shouldn't traps be 900 range?

shouldn't traps be 900 range?

in Ranger

Posted by: scerevisiae.1972

scerevisiae.1972

First impressions with ranger have been pretty positive, though thus far the only utilities I like are survival skills and traps. Why do survival skills have only a single trait?

My core question though is why traps have only 600 range? They’re no stronger than wells (900 range), marks (1200 range) or any of several ranged AOEs in the 900-1200 range, so why are they only 600? It’s a major limitation for a WVW player.

downed state is bad for PVP

shouldn't traps be 900 range?

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Posted by: Tricare.2946

Tricare.2946

Ranger

shouldn't traps be 900 range?

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Posted by: Prysin.8542

Prysin.8542

yes, traps should be 900 range with trait. I also honestly think, that they should get less and the same CD all over. Similar to thiefs Venom skills.
I dont care if they make all traps 20sec CD. Aslong as they are ALL the same.
Would also love to have an elite trap with some decent fuction on it, like torment, confusion and blind.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

shouldn't traps be 900 range?

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Posted by: warriorjrd.8695

warriorjrd.8695

yes, traps should be 900 range with trait. I also honestly think, that they should get less and the same CD all over. Similar to thiefs Venom skills.
I dont care if they make all traps 20sec CD. Aslong as they are ALL the same.
Would also love to have an elite trap with some decent fuction on it, like torment, confusion and blind.

Torment is over rated, give us a trap that is similar to well of suffering and does raw damage. Conditions are too easy to cleanse in zergs making the majority of our traps damage negated.


It is not what you do, but how and why you do it that counts.