Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE
(edited by Stand The Wall.6987)
choo choo mo buff/nerf fo yu
marksmanship
predators instinct – 5sec cripple 20sec icd
precise strike – now gm, still crits, open strike by you heals your pet and your pets open strike heals you for half of the damage caused
remorseless – now gm minor
skirmishing
tail wind – 3sec swift
primal reflex – 3sec vigor 9sec icd
trappers expertise – 33% cd reduct
furious grip – 3sec fury
most dangerous game – hitting an enemy with 50% or less hp grants you and nearby allies with 2 might 10sec 1sec icd
wilderness survival
soften the fall – dunno if this has an icd but it should
oakheart salve – 15sec icd
wilderness knowledge – remove fury
nature magic
rejuvenation – regen heals 10% more
natures vengeance – your spirits cannot be critically hit
invigorating bond – 20 to 12 icd, 600 range, 0.8 to 1.0
beast mastery
wilting strike – 12sec icd
two handed training – chance to gain fury 100%
honed axes – gain +150 fero for each axe
druid
druidic clarity – 13 to 4 condis removed
cultivated synergy – 0.2 to 0.4
lingering light – 0.2 to 1.0
ancient seeds – 10sec to 20sec icd
longbow
aa – 0.8, 1.0, 1.2 from 0.7, 0.8, 0.9
rapid fire – 3.75 to 4, 10sec to 8
point black shot – 0.8 to 1.2
sword
crippling thrust (aa#3) – 0.7 to 1.5
hornet sting (#2 evade back) – 0.8 to 1.2
greatsword
power stab (aa#3) – 0.72 to 1.2
maul – 1.75 to 2
hilt bash – 25sec to 20sec cd
shortbow
concussion shot – 25sec to 15sec cd always stuns
axe
ricochet – 0.7 to 1.5
split blade – 0.5 to 1.0
winters bite – pet weakness 10sec to 3sec
path of scars – 1.2 to 1.6
whirling defense – can move, speed similar to guard gs2
torch
bonfire – 25sec to 15sec cd, pulses burn every 3 sec, doesn’t damage
glyph of rejuvenation – non cele ally heal 1.22 to 1.6, cele self heal 1.0 to 1.5
glyph of unity – cannot proc retal, heal part 0.05 to 0.1
spirit of nature – 120 to 75sec cd
celestial avatar
lunar impact – 1.8 to 1 in pvp & wvw only
rejuvenating tides – 0.5 to 0.3 in pvp & wvw only
yup yup. also buff all the dumb pets, but that is another beast.
give an option whether or not to have a pet with you, maybe tie it into beastmastery but at the very least “calling” your pet should have a cd. this would prevent people from calling then switching them back out.
having an inactive pet would increase #1 and #2 damage by around 20%-ish, with axe damage being buffed considerably. threw in some test numbers.
(edited by Stand The Wall.6987)
i only see nerfs there, one after another.
I’m not done yet.
sustain nerfs and damage buffs is what I’m aiming at.
what are your thoughts about pets? its always been frustrating that having a pet isn’t optional, and my rangers dps suffers as a result.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.