[suggestion] Improving Nature Magic

[suggestion] Improving Nature Magic

in Ranger

Posted by: Girion.5483

Girion.5483

Ok, I would like to do a similar thing as with the Beastmastery thread. I took Anet’s trait spread as a basis and tried to improve things from there. Feel free to comment on my suggestions and propose own ideas. As always, please be constructive in your feedback. Thanks

Before we start:
I moved Fortifying Bond to Beastmastery minor, just in case you’re wondering where it suddenly disappeared to.

Minor:

Rejuvenation
You and your pet gain regeneration when your health drops below the threshold.
Health Threshold: 75%
Regeneration: 6s

Bountiful Hunter
You and your pet deal more damage when you have a boon and additional damage when striking foes with a boon.
Damage Increase: +5% each

Lingering Magic
Boons applied by you and your pet last longer.
Pet Boon Duration: +50%
Player Boon Duration: +20%

Major:

— Adept —

Healer’s Determination
Grant stability to yourself and your ally when you revive them. Your revive speed is increased.
3x Stability: 5s
Revive Speed: +20%

Nature’s Protection
You and your pet gain protection when you take damage greater than a percentage of your maximum health. This effect triggers for each individual respectively. (ICD 30s)
Protection: 6s
Health Threshold: 10%

Vigorous Training
Pets grant vigor to nearby allies when you swap pets during combat.
Vigor: 6s
Radius: 600

— Master —

Evasive Purity
Dodging removes blindness, poison and cripple from you and your pet. (ICD 10s)

Windborne Notes
Call of the Wild grants regeneration and Hunter’s Call applies blindness.
Warhorn skills recharge faster.
Regeneration: 18s
Blindness: 6s
Recharge: 20%

Stability Training
Pets grant stability to nearby allies when they execute a command [F2] ability. (ICD 30s)
Number of targets: 5
3x Stability: 5s

— Grandmaster —

Strength of Spirit
Activated abilities of spirits are larger and trigger when the spirit is killed.
Affected foes are slowed. Premature spirit death recharges the spirit skill.
Radius Increase: 240
Slow: 4s

Protective Ward
When you receive damage, nearby foes are crippled and weakened and your pet gains protection. (ICD 15s)
Weakness: 6s
Cripple: 3s
Protection: 8s
Radius: 360

Metamorphosis
When you or your pet apply regeneration to yourself or an ally, transform 1 condition into 1 boon.
(Healing Spring would have to be changed to apply regeneration before the intrinsic condi removal)
_______________________

Some proposed traits here may be a bit too strong. I’m open for tweaks.

(edited by Girion.5483)

[suggestion] Improving Nature Magic

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Hunter Calls apply blind should be baseline..
I remembered during GW2 beta it does causes blind. For whatever reason, they removed it, and make the skill very lackluster, more like a filler skill.

[suggestion] Improving Nature Magic

in Ranger

Posted by: Girion.5483

Girion.5483

Ok, how about Hunters Call applies a 1 second blind with every strike?
… and I agree, I#d probably add a single 6s blind to the base skill. Any other ideas on what to do with Windborne Notes?

[suggestion] Improving Nature Magic

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

Nothing much that can be done with Windborne Notes. If anything, could work in an AOE condition with Hunter’s Call. I know others have suggested to add “x” condition to the bird swarm of Hunter’s Call (check other threads), but I feel that should be baseline to the skill.

Since Rangers have some new traits focused on weakness, I believe if Windborne Notes added an AOE weakness to Hunter’s Call on use, it would provide better utility, possibly forcing a single target to waste a dodge during the bird swarm while lowering the damage output and endurance regeneration of the target and surrounding foes. In PvE, it would serve to reduce high mob damage.

Adds a bit of use for both modes while adding some defense to a plain and rather offensive warhorn skill. Tack on Protective Ward, Wilting Strike, and possibly a Black Bear and there’s a 100% weakness Ranger somewhere in there.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)