soul beast need more animations

soul beast need more animations

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Posted by: BadSanta.6527

BadSanta.6527

hello guys there is really really big problome with the soul beast and this is the animtion the other aspecs seems ok but in the visuall we where left behind by far , when you see all these new toys that the rest of the classes got and the animations i got jeluos. so far soul beast animation feel very resycal of thief animation and dagger failed to grand the feeling on animal paw .
one thing that really bugged me is that when you are at beast mode no new animation imean you hit the same and you actully have an animal insaid of you this is not ok!!!
also f1-f3 animation while is beast mode need some love too in some areas igoota say that iwas really dissapointed when we did not get stelth with jugar while hot and pof got new skills why would i bothere with old pet? sorry for grammer

(edited by BadSanta.6527)

soul beast need more animations

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Posted by: ZhouX.8742

ZhouX.8742

Less visual = less tell , from a pvp perspective that is alot better … This is kind of what makes holosmith weaker , the tells on the attacks are way too giving so you know their combos.

As much as I’d like to have eye candy and flashy attacks and animations, they need to work on the functionality of Soulbeast because it is very buggy , clunky and to be honest with you I can’t even test the class because half of the important things don’t work properly.

Tanbin

soul beast need more animations

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Posted by: Leo G.4501

Leo G.4501

Less visual = less tell , from a pvp perspective that is alot better … This is kind of what makes holosmith weaker , the tells on the attacks are way too giving so you know their combos.

As much as I’d like to have eye candy and flashy attacks and animations, they need to work on the functionality of Soulbeast because it is very buggy , clunky and to be honest with you I can’t even test the class because half of the important things don’t work properly.

I never considered that from a PvP point of view (although I’m primarily PvE). I can understand that, but what functionality improvements would you consider are needed?

While I can see the strength of subtlety, I don’t think it would hurt to add just a bit of visual flare to make the spec appeal…like leaving a afterimage trail as you move or leap of the pet you’re melded with or using a flash of the pet’s archetype as a medium to perform the skill…that and speed up the use of these skills…

Have to admit though, I am disappointed that you can’t use the pet’s primary skill in some fashion while melded, even if their affects didn’t apply to yourself (like the evade frames of the fire wyvern or the stealth of the jag…just have a manifestation of the jag striking the target, flashing out of stealth but immediately going back in…like a summon attack or something).

soul beast need more animations

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Posted by: BadSanta.6527

BadSanta.6527

honstly have you play the scoruge , fire brand , mirage , holosmith , weaver ??
all those prof feel like something new and have new theatm while soulbeat dose not give you the beast feeling at all ! i feel more like athief or if i take the smokscale like rev..
also the stance synrgest really bad people are hype about gs (this is also my fav wep and igot twilghit ) but it is going to be nerfed with sick em dont worrie