastmastery and of course as you can see no spirits). Ranger condi is not horrible, far from optimal but it’s still pretty solid.

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Posted by: Jerus.4350

Jerus.4350

Would bleeding from the front plus 1200 range on the SB make LB obsolete in PvP/WvW though? And I do realize SB is basically made obsolete by the LB right now.

1200 range stacking bleed in dire gear sounds like fun.

Not at all, LB is power Shortbow is Condi. If you can actually get a rapid fire off, shortbow just couldn’t match that. Plus for Shortbow to get optimal effectiveness you have to be in melee range, otherwise your poison volley will only get 1 hit rather than the 5. It would allow you to start firing from further away and continue firing longer when you’re chasing someone with Nike’s on.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

2 stacks of bleed if hit from side or back, and put stealth on the 3 skill. Can keep range at 900 that way.

2 skill is fine, maybe slight cd reduction to make it like axe 2.

Need to rework 4 skill somehow as its useless in this meta. Unless it’s a pulsing cripple or something to make sure it does something if it isn’t blocked.

5 skill is fine, maybe slight cd reduction.

EDIT: Not thinking today…no stealth on 3 kitten is super auto attack heavy. Maybe like 2 sec of super speed or something.

(edited by Gotejjeken.1267)

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Posted by: anduriell.6280

anduriell.6280

Would bleeding from the front plus 1200 range on the SB make LB obsolete in PvP/WvW though? And I do realize SB is basically made obsolete by the LB right now.

1200 range stacking bleed in dire gear sounds like fun.

You know lb range is 1500 the same as some ele skills or engi nades.

In any case if you go condi SB could be the substitute of LB as is originally was. The sb had the range of 1200 and someone at anet decided to nerf it because having two weapons one condi and other power having the same range was silly…

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Fluffball.8307

Fluffball.8307

You know lb range is 1500 the same as some ele skills or engi nades.

Engi nades are 900.

Regardless, my musing is based on condi being inherently more powerful in competitive than power is. Aside from the range and damage type, LB and SB have pretty comparable skills. They both have a hard CC and the both have some built in defense.

Berserker LB is just inherently weaker than dire SB because of how defensive you can go in condi gear. Even in PvP condi can be a little more defensive.

SB is barely a viable weapon right now, but I’m not sure added range is what I want to see from it. I like it as a medium range condi weapon, I’d just like to see some stronger utility or something change on it. Right now it’s just plain boring, terribly boring.

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Posted by: Barry Moonfang.6897

Barry Moonfang.6897

Posted this a while back:

I believe that the Short Bow should greatly enhance the mobility of the ranger while preventing opponents from getting close/getting away. The damage from a Short Bow should come from a combination of direct damage and short-lasting conditions.

  • Crossfire
    Fire an arrow to Bleed your target. If you hit them from behind or from the side deal 50% bonus damage.
    I believe the application of bleeding should be on its AA, the bonus damage on hitting an enemy from behind or from the side encourages proper positioning and will reward the player with higher damage.
  • Poison Volley Cast Time ¼s, CD 9s
    Fire a spread of five arrows, poisoning (4s) and slowing enemies hit (1s).
    I think Poison Volley is already a good skill but it could use some extra flavour. Slowing enemies hit for every arrow should accomplish just that. With the theme of the Short Bow being hitting without getting hit slowing your opponents should help you kite their abilities. Also the closer your enemies are the more effective this skill becomes (more arrows hitting your target).
  • Quick Shot Cast Time ¾s, CD 9s
    Fire a quick shot in an evasive retreat and remove immobilized. Gain Superspeed (3s) if the shot hits. This can be used while retreating.
    Quick Shot must be my favourite skill from the Short Bow, for a long time I’ve used this skill to dodge all kind attacks. Now with the huge amounts of immobilized in sPvP and properly WvW dodging with this ability is almost impossible. With this ability you should be able to keep moving while you have a guaranteed evade.
  • Crippling Shot Cast Time ¼s, CD 12s
    Fire an arrow that cripples (5s) your target. Your pet’s next two attacks inflict immobilized (1s).
    Crippling Shot should do exactly as the name implies, cripple your opponent. In its current form a 3s Cripple and Bleeding on your pets next 3 attacks is pretty lacking in doing so. The application of Immobilized from your pet should help triggering the bonus damage from Crossfire and help you keep a safe distance from your opponent.
  • Concussion Shot Cast Time ¼s, CD 25s
    Daze (2s) your foe with an arrow. Stun (2s) them if you hit from behind or from the side. Interrupting a foe lowers this skills cooldown by a fixed amount (10s).
    To truly cause a concussion I’ve upped the damage from this ability, also the Recharge Reduction on interrupt promotes skilful use of the ability. I’ve seen some people suggest adding Confusion in addition to the Daze/Stun but I find this counterproductive since your opponent shouldn’t be unable to use skills during the Daze/Stun (Stunbreakers excluded).

Shortbow fills a nice niche as a damage/condition damage weapon. Only the condition damage is very unreliable at the moment. Also make Light on your Feet a more interesting trait, just triggering the effect on an evade would be a mayor improvement.

(edited by Barry Moonfang.6897)

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Posted by: anduriell.6280

anduriell.6280

You know lb range is 1500 the same as some ele skills or engi nades.

Engi nades are 900.

Regardless, my musing is based on condi being inherently more powerful in competitive than power is. Aside from the range and damage type, LB and SB have pretty comparable skills. They both have a hard CC and the both have some built in defense.

Berserker LB is just inherently weaker than dire SB because of how defensive you can go in condi gear. Even in PvP condi can be a little more defensive.

SB is barely a viable weapon right now, but I’m not sure added range is what I want to see from it. I like it as a medium range condi weapon, I’d just like to see some stronger utility or something change on it. Right now it’s just plain boring, terribly boring.

actually marauder set correct that in wvw as that set brings better stats and we can ignore armor stats as the crits don’t seem to be affected by armor.

in full dire with condi runes you could stack 6 bleeds from this attacks which could translate in 600 dps\tick. 900\tick if you go for the trait that increase bleed damage.
that plus 120 dps from the bow would make around 1k dps.

1120 DPS full dire still the LB in pure marauder would do so much better damage and have the same vitability.

LB is better weapon overall than thw SB

Lb has stealth when it works, knockback, a soft cc skill that can be used to delay and a minor ranged aoe and the burst all of it designed to work from max range.

You dont get that with SB. Also SB does a ~50% less dps and has worst range.

We have already axe at 900 wich is also hybrid as the sb and does better damage overall.

Yeap defintely 1200 is a must for sb and an increase in dps..

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Fluffball.8307

Fluffball.8307

Yeap defintely 1200 is a must for sb and an increase in dps..

It’s not a must if they change the other skills. It’s a “anduriell wants”. We both agree SB sucks, but you want it to stay the same and just be buffed, I want it to be reworked.

Right now it doesn’t really do anything, you just autoattack endlessly. Using stealth on LB is fun and has incredible synergy with all sorts of stuff. Using crossfire is not fun and doesn’t have synergy with anything other than on-crit sigils which just encourage more autoattacking.

Axe is a melee range condi weapon, I’d like to see a medium range condi weapon that has some sort of “special” on it like other ranger weapons do. The ranged block or counterattack on GS, the reflects and pull on offhand axe, the stealth on LB… those are all really cool.

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Posted by: Gotejjeken.1267

Gotejjeken.1267

LB has the problem of not synergizing with anything but itself, however that’s a different discussion.

They will never put bleed on the AA without nerfing the speed. With all the ranged hate and confusion spam going on, the AA is trash now anyway.

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Posted by: Fluffball.8307

Fluffball.8307

LB has the problem of not synergizing with anything but itself, however that’s a different discussion.

I totally disagree. The stealth automatically synergizes with every skill we have. You can put down a trap, MT, entangle, maul, power, condi, etc. Rapid fire is a comb finisher so you can short that through a torch. There are all sorts of condi and power opportunities.

SB… it doesn’t do anything. If I, Fluffball, were to revamp it? Maybe half recharge on skill 5 if you interrupt something other than an autoattack, with no limit. I.e. you interrupt a heal it becomes 15, interrupt a skill 4 it becomes 8 recharge, etc. That makes SB DO SOMETHING. No added DPS, but something. SB does nothing right now.

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Posted by: anduriell.6280

anduriell.6280

Yeap defintely 1200 is a must for sb and an increase in dps..

It’s not a must if they change the other skills. It’s a “anduriell wants”. We both agree SB sucks, but you want it to stay the same and just be buffed, I want it to be reworked.

ok you are right and i agree with you: it would be better if the SB could get some role so its skills get some definition.

But because im a simple person i’d contempt with simply increase the range and add more condi pressure to the weapon.

what would i like? For the shortbow to work more like a shotgun, the closer you are to the target the more useful(mind i’m saying useful not deadly) it becomes. Something that somehow applies to the poison voley.

But still the 1200 range unless it gets some crazy utilities or much better dps. We have the axe as a medium range condi weapon.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Justine.6351

Justine.6351

I’d like to see crippling shot changed,

Crippling Shot
Ground targeting
600 range
180 radius
240 radius
Recharge 20sec
3 charge capacity
Fire an arrow that places a snare at target location. When triggered (1sec arming) the snare cripples 3sec and bleeds x3 5sec upto 5 targets. Your pet gains blood thirst which steals 100 health per condition on the foes they strike for the next 3 attacks.

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Posted by: Lightsbane.9012

Lightsbane.9012

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

if you’re a condi ranger, and not behind/beside your target your dps is next to nothing anyway, the engineer’s kit at least allows them to not have to worry about positioning.
i point i was making was that engineer’s pistol is better at stacking conditions from range, whereas shortbow requires you be more or less on your target to stack anything.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Jerus.4350

Jerus.4350

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

if you’re a condi ranger, and not behind/beside your target your dps is next to nothing anyway, the engineer’s kit at least allows them to not have to worry about positioning.
i point i was making was that engineer’s pistol is better at stacking conditions from range, whereas shortbow requires you be more or less on your target to stack anything.

Yeah sorry I kind of took that for granted, it would be nice to have the bleeds more consistent.

Honestly though I’m with the rest here in thinking a full rework is pretty warranted. The idea of making it like engi pistol is quite depressing even as a thought because of how mediocre MH pistol is (would really love to see their 3 and 4 skill swapped).

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Posted by: Lightsbane.9012

Lightsbane.9012

So you want shortbow to have less potential DPS? That’s essentially what you’re suggesting. Pistol might do slightly more AE damage due to the 1 skill but Shortbow attacks faster stacking more bleeds and poison volley is best used in close melee range as all cone spreads are, just like splitblade.

As someone who mains Engi and plays a fair amount of condi Ranger, no thanks I like shortbow how it is.

if you’re a condi ranger, and not behind/beside your target your dps is next to nothing anyway, the engineer’s kit at least allows them to not have to worry about positioning.
i point i was making was that engineer’s pistol is better at stacking conditions from range, whereas shortbow requires you be more or less on your target to stack anything.

Yeah sorry I kind of took that for granted, it would be nice to have the bleeds more consistent.

Honestly though I’m with the rest here in thinking a full rework is pretty warranted. The idea of making it like engi pistol is quite depressing even as a thought because of how mediocre MH pistol is (would really love to see their 3 and 4 skill swapped).

no i agree on how dull the pistol is as a weapon but it’s effectiveness compared to shortbow is leagues ahead

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.