supportish druid build feedback?

supportish druid build feedback?

in Ranger

Posted by: sirQ.3185

sirQ.3185

hello there
i’ve been using this druid build for a while now and i quite like it.
i haven’t seen any other druids running something similar though, so i’m doubting if this is viable in ranked pvp.
any feedback please?
constructive criticism is much apreciated
just plain negativity is NOT appreciated.
thank you very much ^^

http://gw2skills.net/editor/?vNAQNBmYD7kRFoiVsmVwhFgrFsMLYw/zD6C1pqd1yaPBg603qkpVB-TZxHAB1eBAQqMgBHEgw3fAgnAAA

supportish druid build feedback?

in Ranger

Posted by: Nicknobreak.7543

Nicknobreak.7543

You should consider taking Nature’s Vengeance with Spirit of Nature and one other spirit (not water). I’ve found it to work excellently in team scenarios.

supportish druid build feedback?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Hmmmh…

Well, since this is absolutely an out-of-meta build I’ll skip the introduction about effectiveness, I suppose you know it’s not top-class, and get right through to what can be improved.

  1. We are currently in era of bursting. Glyph of Empowerment does not really help you with burst at all. If you really want to support your team, get glyph of the Tides.
    CAF > Tides > #3 > #5 -> Your team will love you for this if you execute the combo at right time. It’s more offensive and CC is more deadly than 10% bonus damage where many of your teammates might be playing conditions.
  2. You want to get Ancient Seeds instead of Grace of the Land. Similar reasoning as my 1st point. CC is more deadly than damage increased in a few %. PvP is about burst. Sustained damage is PvE oriented.
  3. Since you are playing Healing Spring – you don’t really need that much of bonus regen from Resounding Timbre or Windborne Notes. Actually, I think your Beast Mastery traitline is not needed at all.
    I’d definitely swap Windborne notes for Vigorous Training (it’s really helpful) and Beast Mastery for Skirmishing (v , ^ , ^). That way you’ll get your same Perma Regen uptime but you’ll get more potential Blast Finishers from staff and Warhorn (if you get fire fields it’s bonus damage for everybody).

I know I basically ruined your % bonus damage idea but truth is that it doesn’t really matter. Stunning or stopping your enemy is much better offensive support than any other. If your enemy is stunned, your thief doesn’t have to worry about dying and he can go all out. The difference is similar to night and day.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)