[solved] Spotter doesn't work
I’ll take a look, be back soon with my findings…
It only works in combat. Also, you don’t get the benefit of the trait the first few seconds in combat. Why it works like this I have no idea, this is one of those traits that shouldn’t need the “combat only” requirement.
Ah, you’re right. Many thanks!
It only works in combat. Also, you don’t get the benefit of the trait the first few seconds in combat. Why it works like this I have no idea, this is one of those traits that shouldn’t need the “combat only” requirement.
Probably to have the lingering effect as people move in and out of range. Ele AOE buffs operate the same way, as does they lingering attunment trait.
If you look at a lot of skills with buffs and boons, they all work on short pulses to simulate field effects, without having to do continuous checks to see if something is in the field. This has both advantages and disadvantages within traits… but Buffs (which is different from boons) don’t interrelate as heavily. Old Mesmer time warp was a good example. As are the new Stability fields after the stab change.
It only works in combat. Also, you don’t get the benefit of the trait the first few seconds in combat. Why it works like this I have no idea, this is one of those traits that shouldn’t need the “combat only” requirement.
Probably to have the lingering effect as people move in and out of range. Ele AOE buffs operate the same way, as does they lingering attunment trait.
If you look at a lot of skills with buffs and boons, they all work on short pulses to simulate field effects, without having to do continuous checks to see if something is in the field. This has both advantages and disadvantages within traits… but Buffs (which is different from boons) don’t interrelate as heavily. Old Mesmer time warp was a good example. As are the new Stability fields after the stab change.
Ok. But imho, buffs like this should pulse out of combat as well. Not a big deal, but still…