sPvP Condi Trapper Druid
about a year ago I tried something like it but I didn’t take it anywhere as I didn’t care much for spvp and after trying it out in wvw roaming it didn’t work very well cause the nodes are huge, if the opponent even cared to contest.
http://gw2skills.net/editor/?vNAQNAW3fn0rCtrgdrAWsCctgFGBjpAc5CAwR1qaXt5BUryAlsi0A-TpgHAAwFBIeCAAA
was trapper runes and I think shaman amulet. Looks like shaman amulet got removed but if I had to play again (I wouldn’t) I would try Sages amulet. Glyph trait got wrekt so the build is trash bin regardless.
I think your build is needlessly too trap centric tbh.
I guess if someone forced to me play trapper in spvp,
http://gw2skills.net/editor/?vNAQNAV8fjMqQ7KWuCusAVLWYEM4m6UtryUAucBgmxVtKEUy0OD-TZxFABVv/Q/lBO4IAgwFBAgHAAA
(edited by Justine.6351)
I’ll try dropping a trap and using Sage’s amulet. I’ve considered Lightning Reflexes, was just worried I’d lose too much aoe condi pressure. But an extra stun break/evade would be helpful. I’ll test it out.
Thoughts on these upcoming additions and how they might affect a SPvP trapper build?
New PvP Amulet: Deadshot Amulet: 1050 Precision, 1050 Condition Damage, 560 Vitality, 560 Expertise
This amulet should be a viable choice for lower-HP precision proc-based condition classes, such as condition engineer and condition ranger. It provides strong offense, with some defense through vitality.
New PvP-only Rune: Rune of the Lynx: +175 power, +100 Condition Damage, +25% Movement Speed
Yeah, was looking at that Deadshot Amulet. But I think I’d rather try it out with my Condi Engineer now.
So I am curious in where a Trapper Ranger would fit; does it act as either a team fighter or a side pointer? Tired of running Beast Master Druid, depsite enjoying playing it for the last 4 seasons.
So I am curious in where a Trapper Ranger would fit; does it act as either a team fighter or a side pointer? Tired of running Beast Master Druid, depsite enjoying playing it for the last 4 seasons.
id put it with team for its cleaving heals and its cleaving dmg. but I am no spvp master so I don’t know.
I was actually able to use it well for both team fights and 1v1s. In team fights I run in to place my traps on point to deal aoe condi damage, then I stay off point and attack with shortbow until my traps are ready to be placed again. Placing healing trap on point works good too cause it helps my teammates and builds Astral Force pretty quick.
1v1s are also possible due to the stealth, super speed, and immobolize. I’m able to adjust my positioning often and safely thanks to rune of the trapper, and I’m often anle to burst opponents down by using cc to lock them in my traps.
The biggest thing is knowing when to use your traps offensively or defensively. The traps are what allow you to reposition yourself so well, and you don’t want to be caught in a bad stun without having your Astral form ready.
this build has been my best friend for a long time now http://gw2skills.net/editor/?vNAQNAV8fnUqAlrgVsCOsAUtgFMBD+m2TLqNLrOVA4xkLydhSkrA-TpRAABecEAiZ/BQeAAAcBA2vMgBHEAA sometimes i will swap the short bow with axe and dagger. was using runes of the undead and rabid amulet but i got pretty good at dodging so thought more codi damage would be nice. the daze glyph and spike trap are nice for the seed to pop. the SoS is great for a good warrior or a dragon hunter trap saved my life a few times