suggestion: pet control and dagger main hand

suggestion: pet control and dagger main hand

in Ranger

Posted by: Aria.5940

Aria.5940

Weapon:
On my ranger, I find myself using 1-hand sword most of the time because it’s got high dps and allows use of an off-hand weapon. But everytime I find myself wishing for another solid power weapon to replace sword and after playing thief, I had to wonder, why a ranger shouldn’t be able to handle a dagger mainhand.

A dagger with dps comparable to sword and without the rooting animation seemed like a good alternative. With the first skill being an aa focused on damage, and the other 2 having 1 hard hitting skill and perhaps either an evade or condition on the 3rd (without the root, an evade wouldn’t feel as critically necessary)

Is there any compelling argument besides development effort why a ranger shouldn’t be able to wield a mainhand dagger?

Pet:
Looking at heroes in gw1, you could first of all control their movement a lot easier, flagging them to a location. But the thing I found more interesting was that you could order them not to use a skill by blocking a skill in their bar. There are pets where the f2 is great, but some of the other skills you may prefer the pet not to use (for me, the most glaring one is the shark fear. The shark loves casting this skill, but I’ve yet to find a use for it).
A simple, ‘’block this skill’’ option would be a small improvement. If it would be possible to have a hotkey for unblocking the skill, it could even be a huge improvement as you could then save valuable skills for late into combat when you need them rather than the pet using the skills at the start of the fight (wolf pounce for instance, that the wolf often loves to start the fight with)

suggestion: pet control and dagger main hand

in Ranger

Posted by: Lightsbane.9012

Lightsbane.9012

yeah i want to get rid of sword really badly. all for this.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.