Just the WvW
R3200+
we all know there are lot of situations where pets useless or just problem. for example wvw, some dungeons, big bosses, rush through an area…
what if pets not jump out from our pocket automatically but give us passive self or party buff. maybe the buff could depend on the pet
Nope it’s against their stupid class philosophy, the devs will never allow us to perma stow pets. I wish the devs balanced this game instead of philosophizing.
Also tbh i’m not really against pets, i only want a decent mechanic which does not promote passive play.
they changed guardians mechanism and its not against the profession philosofy. one with nature. our pet is one with us and give boost.
Oh, Fjandi isn’t saying it wouldn’t fit the ranger – he’s saying Anet firmly believes we should be tied to an active pet at all times, regardless of the level of handicap it puts our class at.
i think (hope) they will change there mind :p
The debate goes something like this:
Rangerbase: A-net, can you PLEASE introduce a perma-stow option for the Ranger? The pet & AI behaves broken half the time, and in many situations, the pet is more of a handi-cap than a mechanic.
A-net: Sorry, but we can’t do that. We want the Ranger to fight in unison with their pet. Adding a perma-stow option would invalidate that ideal.
Rangerbase: that sounds nice and all, but I can’t “fight in unison” with a dead pet. Other professions can simply ignore (for the most part) their mechanic, why are we the only profession who suffers from a handi-cap for balance? Do Guardians get a healing de-scale because they come with a built in regen? Do Necromancers have to invest into deathshroud to not lose out on their viability? No.
A-net: if your worried about your pet dying, run with a divourer or spider.
Rangerbase: In dungeon encounters like Null, Frizz, Mai Trin, and Liadri; open-world AoE kitten storms like WvW, temple zergs, and the Queen’s Gauntlet, our pets are too dumb and under-tooled to do anything else than die — ranged or not. Adding a perma stow option would infact add more diversified build diversity for Rangers, while not making the pet completely worthless. In many fights the pet dies instantly, in others it acts as damage/aggro mitigater. The key is situation. No matter what you do special to the pet, in a game about movement, situational awareness, and enviornment hazards, the mechanic simply fails. While in others, it acts as a lifesaver. I’ll beg if I have to A-net. I’ll make my somehow still juvenile alpine wolf (Tahu), suffering from name amnesia whenever I trade out pets, to blast you with puppy eyes. I’ll do my part. I pray to the spirits that you will yours.
A-net: …
(edited by Razor.9872)
^ this made my day
ahahaha XD that’s the sad truth ahahah
@OP
not a bad idea anyway…
I just hope A-net will come to their senses soon. This problem is literally killing me.
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