Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Hey,
In my pursuit of mastering all professions in sPvP, I have recently started using the ranger and I want to be a trap master however, during my practice joins last night, I noticed some issues surviving, so I have a some questions:
1. Which trait gives you the most access to vigor?
2. Which traitline gives you the best survivability?
3. What is the most reliable way to remove conditions?
4. Are there any notable combo field based moves we can create?
Unfortunately I want to go 30 in the 2nd traitline, so I just wanted to pick the best defensive traitline to make up for it.
Hey,
In my pursuit of mastering all professions in sPvP, I have recently started using the ranger and I want to be a trap master however, during my practice joins last night, I noticed some issues surviving, so I have a some questions:
1. Which trait gives you the most access to vigor?
2. Which traitline gives you the best survivability?
3. What is the most reliable way to remove conditions?
4. Are there any notable combo field based moves we can create?Unfortunately I want to go 30 in the 2nd traitline, so I just wanted to pick the best defensive traitline to make up for it.
1) Put 5 points in WS for +50% vigor regen, if you put 10 points you can also choose “Vigorous Renewal” as Major Trait that gives you vigor when using a heal skill
2) WS – Vigor Regen, Protection on Dodge, etc..
3) You can use Empathic Bond, but you need to put 30 points in WS. Otherwise you can use “Signet of Renewal”. Healing Spring also remove condition at each pulse, but you need to stay in the field.
4) Leap (Sword/GS) with water field (Healing Spring) and with fire field (Fire Trap, Bonfire)
1) 5 in WS for Natural Vigor (faster regen rate passive) / Vigorous renewal (aoe pulses in healing spring if you want) / vigorous training (vigor on bird or moa swap)
2) Wilderness survival gives best survivability under most circumstances but nature magic could be closer if evasive purity was aoe removal on dodge and/or spirits get more popular (this is my opinion others may disagree)
3) Healing spring is, probably, the easiest skill to access for removal…but it has no stun break! So signet of renewal becomes an option and/or lightening reflexes + HS
4) noteable fields include Healing Spring water field 50% uptime with vigor pulses (if traited) and condi removal, frost trap (ice), poison fields from pets spiders, venom sac from porcine, or muerellow, (finish for weakness), Bonfire (torch) or fire trap (blast for might), and also an ethereal field from porcine (throw gunk) that’s needs a longer active time (imo), and my fingers hurt. Does anyone else want to cover underwater?
(edited by Chopps.5047)
Hey,
In my pursuit of mastering all professions in sPvP, I have recently started using the ranger and I want to be a trap master however, during my practice joins last night, I noticed some issues surviving, so I have a some questions:
1. Which trait gives you the most access to vigor?
2. Which traitline gives you the best survivability?
3. What is the most reliable way to remove conditions?
4. Are there any notable combo field based moves we can create?Unfortunately I want to go 30 in the 2nd traitline, so I just wanted to pick the best defensive traitline to make up for it.
1) Put 5 points in WS for +50% vigor regen, if you put 10 points you can also choose “Vigorous Renewal” as Major Trait that gives you vigor when using a heal skill
2) WS – Vigor Regen, Protection on Dodge, etc..
3) You can use Empathic Bond, but you need to put 30 points in WS. Otherwise you can use “Signet of Renewal”. Healing Spring also remove condition at each pulse, but you need to stay in the field.
4) Leap (Sword/GS) with water field (Healing Spring) and with fire field (Fire Trap, Bonfire)
Yay! I forgot to mention all the finishers like leaps and stuff. Good advice!
Thanks guy! I think I have underwater covered. Rangers are pretty OP in water already so I just wing it :P. Time to get Rwoarbear to rock some randos
I would say you are probably looking for a 0/30/30/10/0 setup. You want to grab the vigor on heal trait.
Combo field wise, if you couple this with healing spring you get a 15s combo field that heals an initial base amount, and then pulses regen and vigor.
Also grab empathic bond. It is a bit out of your control, but it passively removes 3 conditions from you (to your pet) every 10s. If your pet gets low you can pet swap, so it shouldn’t be too much of an issue.
As far as nature magic goes, you can pick either Natures Bounty or Nature’s Protection. If you are going dwayna runes and/or focusing on healing spring, pick up natures bounty. However, Nature’s protection applies 5s of protection if you take more than 10% damage (think of getting 100b by a glass warrior, or hit by backstab) in one hit, and this happens every 30s. I think of this one as a cheap, less condition Bark Skin, to make up for not being able to take Empathic Bond and Bark Skin at the same time.
All in all, I hope this provides some insight.
I would say you are probably looking for a 0/30/30/10/0 setup. You want to grab the vigor on heal trait.
Combo field wise, if you couple this with healing spring you get a 15s combo field that heals an initial base amount, and then pulses regen and vigor.
Also grab empathic bond. It is a bit out of your control, but it passively removes 3 conditions from you (to your pet) every 10s. If your pet gets low you can pet swap, so it shouldn’t be too much of an issue.
As far as nature magic goes, you can pick either Natures Bounty or Nature’s Protection. If you are going dwayna runes and/or focusing on healing spring, pick up natures bounty. However, Nature’s protection applies 5s of protection if you take more than 10% damage (think of getting 100b by a glass warrior, or hit by backstab) in one hit, and this happens every 30s. I think of this one as a cheap, less condition Bark Skin, to make up for not being able to take Empathic Bond and Bark Skin at the same time.
All in all, I hope this provides some insight.
Yeah, it does I’m debating whether I want the F2 skill reduction or not. I use wolf and devourer and most of the time try to maximize the cc / poison when I can, not sure if it’s a good enough investment to consider going in that traitline though.
I would say you are probably looking for a 0/30/30/10/0 setup. You want to grab the vigor on heal trait.
Combo field wise, if you couple this with healing spring you get a 15s combo field that heals an initial base amount, and then pulses regen and vigor.
Also grab empathic bond. It is a bit out of your control, but it passively removes 3 conditions from you (to your pet) every 10s. If your pet gets low you can pet swap, so it shouldn’t be too much of an issue.
As far as nature magic goes, you can pick either Natures Bounty or Nature’s Protection. If you are going dwayna runes and/or focusing on healing spring, pick up natures bounty. However, Nature’s protection applies 5s of protection if you take more than 10% damage (think of getting 100b by a glass warrior, or hit by backstab) in one hit, and this happens every 30s. I think of this one as a cheap, less condition Bark Skin, to make up for not being able to take Empathic Bond and Bark Skin at the same time.
All in all, I hope this provides some insight.
Yeah, it does
I’m debating whether I want the F2 skill reduction or not. I use wolf and devourer and most of the time try to maximize the cc / poison when I can, not sure if it’s a good enough investment to consider going in that traitline though.
I don’t personally feel that it shaves off enough time from the F2 to make it a stronger choice. It is a viable choice definitely, and that comes down to playstyle preference. Personally, I’ve been using wolf/river drake (the river drake has ridiculous stats now imo and I enjoy lightning breathing downed players for the sake of doing it, also, the damage output is good for being so hard to kill) so the drakes breath barely ever sees action, and the wolf I use mainly for fearing people off of points, or away from me when I’m downed.
So the f2 cooldown doesn’t match well with my playstyle, but I’ve seen it utilized to the degree where people have spammed drakehound and ice wolf hounds and really controlled the flow of the battle well because of it.
So that’s a much more personal call lol.
I would say you are probably looking for a 0/30/30/10/0 setup. You want to grab the vigor on heal trait.
Combo field wise, if you couple this with healing spring you get a 15s combo field that heals an initial base amount, and then pulses regen and vigor.
Also grab empathic bond. It is a bit out of your control, but it passively removes 3 conditions from you (to your pet) every 10s. If your pet gets low you can pet swap, so it shouldn’t be too much of an issue.
As far as nature magic goes, you can pick either Natures Bounty or Nature’s Protection. If you are going dwayna runes and/or focusing on healing spring, pick up natures bounty. However, Nature’s protection applies 5s of protection if you take more than 10% damage (think of getting 100b by a glass warrior, or hit by backstab) in one hit, and this happens every 30s. I think of this one as a cheap, less condition Bark Skin, to make up for not being able to take Empathic Bond and Bark Skin at the same time.
All in all, I hope this provides some insight.
Yeah, it does
I’m debating whether I want the F2 skill reduction or not. I use wolf and devourer and most of the time try to maximize the cc / poison when I can, not sure if it’s a good enough investment to consider going in that traitline though.
I don’t personally feel that it shaves off enough time from the F2 to make it a stronger choice. It is a viable choice definitely, and that comes down to playstyle preference. Personally, I’ve been using wolf/river drake (the river drake has ridiculous stats now imo and I enjoy lightning breathing downed players for the sake of doing it, also, the damage output is good for being so hard to kill) so the drakes breath barely ever sees action, and the wolf I use mainly for fearing people off of points, or away from me when I’m downed.
So the f2 cooldown doesn’t match well with my playstyle, but I’ve seen it utilized to the degree where people have spammed drakehound and ice wolf hounds and really controlled the flow of the battle well because of it.So that’s a much more personal call lol.
Yeah, agreed xD I need to take a look at my pet options again (gonna keep wolf for sure! but maybe change 2nd) and take a look at their f2 cds. If I can find one low enough, I may do the f2 cd reduction, if not, I may as well just use them situationally then spamming them and I’ll go with the trait lineup you suggested earlier~
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