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Posted by: Xsorus.2507

Xsorus.2507

confusion getting gutted by 50%
retal getting nerfed also

probably has more to do with engineers and mesmers but pretty funny

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Chopps.5047

Chopps.5047

Eh, I’ll stick with prayer to lyssa and fortifying bond if I want to get cute with racials. :p

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Xsorus.2507

Xsorus.2507

i’d still run PI, just cause its better then everything else.

But this is the second time Mesmer’s have gotten me nerfed

First Guard, now this ;o)

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Chopps.5047

Chopps.5047

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: Xsorus.2507

Xsorus.2507

Mesmer’s and Engineer’s killing noobs who don’t know when to stop attacking.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Xsorus.2507

Xsorus.2507

I killed two thieves yesterday who jumped me on my Ranger..

They were two Glass Cannon Thieves who were both spamming the crap out heartseeker on me….I mean that’s all they were doing, and I dodged and PI’d them, and they kept spamming till they were both dead.

If they weren’t morons, they could of stopped and been fine..But Anet tends to reward the least skillfull of play (Zerging for example, Down system, ect ect) so I’m not super surprised about a Confusion Nerf. Though Retal does need a pop up like Confusion, I agree with that 100%

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Bailey.6892

Bailey.6892

That sucks, just goes to show that anet hasn’t a clue.

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Posted by: Dardamaniac.1295

Dardamaniac.1295

i think that Rangers have the least access to retaliation and confusion…

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Posted by: Xsorus.2507

Xsorus.2507

i think that Rangers have the least access to retaliation and confusion…

Correct, we only getting it from PI

Which is why that ability is so powerful.

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Sr if i sound stupid but whats PI?

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Oh the racial Asura skill!

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Posted by: Dardamaniac.1295

Dardamaniac.1295

Come on guys,they talked about balance,and WvW is not a balanced place..they stated from the start and seemed fair,WvW will not have super balance.Balance is sPvP and PvE

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Posted by: Xsorus.2507

Xsorus.2507

I keep getting “balanced” cause of WvW ;o)

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Kardiamond.6952

Kardiamond.6952

Did i miss something? Where did they say thàt?

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Pedra.4381

Pedra.4381

Xsorus,

Can you provide a link please?

JonPeters.5630:]I do still believe ranger is the profession in most need of improvement…

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Posted by: Xsorus.2507

Xsorus.2507

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Aridia.3042

Aridia.3042

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

You’re on Tier 1, you should full well know why it’s being nerfed.

Every large fight starts out with the enemy casting veil, stacks of confusion on you, and the 20+ enemies from the back with no conditions rushing in to bowl over the people in the front that are on a timeout because there’s no way to cleanse immediately from having multiple stacks of conditions on them. It basically is kill yourself or sit there and be killed.

It has nothing to do with not attacking when you’re affected, that’s only applicable in 1 v 1, especially confusion even damages you when you have buffs that are procured from dodging. Like protection on roll. Confusion in mass pvp is OP and cheesy as hell, and it’s about time it got nerfed.

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Posted by: Bailey.6892

Bailey.6892

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

You’re on Tier 1, you should full well know why it’s being nerfed.

Every large fight starts out with the enemy casting veil, stacks of confusion on you, and the 20+ enemies from the back with no conditions rushing in to bowl over the people in the front that are on a timeout because there’s no way to cleanse immediately from having multiple stacks of conditions on them. It basically is kill yourself or sit there and be killed.

It has nothing to do with not attacking when you’re affected, that’s only applicable in 1 v 1, especially confusion even damages you when you have buffs that are procured from dodging. Like protection on roll. Confusion in mass pvp is OP and cheesy as hell, and it’s about time it got nerfed.

Going to T2 tonight and I have to disagree, confusion and retal should not have been nerfed. And as a human ranger I do not even have access to confusion. Also screws some of the anti theif warrior builds. Over all it is a poorly thought (assuming they do) plan.

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Posted by: Daemon.4295

Daemon.4295

Retaliation was always too strong IMO, there’s just no way of avoiding it in large WvW battles. It’s not like you can pick out each guy’s buffs in a 30 man zerg, you just accept the fact that some of your AoE damage wil get thrown back at you. My issue is more with zerg mechanics than retaliation itself though, wish they’d work on that instead.

Anyway, chalk up another major change to gameplay mechanics 6 months past launch. At least this time it isn’t nerfing rangers (except poor Xsorus!)

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

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Posted by: Xsorus.2507

Xsorus.2507

Retaliation was always too strong IMO, there’s just no way of avoiding it in large WvW battles. It’s not like you can pick out each guy’s buffs in a 30 man zerg, you just accept the fact that some of your AoE damage wil get thrown back at you. My issue is more with zerg mechanics than retaliation itself though, wish they’d work on that instead.

Anyway, chalk up another major change to gameplay mechanics 6 months past launch. At least this time it isn’t nerfing rangers (except poor Xsorus!)

:0(

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Aridia.3042

Aridia.3042

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

You’re on Tier 1, you should full well know why it’s being nerfed.

Every large fight starts out with the enemy casting veil, stacks of confusion on you, and the 20+ enemies from the back with no conditions rushing in to bowl over the people in the front that are on a timeout because there’s no way to cleanse immediately from having multiple stacks of conditions on them. It basically is kill yourself or sit there and be killed.

It has nothing to do with not attacking when you’re affected, that’s only applicable in 1 v 1, especially confusion even damages you when you have buffs that are procured from dodging. Like protection on roll. Confusion in mass pvp is OP and cheesy as hell, and it’s about time it got nerfed.

Going to T2 tonight and I have to disagree, confusion and retal should not have been nerfed. And as a human ranger I do not even have access to confusion. Also screws some of the anti theif warrior builds. Over all it is a poorly thought (assuming they do) plan.

You can disagree all you want. But I don’t know what else to call it aside from OP when even dodging will get you killed. No skill should mass CC like that. PVE/sPVP/WvW are different games. They need to be balanced differently and confusion was ridiculous in the hands of a zerg. There’s a reason why it was nerfed in spvp long ago. Anet was just being stubborn and not see WvW as a real game and balance it accordingly. Up until this April patch, they still counted WvW as part of PVE and refuse to nerf it because they’re afraid it’ll render it useless in PVE, that is, until they finally decided that skill splits is the only choice left in balancing.

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Posted by: Zenith.7301

Zenith.7301

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

You’re on Tier 1, you should full well know why it’s being nerfed.

Every large fight starts out with the enemy casting veil, stacks of confusion on you, and the 20+ enemies from the back with no conditions rushing in to bowl over the people in the front that are on a timeout because there’s no way to cleanse immediately from having multiple stacks of conditions on them. It basically is kill yourself or sit there and be killed.

It has nothing to do with not attacking when you’re affected, that’s only applicable in 1 v 1, especially confusion even damages you when you have buffs that are procured from dodging. Like protection on roll. Confusion in mass pvp is OP and cheesy as hell, and it’s about time it got nerfed.

Going to T2 tonight and I have to disagree, confusion and retal should not have been nerfed. And as a human ranger I do not even have access to confusion. Also screws some of the anti theif warrior builds. Over all it is a poorly thought (assuming they do) plan.

You can disagree all you want. But I don’t know what else to call it aside from OP when even dodging will get you killed. No skill should mass CC like that. PVE/sPVP/WvW are different games. They need to be balanced differently and confusion was ridiculous in the hands of a zerg. There’s a reason why it was nerfed in spvp long ago. Anet was just being stubborn and not see WvW as a real game and balance it accordingly. Up until this April patch, they still counted WvW as part of PVE and refuse to nerf it because they’re afraid it’ll render it useless in PVE, that is, until they finally decided that skill splits is the only choice left in balancing.

I’m not in a T1 server and it’s the same. Large scale, retalitation alone will take out 40% of your HP in one barrage and there’s nothing you can do about it because most wvw groups are 15+ people, and more often than not 40+ people all running with combo field triggers.

It’s very easy to say people can stop attacking when they have confusion on them because they’re in a duel/spvp situation, but once the fight gets beyond 10+ people you don’t have the luxury of standing still for a few seconds while 4-5 people are tunneling damage into you.

You either kill them faster than they kill you, or you lose. It’s that simple.

I’m very glad for these confusion changes even though I have an engineer and a mesmer because the fact is one single condition wildly outperforming others like burning and bleeds in a game format was absurd.

There’s only so many condition clears you get in a groupfight, and a 7 second CC (because you get yourself spiked for 2-3k ticks if you do attack) is just not reasonable.

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Posted by: Chopps.5047

Chopps.5047

Yeah, I see where you’re coming from. This is surely a step in the right direction.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: HotHit.6783

HotHit.6783

Confusion isn’t so bad but retaliation can make you feel crappy. “I’m gonna use my piercing crossfire to get a load of people at once, wait what’s hitting me? Well I’m dead.”

I know the feeling of just dying all too well, not necessarily dying to any actual reason either (I suppose at least two of those times were because I am actually bad). I’ve also noticed confusion works extremely strongly against any player using the auto-fire ability to not kill their 1 key. It’s not clear how you stop attacking.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

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Posted by: Shiren.9532

Shiren.9532

Hopefully this is where they split confusion in PvE and WvW because in PvE confusion can be less than awesome (players tend to make more actions than mobs thus tallying more confusion damage in it’s short durations). I don’t think there is any other racial skill which got the play that Pain Inverter did. It was terrible to see ranger utility skills so bad that one racial utility skill was better than most if not all of them. The only other racial skills that might come close are Prayer to Kormir, Radiation Field or Grasping Vines.

I’d rather see ranger utility skills brought up to the point where they are better than PI but honestly PI is currently too powerful as a utility skill. It does something most classes can’t do and it has a short cool down and it wasn’t kitten on power level to compensate (like Battle Roar and its six seconds of Fury).

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Posted by: kiwituatara.6053

kiwituatara.6053

confusion getting gutted by 50%
retal getting nerfed also

probably has more to do with engineers and mesmers but pretty funny

Hey xsorus. I was just looking at your youtube videos. They are very good. I was just wondering, do you have auto-target on? I usually have it off, but I have trouble using axe without it. Thanks!

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

Don’t be ignorant. It’s a “cost/benefit” issue. Both needed a nerf (although whether it was too much or not is another issue entirely).

Confusion is way too easy to apply on top of everything else a condition damage build will have and is extremely punishing. It gives you the choice of receiving very high damage, or being unable to do anything – i.e.: dazed.

Retaliation, on the other hand, was hard to notice (no immediate visual indicator) and, in some builds – like guardian, possible to easily maintain a very high rate of upkeep. In turn it made any physical strike extremely painful, creating the same situation as above – You can stop the skill hurting you, but that leaves you unable to attack the enemy.

In both cases as soon as you used the skill it was win-win, because of how disproportional the damage received was.

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Posted by: Lyonell.1753

Lyonell.1753

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

Is a skill thing indeed, but look at it this way: X person got retaliation on > You as a skilled player stop attacking, if you cannot use retaliation yourself, you stop dealing damage for X amount of time while you are still getting hit, this is a mayor turn point, the same goes for confusion, unlike any other condition which you simply remove when you believe the time is right, these two forces you to stop dpsing while still sucking in damage.

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Posted by: Xsorus.2507

Xsorus.2507

confusion getting gutted by 50%
retal getting nerfed also

probably has more to do with engineers and mesmers but pretty funny

Hey xsorus. I was just looking at your youtube videos. They are very good. I was just wondering, do you have auto-target on? I usually have it off, but I have trouble using axe without it. Thanks!

I turn it off

http://www.youtube.com/user/Xsorus/videos?view=0
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos

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Posted by: Cufufalating.8479

Cufufalating.8479

Pleased about retaliation. I downed myself twice last night using barrage which is just sad. I was on the edge of my zerg watching for the enermies movements, I saw them coming to flank us so I used barrage to slow them down and maybe scatter some of the noobs among them. I was down before I had even finished channelling. Luckily I was on a small cliff overlooking them so noone ever came to finish me, but it was just sad that I cant actually use barrage in the situation its best suited because it kills me.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Chopps.5047

Chopps.5047

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

Don’t be ignorant. It’s a “cost/benefit” issue. Both needed a nerf (although whether it was too much or not is another issue entirely).

Confusion is way too easy to apply on top of everything else a condition damage build will have and is extremely punishing. It gives you the choice of receiving very high damage, or being unable to do anything – i.e.: dazed.

Retaliation, on the other hand, was hard to notice (no immediate visual indicator) and, in some builds – like guardian, possible to easily maintain a very high rate of upkeep. In turn it made any physical strike extremely painful, creating the same situation as above – You can stop the skill hurting you, but that leaves you unable to attack the enemy.

In both cases as soon as you used the skill it was win-win, because of how disproportional the damage received was.

Ok ok I was just asking a question. I roll around with guardians and necros and typically avoid zerg combat. I apologize for my ignorance oh great one.

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

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Posted by: ProxyDamage.9826

ProxyDamage.9826

I am sad about retaliation though because it’s something you have to be aware of. I feel great when I notice retaliation and say “NOPE NOT ATTACKING”. Don’t you? That’s a skill thing, I think. I wonder exactly why it is being nerfed, Xsorsus?

Don’t be ignorant. It’s a “cost/benefit” issue. Both needed a nerf (although whether it was too much or not is another issue entirely).

Confusion is way too easy to apply on top of everything else a condition damage build will have and is extremely punishing. It gives you the choice of receiving very high damage, or being unable to do anything – i.e.: dazed.

Retaliation, on the other hand, was hard to notice (no immediate visual indicator) and, in some builds – like guardian, possible to easily maintain a very high rate of upkeep. In turn it made any physical strike extremely painful, creating the same situation as above – You can stop the skill hurting you, but that leaves you unable to attack the enemy.

In both cases as soon as you used the skill it was win-win, because of how disproportional the damage received was.

Ok ok I was just asking a question. I roll around with guardians and necros and typically avoid zerg combat. I apologize for my ignorance oh great one.

Apologies for being a bit “harsh”, I thought you were being sarcastic like a few others here. It doesn’t translate well over the internet, etc.

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Posted by: Substance E.4852

Substance E.4852

Yay to retaliate nerf!

Passive damage reflection is a degenerate game mechanic and should have never been a thing in the first place.

I look forward to being able to hit a zerg with barrage and not watch about 10,000 health evaporate in it’s duration.

Connection error(s) detected. Retrying…

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Posted by: Puandro.3245

Puandro.3245

Retaliation is fine on itself, what they should had nerf is the ability it apply it AoE so easily. AoE confusion is also another reason why its OP, ST its fine.

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